]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceXonotic.cfg
increase headshot damage on rifle, use the headshot image in the notify panel if...
[xonotic/xonotic-data.pk3dir.git] / balanceXonotic.cfg
index 9dc8917c788a890f22f105bd6a16abd63786258b..aa883a2dafbaafd3a3f9ea553b8e514ea69bdf7e 100644 (file)
@@ -3,6 +3,7 @@ set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide th
 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
@@ -30,8 +31,8 @@ set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
-set g_lms_start_health 200
-set g_lms_start_armor 100
+set g_lms_start_health 250
+set g_lms_start_armor 250
 set g_lms_start_ammo_shells 30
 set g_lms_start_ammo_nails 250
 set g_lms_start_ammo_rockets 100
@@ -55,39 +56,44 @@ set g_balance_nix_ammoincr_fuel 2
 set g_pickup_ammo_anyway 1
 set g_pickup_weapons_anyway 1
 set g_pickup_shells 20
+set g_pickup_shells_weapon 10
 set g_pickup_shells_max 45
 set g_pickup_nails 120
+set g_pickup_nails_weapon 60
 set g_pickup_nails_max 300
 set g_pickup_rockets 25
+set g_pickup_rockets_weapon 15
 set g_pickup_rockets_max 150
-set g_pickup_cells 25
-set g_pickup_cells_max 200
+set g_pickup_cells 30
+set g_pickup_cells_weapon 20
+set g_pickup_cells_max 150
 set g_pickup_fuel 25
+set g_pickup_fuel_weapon 15
 set g_pickup_fuel_jetpack 50
 set g_pickup_fuel_max 100
 set g_pickup_armorsmall 5
-set g_pickup_armorsmall_max 200
+set g_pickup_armorsmall_max 250
 set g_pickup_armorsmall_anyway 1
 set g_pickup_armormedium 25
-set g_pickup_armormedium_max 200
+set g_pickup_armormedium_max 250
 set g_pickup_armormedium_anyway 1
 set g_pickup_armorbig 50
-set g_pickup_armorbig_max 200
+set g_pickup_armorbig_max 250
 set g_pickup_armorbig_anyway 1
 set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 200
+set g_pickup_armorlarge_max 250
 set g_pickup_armorlarge_anyway 1
 set g_pickup_healthsmall 5
-set g_pickup_healthsmall_max 200
+set g_pickup_healthsmall_max 250
 set g_pickup_healthsmall_anyway 1
 set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 100
+set g_pickup_healthmedium_max 150
 set g_pickup_healthmedium_anyway 0
 set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 100
+set g_pickup_healthlarge_max 150
 set g_pickup_healthlarge_anyway 0
 set g_pickup_healthmega 100
-set g_pickup_healthmega_max 200
+set g_pickup_healthmega_max 250
 set g_pickup_healthmega_anyway 1
 set g_pickup_respawntime_short 15
 set g_pickup_respawntime_medium 20
@@ -149,7 +155,7 @@ set g_balance_firetransfer_time 0.9
 set g_balance_firetransfer_damage 0.8
 set g_throughfloor_damage 0.5
 set g_throughfloor_force 0.7
-set g_projectiles_newton_style 0
+set g_projectiles_newton_style 2
 // possible values:
 // 0: absolute velocity projectiles (like Quake)
 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
@@ -158,7 +164,7 @@ set g_projectiles_newton_style 0
 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
 set g_projectiles_newton_style_2_minfactor 0.7
 set g_projectiles_newton_style_2_maxfactor 5
-set g_projectiles_spread_style 4
+set g_projectiles_spread_style 7
 // possible values:
 // 0: forward + solid sphere (like Quake) - varies velocity
 // 1: forward + flattened solid sphere
@@ -208,7 +214,7 @@ set g_balance_grapplehook_health 130
 // {{{ laser
 set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
 set g_balance_laser_primary_edgedamage 20
-set g_balance_laser_primary_force 235
+set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias
