]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceXonotic.cfg
g_blance_electro_secondary_bouncefactor & _bouncestop for electro seoncdary. merge...
[xonotic/xonotic-data.pk3dir.git] / balanceXonotic.cfg
index 08ee53140d88a60323a6fa79b6cc28acedc27c21..d550c717ddd78619bda588bed7d782cb7a800fb5 100644 (file)
@@ -31,8 +31,8 @@ set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
-set g_lms_start_health 200
-set g_lms_start_armor 100
+set g_lms_start_health 250
+set g_lms_start_armor 250
 set g_lms_start_ammo_shells 30
 set g_lms_start_ammo_nails 250
 set g_lms_start_ammo_rockets 100
@@ -56,39 +56,44 @@ set g_balance_nix_ammoincr_fuel 2
 set g_pickup_ammo_anyway 1
 set g_pickup_weapons_anyway 1
 set g_pickup_shells 20
+set g_pickup_shells_weapon 10
 set g_pickup_shells_max 45
 set g_pickup_nails 120
+set g_pickup_nails_weapon 60
 set g_pickup_nails_max 300
 set g_pickup_rockets 25
+set g_pickup_rockets_weapon 15
 set g_pickup_rockets_max 150
-set g_pickup_cells 25
-set g_pickup_cells_max 200
+set g_pickup_cells 30
+set g_pickup_cells_weapon 20
+set g_pickup_cells_max 150
 set g_pickup_fuel 25
+set g_pickup_fuel_weapon 15
 set g_pickup_fuel_jetpack 50
 set g_pickup_fuel_max 100
 set g_pickup_armorsmall 5
-set g_pickup_armorsmall_max 200
+set g_pickup_armorsmall_max 250
 set g_pickup_armorsmall_anyway 1
 set g_pickup_armormedium 25
-set g_pickup_armormedium_max 200
+set g_pickup_armormedium_max 250
 set g_pickup_armormedium_anyway 1
 set g_pickup_armorbig 50
-set g_pickup_armorbig_max 200
+set g_pickup_armorbig_max 250
 set g_pickup_armorbig_anyway 1
 set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 200
+set g_pickup_armorlarge_max 250
 set g_pickup_armorlarge_anyway 1
 set g_pickup_healthsmall 5
-set g_pickup_healthsmall_max 200
+set g_pickup_healthsmall_max 250
 set g_pickup_healthsmall_anyway 1
 set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 100
+set g_pickup_healthmedium_max 150
 set g_pickup_healthmedium_anyway 0
 set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 100
+set g_pickup_healthlarge_max 150
 set g_pickup_healthlarge_anyway 0
 set g_pickup_healthmega 100
-set g_pickup_healthmega_max 200
+set g_pickup_healthmega_max 250
 set g_pickup_healthmega_anyway 1
 set g_pickup_respawntime_short 15
 set g_pickup_respawntime_medium 20
@@ -150,7 +155,7 @@ set g_balance_firetransfer_time 0.9
 set g_balance_firetransfer_damage 0.8
 set g_throughfloor_damage 0.5
 set g_throughfloor_force 0.7
-set g_projectiles_newton_style 0
+set g_projectiles_newton_style 2
 // possible values:
 // 0: absolute velocity projectiles (like Quake)
 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
@@ -159,7 +164,7 @@ set g_projectiles_newton_style 0
 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
 set g_projectiles_newton_style_2_minfactor 0.7
 set g_projectiles_newton_style_2_maxfactor 5
-set g_projectiles_spread_style 4
+set g_projectiles_spread_style 7
 // possible values:
 // 0: forward + solid sphere (like Quake) - varies velocity
 // 1: forward + flattened solid sphere
@@ -209,7 +214,7 @@ set g_balance_grapplehook_health 130
 // {{{ laser
 set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
 set g_balance_laser_primary_edgedamage 20
-set g_balance_laser_primary_force 235
+set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias
 set g_balance_laser_primary_radius 60
 set g_balance_laser_primary_speed 4000
 set g_balance_laser_primary_spread 0
@@ -219,6 +224,8 @@ set g_balance_laser_primary_lifetime 5
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0
 set g_balance_laser_primary_gauntlet 0
+set g_balance_laser_primary_force_zscale 2 // 300 upforce
+set g_balance_laser_primary_force_velocitybias 0.3
 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
 set g_balance_laser_secondary_damage 200 // dps
 set g_balance_laser_secondary_edgedamage 0
@@ -232,6 +239,8 @@ set g_balance_laser_secondary_lifetime 0
 set g_balance_laser_secondary_shotangle 0
 set g_balance_laser_secondary_delay 0
 set g_balance_laser_secondary_gauntlet 1
+set g_balance_laser_secondary_force_zscale 1.25
+set g_balance_laser_secondary_force_velocitybias 0
 // }}}
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 20
@@ -254,13 +263,24 @@ set g_balance_shotgun_secondary_refire 1.1
 set g_balance_shotgun_secondary_animtime 1
 // }}}
 // {{{ uzi
+set g_balance_uzi_mode 0                               // Activates varible spread for sustained & burst mode secondary
+set g_balance_uzi_spread_min 0.02
+set g_balance_uzi_spread_max 0.6
+set g_balance_uzi_spread_add 0.012
+set g_balance_uzi_burst 0                              // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst_refire 0.05            // refire between burst bullets
+set g_balance_uzi_burst_refire2 0.75   // refire after burst
+set g_balance_uzi_burst_spread 0.04
+set g_balance_uzi_burst_damage 18              
+set g_balance_uzi_burst_force 50
+set g_balance_uzi_burst_ammo 3
 set g_balance_uzi_first 1
-set g_balance_uzi_first_damage 16
+set g_balance_uzi_first_damage 18
 set g_balance_uzi_first_force 35
 set g_balance_uzi_first_spread 0.03
 set g_balance_uzi_first_refire 0.2
 set g_balance_uzi_first_ammo 2
-set g_balance_uzi_sustained_damage 9
+set g_balance_uzi_sustained_damage 10
 set g_balance_uzi_sustained_force 7.5
 set g_balance_uzi_sustained_spread 0.1
 set g_balance_uzi_sustained_refire 0.1
@@ -270,7 +290,7 @@ set g_balance_uzi_bulletconstant 115 // 13.1qu
 // }}}
 // {{{ mortar // TODO
 set g_balance_grenadelauncher_primary_type 0
-set g_balance_grenadelauncher_primary_damage 60
+set g_balance_grenadelauncher_primary_damage 50
 set g_balance_grenadelauncher_primary_edgedamage 25
 set g_balance_grenadelauncher_primary_force 300
 set g_balance_grenadelauncher_primary_radius 100
@@ -290,7 +310,7 @@ set g_balance_grenadelauncher_primary_bouncestop 0.12
 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
 
