particle effects on gauntlet too, make crylink secondary force negative again
[xonotic/xonotic-data.pk3dir.git] / balanceXonotic.cfg
index 65a77ad8957f65ad70db3ef3b7563d44ba9daf2b..792813b8170bd1aeb67a48e0985e8a28e87c91ff 100644 (file)
@@ -18,7 +18,7 @@ set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide
 set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_balance_health_start 125
 set g_balance_armor_start 0
-set g_start_ammo_shells 14
+set g_start_ammo_shells 20
 set g_start_ammo_nails 0
 set g_start_ammo_rockets 0
 set g_start_ammo_cells 0
@@ -54,8 +54,8 @@ set g_balance_nix_ammoincr_fuel 2
 // {{{ pickup items
 set g_pickup_ammo_anyway 1
 set g_pickup_weapons_anyway 1
-set g_pickup_shells 10
-set g_pickup_shells_max 30
+set g_pickup_shells 20
+set g_pickup_shells_max 45
 set g_pickup_nails 120
 set g_pickup_nails_max 300
 set g_pickup_rockets 25
@@ -233,7 +233,7 @@ set g_balance_laser_secondary_delay 0
 set g_balance_laser_secondary_gauntlet 1
 // }}}
 // {{{ shotgun
-set g_balance_shotgun_primary_bullets 16
+set g_balance_shotgun_primary_bullets 20
 set g_balance_shotgun_primary_damage 4
 set g_balance_shotgun_primary_force 20
 set g_balance_shotgun_primary_spread 0.16
@@ -271,11 +271,11 @@ set g_balance_uzi_bulletconstant 115 // 13.1qu
 set g_balance_grenadelauncher_primary2secondary 0
 set g_balance_grenadelauncher_primary_sticky 0
 set g_balance_grenadelauncher_primary_damage 60
-set g_balance_grenadelauncher_primary_edgedamage 35
+set g_balance_grenadelauncher_primary_edgedamage 25
 set g_balance_grenadelauncher_primary_force 300
 set g_balance_grenadelauncher_primary_radius 100
-set g_balance_grenadelauncher_primary_speed 2000
-set g_balance_grenadelauncher_primary_speed_up 200
+set g_balance_grenadelauncher_primary_speed 1400
+set g_balance_grenadelauncher_primary_speed_up 225
 set g_balance_grenadelauncher_primary_speed_z 0
 set g_balance_grenadelauncher_primary_spread 0
 set g_balance_grenadelauncher_primary_lifetime 5
@@ -285,12 +285,12 @@ set g_balance_grenadelauncher_primary_animtime 0.2
 set g_balance_grenadelauncher_primary_ammo 2
 set g_balance_grenadelauncher_primary_health 72
 set g_balance_grenadelauncher_secondary_sticky 1
-set g_balance_grenadelauncher_secondary_damage 100
-set g_balance_grenadelauncher_secondary_edgedamage 30
+set g_balance_grenadelauncher_secondary_damage 90
+set g_balance_grenadelauncher_secondary_edgedamage 32
 set g_balance_grenadelauncher_secondary_force 300
 set g_balance_grenadelauncher_secondary_radius 150
-set g_balance_grenadelauncher_secondary_speed 1000
-set g_balance_grenadelauncher_secondary_speed_up 200
+set g_balance_grenadelauncher_secondary_speed 1400
+set g_balance_grenadelauncher_secondary_speed_up 225
 set g_balance_grenadelauncher_secondary_speed_z 0
 set g_balance_grenadelauncher_secondary_spread 0
 set g_balance_grenadelauncher_secondary_lifetime 5
@@ -323,7 +323,7 @@ set g_balance_electro_secondary_spread 0
 set g_balance_electro_secondary_edgedamage 0
 set g_balance_electro_secondary_force 100
 set g_balance_electro_secondary_radius 100
-set g_balance_electro_secondary_speed 500
+set g_balance_electro_secondary_speed 675
 set g_balance_electro_secondary_speed_up 200
 set g_balance_electro_secondary_speed_z 0
 set g_balance_electro_secondary_spread 0.08
@@ -350,7 +350,7 @@ set g_balance_crylink_primary_radius 100
 set g_balance_crylink_primary_speed 1100
 set g_balance_crylink_primary_spread 0.1
 set g_balance_crylink_primary_shots 7
-set g_balance_crylink_primary_bounces 1
+set g_balance_crylink_primary_bounces 2
 set g_balance_crylink_primary_refire 0.8
 set g_balance_crylink_primary_animtime 0.4
 set g_balance_crylink_primary_ammo 2
@@ -358,15 +358,15 @@ set g_balance_crylink_primary_bouncedamagefactor 0.2
 
 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
 set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_star_lifetime 0.8 // range: 800 full, fades to 1300
+set g_balance_crylink_primary_star_lifetime 2 // range: 800 full, fades to 1300
 set g_balance_crylink_primary_star_fadetime 0.25
-set g_balance_crylink_primary_other_lifetime 0.8 // range: 800 full, fades to 1300
+set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
 set g_balance_crylink_primary_other_fadetime 0.25
 
 set g_balance_crylink_secondary 1
 set g_balance_crylink_secondary_damage 4
 set g_balance_crylink_secondary_edgedamage 0
-set g_balance_crylink_secondary_force 16
+set g_balance_crylink_secondary_force -40
 set g_balance_crylink_secondary_radius 15
 set g_balance_crylink_secondary_speed 1600
 set g_balance_crylink_secondary_spread 0.03
@@ -383,15 +383,15 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 80
 set g_balance_crylink_secondary_line_fadetime 2
 // }}}
 // {{{ nex
-set g_balance_nex_damage 100
+set g_balance_nex_damage 90
 set g_balance_nex_force 200
 set g_balance_nex_refire 1.25
 set g_balance_nex_animtime 1
 set g_balance_nex_ammo 5
 set g_balance_nex_damagefalloff_mindist 1000
 set g_balance_nex_damagefalloff_maxdist 3000
-set g_balance_nex_damagefalloff_halflife 2000
-set g_balance_nex_damagefalloff_forcehalflife 2000
+set g_balance_nex_damagefalloff_halflife 4000
+set g_balance_nex_damagefalloff_forcehalflife 4000
 // }}}
 // {{{ minstanex
 set g_balance_minstanex_refire 1.25