 set g_balance_laser_primary_radius 60
 set g_balance_laser_primary_speed 4000
 set g_balance_laser_primary_spread 0
@@ -218,6 +224,8 @@ set g_balance_laser_primary_lifetime 5
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0
 set g_balance_laser_primary_gauntlet 0
+set g_balance_laser_primary_force_zscale 2 // 300 upforce
+set g_balance_laser_primary_force_velocitybias 0.3
 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
 set g_balance_laser_secondary_damage 200 // dps
 set g_balance_laser_secondary_edgedamage 0
@@ -231,6 +239,8 @@ set g_balance_laser_secondary_lifetime 0
 set g_balance_laser_secondary_shotangle 0
 set g_balance_laser_secondary_delay 0
 set g_balance_laser_secondary_gauntlet 1
+set g_balance_laser_secondary_force_zscale 1.25
+set g_balance_laser_secondary_force_velocitybias 0
 // }}}
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 20
@@ -254,27 +264,26 @@ set g_balance_shotgun_secondary_animtime 1
 // }}}
 // {{{ uzi
 set g_balance_uzi_first 1
-set g_balance_uzi_first_damage 17
+set g_balance_uzi_first_damage 18
 set g_balance_uzi_first_force 35
 set g_balance_uzi_first_spread 0.03
 set g_balance_uzi_first_refire 0.2
 set g_balance_uzi_first_ammo 2
-set g_balance_uzi_sustained_damage 9
+set g_balance_uzi_sustained_damage 10
 set g_balance_uzi_sustained_force 7.5
 set g_balance_uzi_sustained_spread 0.1
-set g_balance_uzi_sustained_refire 0.075
+set g_balance_uzi_sustained_refire 0.1
 set g_balance_uzi_sustained_ammo 1
 set g_balance_uzi_speed 18000
 set g_balance_uzi_bulletconstant 115 // 13.1qu
 // }}}
 // {{{ mortar // TODO
-set g_balance_grenadelauncher_primary2secondary 0
-set g_balance_grenadelauncher_primary_sticky 0
-set g_balance_grenadelauncher_primary_damage 60
+set g_balance_grenadelauncher_primary_type 0
+set g_balance_grenadelauncher_primary_damage 50
 set g_balance_grenadelauncher_primary_edgedamage 25
 set g_balance_grenadelauncher_primary_force 300
 set g_balance_grenadelauncher_primary_radius 100
-set g_balance_grenadelauncher_primary_speed 1400
+set g_balance_grenadelauncher_primary_speed 1200
 set g_balance_grenadelauncher_primary_speed_up 225
 set g_balance_grenadelauncher_primary_speed_z 0
 set g_balance_grenadelauncher_primary_spread 0
@@ -283,44 +292,49 @@ set g_balance_grenadelauncher_primary_lifetime2 0.65
 set g_balance_grenadelauncher_primary_refire 0.8
 set g_balance_grenadelauncher_primary_animtime 0.4
 set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_primary_health 72
-set g_balance_grenadelauncher_secondary_sticky 1
-set g_balance_grenadelauncher_secondary_damage 90
+set g_balance_grenadelauncher_primary_health 80
+set g_balance_grenadelauncher_primary_damageforcescale 0
+set g_balance_grenadelauncher_primary_bouncefactor 0.5
+set g_balance_grenadelauncher_primary_bouncestop 0.12
+set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
+
+set g_balance_grenadelauncher_secondary_type 1
+set g_balance_grenadelauncher_secondary_damage 70
 set g_balance_grenadelauncher_secondary_edgedamage 32
 set g_balance_grenadelauncher_secondary_force 300
 set g_balance_grenadelauncher_secondary_radius 150
-set g_balance_grenadelauncher_secondary_speed 1400
+set g_balance_grenadelauncher_secondary_speed 1200
 set g_balance_grenadelauncher_secondary_speed_up 225
 set g_balance_grenadelauncher_secondary_speed_z 0
 set g_balance_grenadelauncher_secondary_spread 0
-set g_balance_grenadelauncher_secondary_lifetime 5