 set g_balance_grenadelauncher_secondary_type 1
-set g_balance_grenadelauncher_secondary_damage 80
+set g_balance_grenadelauncher_secondary_damage 70
 set g_balance_grenadelauncher_secondary_edgedamage 32
 set g_balance_grenadelauncher_secondary_force 300
 set g_balance_grenadelauncher_secondary_radius 150
@@ -333,7 +353,7 @@ set g_balance_minelayer_remote_force 300
 // }}}
 // {{{ electro // TODO
 set g_balance_electro_lightning 1
-set g_balance_electro_primary_damage 85
+set g_balance_electro_primary_damage 90
 set g_balance_electro_primary_edgedamage 0
 set g_balance_electro_primary_force 425
 set g_balance_electro_primary_force_up 125
@@ -365,6 +385,8 @@ set g_balance_electro_secondary_ammo 2
 set g_balance_electro_secondary_health 10
 set g_balance_electro_secondary_damageforcescale 4
 set g_balance_electro_secondary_count 3
+set g_balance_electro_secondary_bouncefactor 1
+set g_balance_electro_secondary_bouncestop 0
 set g_balance_electro_combo_damage 40
 set g_balance_electro_combo_edgedamage 0
 set g_balance_electro_combo_force 80
@@ -377,7 +399,7 @@ set g_balance_crylink_primary_damage 8
 set g_balance_crylink_primary_edgedamage 6
 set g_balance_crylink_primary_force 40
 set g_balance_crylink_primary_radius 80
-set g_balance_crylink_primary_speed 1100
+set g_balance_crylink_primary_speed 1200
 set g_balance_crylink_primary_spread 0.1
 set g_balance_crylink_primary_shots 7
 set g_balance_crylink_primary_bounces 2
@@ -385,6 +407,7 @@ set g_balance_crylink_primary_refire 0.8
 set g_balance_crylink_primary_animtime 0.4
 set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.2
+set g_balance_crylink_primary_joinspeed 0
 