-set g_balance_grenadelauncher_secondary_lifetime2 1
+set g_balance_grenadelauncher_secondary_lifetime 3
+set g_balance_grenadelauncher_secondary_lifetime2 0.65
 set g_balance_grenadelauncher_secondary_refire 0.8
 set g_balance_grenadelauncher_secondary_animtime 0.4
 set g_balance_grenadelauncher_secondary_ammo 2
 set g_balance_grenadelauncher_secondary_health 40
 set g_balance_grenadelauncher_secondary_damageforcescale 0
-set g_balance_grenadelauncher_secondary_bouncefactor 0.7
+set g_balance_grenadelauncher_secondary_bouncefactor 0.5
 set g_balance_grenadelauncher_secondary_bouncestop 0.12
+set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
 // }}}
 // {{{ minelayer // TODO
 set g_balance_minelayer_damage 35
 set g_balance_minelayer_edgedamage 30
 set g_balance_minelayer_force 250
 set g_balance_minelayer_radius 175
-set g_balance_minelayer_detectionradius 150
-set g_balance_minelayer_speed 0
-set g_balance_minelayer_speedstart 750
+set g_balance_minelayer_proximityradius 150
+set g_balance_minelayer_speed 750
 set g_balance_minelayer_lifetime 60
 set g_balance_minelayer_refire 1.5
 set g_balance_minelayer_animtime 0.4
 set g_balance_minelayer_ammo 5
-set g_balance_minelayer_health 10
+set g_balance_minelayer_health 15
 set g_balance_minelayer_limit 4 // 0 disables the limit
 set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
 set g_balance_minelayer_damageforcescale 0
 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_minelayer_time 0.25
+set g_balance_minelayer_time 0.5
 set g_balance_minelayer_remote_damage 45
 set g_balance_minelayer_remote_edgedamage 40
 set g_balance_minelayer_remote_radius 200
@@ -328,7 +342,7 @@ set g_balance_minelayer_remote_force 300
 // }}}
 // {{{ electro // TODO
 set g_balance_electro_lightning 1
-set g_balance_electro_primary_damage 85
+set g_balance_electro_primary_damage 90
 set g_balance_electro_primary_edgedamage 0
 set g_balance_electro_primary_force 425
 set g_balance_electro_primary_force_up 125
@@ -372,7 +386,7 @@ set g_balance_crylink_primary_damage 8
 set g_balance_crylink_primary_edgedamage 6
 set g_balance_crylink_primary_force 40
 set g_balance_crylink_primary_radius 80
-set g_balance_crylink_primary_speed 1100
+set g_balance_crylink_primary_speed 1200
 set g_balance_crylink_primary_spread 0.1
 set g_balance_crylink_primary_shots 7
 set g_balance_crylink_primary_bounces 2
@@ -408,30 +422,39 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 80
 set g_balance_crylink_secondary_line_fadetime 2
 // }}}
 // {{{ nex
-set g_balance_nex_primary_damage 125
+set g_balance_nex_primary_damage 100
 set g_balance_nex_primary_force 500
 set g_balance_nex_primary_refire 1
 set g_balance_nex_primary_animtime 0.75
 set g_balance_nex_primary_ammo 5
-set g_balance_nex_primary_damagefalloff_mindist 500
-set g_balance_nex_primary_damagefalloff_maxdist 4500
-set g_balance_nex_primary_damagefalloff_halflife 2000
+set g_balance_nex_primary_damagefalloff_mindist 1000
+set g_balance_nex_primary_damagefalloff_maxdist 3000
+set g_balance_nex_primary_damagefalloff_halflife 1000
 set g_balance_nex_primary_damagefalloff_forcehalflife 2000
 
 set g_balance_nex_secondary 1
-set g_balance_nex_secondary_damage 125
-set g_balance_nex_secondary_force -700
-set g_balance_nex_secondary_refire 1
-set g_balance_nex_secondary_animtime 0.75
-set g_balance_nex_secondary_ammo 5
-set g_balance_nex_secondary_damagefalloff_mindist 500
-set g_balance_nex_secondary_damagefalloff_maxdist 4500
-set g_balance_nex_secondary_damagefalloff_halflife 2000
-set g_balance_nex_secondary_damagefalloff_forcehalflife 2000
+set g_balance_nex_secondary_charge 1
+set g_balance_nex_secondary_charge_rate 0.1
+set g_balance_nex_secondary_damage 0
+set g_balance_nex_secondary_force 0
+set g_balance_nex_secondary_refire 0
+set g_balance_nex_secondary_animtime 0
+set g_balance_nex_secondary_ammo 2
+set g_balance_nex_secondary_damagefalloff_mindist 0
+set g_balance_nex_secondary_damagefalloff_maxdist 0
+set g_balance_nex_secondary_damagefalloff_halflife 0
+set g_balance_nex_secondary_damagefalloff_forcehalflife 0
 
-set g_balance_nex_velocitydependent 1
-set g_balance_nex_velocitydependent_minspeed 400
-set g_balance_nex_velocitydependent_maxspeed 1000
+set g_balance_nex_charge 1
+set g_balance_nex_charge_mindmg 40
+set g_balance_nex_charge_start 0.5
+set g_balance_nex_charge_rate 0.05
+set g_balance_nex_charge_limit 0.5
+set g_balance_nex_charge_rot_rate 0.01
+set g_balance_nex_charge_shot_multiplier 0.675
+set g_balance_nex_charge_velocity_rate 0.15
+set g_balance_nex_charge_minspeed 400
+set g_balance_nex_charge_maxspeed 1000
 // }}}
 // {{{ minstanex
 set g_balance_minstanex_refire 1.25
@@ -442,7 +465,7 @@ set g_balance_minstanex_ammo 10
 set g_balance_hagar_primary_damage 12
 set g_balance_hagar_primary_edgedamage 6
 set g_balance_hagar_primary_force 70
-set g_balance_hagar_primary_radius 100
+set g_balance_hagar_primary_radius 125
 set g_balance_hagar_primary_spread 0.1
 set g_balance_hagar_primary_speed 1800
 set g_balance_hagar_primary_lifetime 5
@@ -452,7 +475,7 @@ set g_balance_hagar_secondary 1
 set g_balance_hagar_secondary_damage 12
 set g_balance_hagar_secondary_edgedamage 6
 set g_balance_hagar_secondary_force 70
-set g_balance_hagar_secondary_radius 100
+set g_balance_hagar_secondary_radius 135
 set g_balance_hagar_secondary_spread 0.15
 set g_balance_hagar_secondary_speed 1800
 set g_balance_hagar_secondary_lifetime_min 5
@@ -461,7 +484,7 @@ set g_balance_hagar_secondary_refire 0.12
 set g_balance_hagar_secondary_ammo 1
 // }}}
 // {{{ rocketlauncher // TODO
-set g_balance_rocketlauncher_damage 100
+set g_balance_rocketlauncher_damage 90
 set g_balance_rocketlauncher_edgedamage 33
 set g_balance_rocketlauncher_force 350
 set g_balance_rocketlauncher_radius 125
@@ -474,7 +497,7 @@ set g_balance_rocketlauncher_animtime 0.4
 set g_balance_rocketlauncher_ammo 3
 set g_balance_rocketlauncher_health 0
 set g_balance_rocketlauncher_damageforcescale 0
-set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
 set g_balance_rocketlauncher_guiderate 45 // max degrees per second
 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
@@ -519,20 +542,20 @@ set g_balance_hook_secondary_power 3 // effect behaves like a square function
 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
 // }}}
 // {{{ hlac
-set g_balance_hlac_primary_spread_min 0
-set g_balance_hlac_primary_spread_max 0
-set g_balance_hlac_primary_spread_add 0
-set g_balance_hlac_primary_spread_crouchmod 0
+set g_balance_hlac_primary_spread_min 0.01
+set g_balance_hlac_primary_spread_max 0.075
+set g_balance_hlac_primary_spread_add 0.001
+set g_balance_hlac_primary_spread_crouchmod 0.25
 
 set g_balance_hlac_primary_damage 15
-set g_balance_hlac_primary_edgedamage 0
+set g_balance_hlac_primary_edgedamage 5
 set g_balance_hlac_primary_force 70