 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
 set g_balance_crylink_primary_middle_fadetime 5
@@ -406,6 +429,7 @@ set g_balance_crylink_secondary_refire 0.15
 set g_balance_crylink_secondary_animtime 0.15
 set g_balance_crylink_secondary_ammo 1
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joinspeed 0
 
 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
 set g_balance_crylink_secondary_middle_fadetime 5
@@ -413,34 +437,40 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 80
 set g_balance_crylink_secondary_line_fadetime 2
 // }}}
 // {{{ nex
-set g_balance_nex_primary_damage 120
+set g_balance_nex_primary_damage 100
 set g_balance_nex_primary_force 500
 set g_balance_nex_primary_refire 1
 set g_balance_nex_primary_animtime 0.75
 set g_balance_nex_primary_ammo 5
-set g_balance_nex_primary_damagefalloff_mindist 500
-set g_balance_nex_primary_damagefalloff_maxdist 4500
-set g_balance_nex_primary_damagefalloff_halflife 2000
+set g_balance_nex_primary_damagefalloff_mindist 1000
+set g_balance_nex_primary_damagefalloff_maxdist 3000
+set g_balance_nex_primary_damagefalloff_halflife 1000
 set g_balance_nex_primary_damagefalloff_forcehalflife 2000
 
 set g_balance_nex_secondary 1
 set g_balance_nex_secondary_charge 1
-set g_balance_nex_secondary_charge_rate 200
-set g_balance_nex_secondary_charge_ammo 10
-set g_balance_nex_secondary_damage 125
-set g_balance_nex_secondary_force -700
-set g_balance_nex_secondary_refire 1
-set g_balance_nex_secondary_animtime 0.75
-set g_balance_nex_secondary_ammo 5
-set g_balance_nex_secondary_damagefalloff_mindist 500
-set g_balance_nex_secondary_damagefalloff_maxdist 4500
-set g_balance_nex_secondary_damagefalloff_halflife 4000
-set g_balance_nex_secondary_damagefalloff_forcehalflife 4000
+set g_balance_nex_secondary_charge_rate 0.1
+set g_balance_nex_secondary_damage 0
+set g_balance_nex_secondary_force 0
+set g_balance_nex_secondary_refire 0
+set g_balance_nex_secondary_animtime 0
+set g_balance_nex_secondary_ammo 2
+set g_balance_nex_secondary_damagefalloff_mindist 0
+set g_balance_nex_secondary_damagefalloff_maxdist 0
+set g_balance_nex_secondary_damagefalloff_halflife 0
+set g_balance_nex_secondary_damagefalloff_forcehalflife 0
 
-set g_balance_nex_velocitydependent_halflife -500
-set g_balance_nex_velocitydependent_minspeed 400
-set g_balance_nex_velocitydependent_maxspeed 1000
-set g_balance_nex_velocitydependent_falloff_rate 40
+set g_balance_nex_charge 1
+set g_balance_nex_charge_mindmg 40
+set g_balance_nex_charge_start 0.5
+set g_balance_nex_charge_rate 0.05
+set g_balance_nex_charge_limit 0.5
+set g_balance_nex_charge_rot_rate 0.01
+set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
+set g_balance_nex_charge_shot_multiplier 0.675
+set g_balance_nex_charge_velocity_rate 0.15
+set g_balance_nex_charge_minspeed 400
+set g_balance_nex_charge_maxspeed 1000
 // }}}
 // {{{ minstanex
 set g_balance_minstanex_refire 1.25
@@ -451,7 +481,7 @@ set g_balance_minstanex_ammo 10
 set g_balance_hagar_primary_damage 12
 set g_balance_hagar_primary_edgedamage 6
 set g_balance_hagar_primary_force 70
-set g_balance_hagar_primary_radius 100
+set g_balance_hagar_primary_radius 125
 set g_balance_hagar_primary_spread 0.1
 set g_balance_hagar_primary_speed 1800
 set g_balance_hagar_primary_lifetime 5
@@ -461,7 +491,7 @@ set g_balance_hagar_secondary 1
 set g_balance_hagar_secondary_damage 12
 set g_balance_hagar_secondary_edgedamage 6
 set g_balance_hagar_secondary_force 70
-set g_balance_hagar_secondary_radius 100
+set g_balance_hagar_secondary_radius 135
 set g_balance_hagar_secondary_spread 0.15
 set g_balance_hagar_secondary_speed 1800
 set g_balance_hagar_secondary_lifetime_min 5
@@ -470,7 +500,7 @@ set g_balance_hagar_secondary_refire 0.12
 set g_balance_hagar_secondary_ammo 1
 // }}}
 // {{{ rocketlauncher // TODO
-set g_balance_rocketlauncher_damage 100
+set g_balance_rocketlauncher_damage 90
 set g_balance_rocketlauncher_edgedamage 33
 set g_balance_rocketlauncher_force 350
 set g_balance_rocketlauncher_radius 125
@@ -483,7 +513,7 @@ set g_balance_rocketlauncher_animtime 0.4
 set g_balance_rocketlauncher_ammo 3
 set g_balance_rocketlauncher_health 0
 set g_balance_rocketlauncher_damageforcescale 0
-set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
 set g_balance_rocketlauncher_guiderate 45 // max degrees per second
 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
@@ -528,20 +558,20 @@ set g_balance_hook_secondary_power 3 // effect behaves like a square function
 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
 // }}}
 // {{{ hlac
-set g_balance_hlac_primary_spread_min 0
-set g_balance_hlac_primary_spread_max 0
-set g_balance_hlac_primary_spread_add 0
-set g_balance_hlac_primary_spread_crouchmod 0
+set g_balance_hlac_primary_spread_min 0.01
+set g_balance_hlac_primary_spread_max 0.075
+set g_balance_hlac_primary_spread_add 0.001
+set g_balance_hlac_primary_spread_crouchmod 0.25
 