 set g_balance_hlac_primary_radius 30
 set g_balance_hlac_primary_speed 2500
 set g_balance_hlac_primary_lifetime 5
 
 set g_balance_hlac_primary_refire 0.1
-set g_balance_hlac_primary_animtime 0.4
+set g_balance_hlac_primary_animtime 0.3
 set g_balance_hlac_primary_ammo 1
 
 set g_balance_hlac_secondary 1
@@ -540,15 +563,15 @@ set g_balance_hlac_secondary_spread 0.15
 set g_balance_hlac_secondary_spread_crouchmod 0.5
 
 set g_balance_hlac_secondary_damage 20
-set g_balance_hlac_secondary_edgedamage 0
-set g_balance_hlac_secondary_force 40
+set g_balance_hlac_secondary_edgedamage 5
+set g_balance_hlac_secondary_force 100
 set g_balance_hlac_secondary_radius 35
 set g_balance_hlac_secondary_speed 2500
 set g_balance_hlac_secondary_lifetime 5
 
-set g_balance_hlac_secondary_refire 1
-set g_balance_hlac_secondary_animtime 0.7
-set g_balance_hlac_secondary_ammo 10
+set g_balance_hlac_secondary_refire 0.8
+set g_balance_hlac_secondary_animtime 0.6
+set g_balance_hlac_secondary_ammo 4
 set g_balance_hlac_secondary_shots 6
 // }}}
 // {{{ campingrifle
@@ -556,30 +579,31 @@ set g_balance_campingrifle_magazinecapacity 8 // make it pretty much useless in
 set g_balance_campingrifle_reloadtime 2 // matches reload anim
 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
 set g_balance_campingrifle_bursttime 0
-set g_balance_campingrifle_tracer 1
-set g_balance_campingrifle_primary_damage 50
-set g_balance_campingrifle_primary_headshotaddeddamage 50
+set g_balance_campingrifle_primary_tracer 1
+set g_balance_campingrifle_primary_damage 75
+set g_balance_campingrifle_primary_headshotaddeddamage 125
 set g_balance_campingrifle_primary_spread 0
 set g_balance_campingrifle_primary_force 2
-set g_balance_campingrifle_primary_speed 35000
+set g_balance_campingrifle_primary_speed 40000
 set g_balance_campingrifle_primary_lifetime 5
-set g_balance_campingrifle_primary_refire 0.8
-set g_balance_campingrifle_primary_animtime 0.8
+set g_balance_campingrifle_primary_refire 1.5
+set g_balance_campingrifle_primary_animtime 1.4
 set g_balance_campingrifle_primary_ammo 10
-set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
+set g_balance_campingrifle_primary_bulletconstant 110 // 62.2qu
 set g_balance_campingrifle_primary_burstcost 0
 set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
 set g_balance_campingrifle_secondary 1
-set g_balance_campingrifle_secondary_damage 25
-set g_balance_campingrifle_secondary_headshotaddeddamage 25 // 50 damage only on head
-set g_balance_campingrifle_secondary_spread 0.008
-set g_balance_campingrifle_secondary_force 1
+set g_balance_campingrifle_secondary_tracer 0
+set g_balance_campingrifle_secondary_damage 50
+set g_balance_campingrifle_secondary_headshotaddeddamage 75
+set g_balance_campingrifle_secondary_spread 0
+set g_balance_campingrifle_secondary_force 2
 set g_balance_campingrifle_secondary_speed 20000
 set g_balance_campingrifle_secondary_lifetime 5
-set g_balance_campingrifle_secondary_refire 0.15
-set g_balance_campingrifle_secondary_animtime 0.1
+set g_balance_campingrifle_secondary_refire 1.5
+set g_balance_campingrifle_secondary_animtime 1.4
 set g_balance_campingrifle_secondary_ammo 10
-set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
+set g_balance_campingrifle_secondary_bulletconstant 110 // 15.5qu
 set g_balance_campingrifle_secondary_burstcost 0
 set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot
 // }}}