 set g_balance_hlac_primary_damage 15
-set g_balance_hlac_primary_edgedamage 0
+set g_balance_hlac_primary_edgedamage 5
 set g_balance_hlac_primary_force 70
 set g_balance_hlac_primary_radius 30
 set g_balance_hlac_primary_speed 2500
 set g_balance_hlac_primary_lifetime 5
 
 set g_balance_hlac_primary_refire 0.1
-set g_balance_hlac_primary_animtime 0.4
+set g_balance_hlac_primary_animtime 0.3
 set g_balance_hlac_primary_ammo 1
 
 set g_balance_hlac_secondary 1
@@ -549,15 +579,15 @@ set g_balance_hlac_secondary_spread 0.15
 set g_balance_hlac_secondary_spread_crouchmod 0.5
 
 set g_balance_hlac_secondary_damage 20
-set g_balance_hlac_secondary_edgedamage 0
-set g_balance_hlac_secondary_force 40
+set g_balance_hlac_secondary_edgedamage 5
+set g_balance_hlac_secondary_force 100
 set g_balance_hlac_secondary_radius 35
 set g_balance_hlac_secondary_speed 2500
 set g_balance_hlac_secondary_lifetime 5
 
-set g_balance_hlac_secondary_refire 1
-set g_balance_hlac_secondary_animtime 0.7
-set g_balance_hlac_secondary_ammo 10
+set g_balance_hlac_secondary_refire 0.8
+set g_balance_hlac_secondary_animtime 0.6
+set g_balance_hlac_secondary_ammo 4
 set g_balance_hlac_secondary_shots 6
 // }}}
 // {{{ campingrifle
@@ -570,12 +600,12 @@ set g_balance_campingrifle_primary_damage 75
 set g_balance_campingrifle_primary_headshotaddeddamage 75
 set g_balance_campingrifle_primary_spread 0
 set g_balance_campingrifle_primary_force 2
-set g_balance_campingrifle_primary_speed 35000
+set g_balance_campingrifle_primary_speed 40000
 set g_balance_campingrifle_primary_lifetime 5
 set g_balance_campingrifle_primary_refire 1.5
 set g_balance_campingrifle_primary_animtime 1.4
 set g_balance_campingrifle_primary_ammo 10
-set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
+set g_balance_campingrifle_primary_bulletconstant 110 // 62.2qu
 set g_balance_campingrifle_primary_burstcost 0
 set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
 set g_balance_campingrifle_secondary 1
@@ -584,12 +614,12 @@ set g_balance_campingrifle_secondary_damage 50
 set g_balance_campingrifle_secondary_headshotaddeddamage 50 // 50 damage only on head
 set g_balance_campingrifle_secondary_spread 0
 set g_balance_campingrifle_secondary_force 2
-set g_balance_campingrifle_secondary_speed 30000
+set g_balance_campingrifle_secondary_speed 20000
 set g_balance_campingrifle_secondary_lifetime 5
 set g_balance_campingrifle_secondary_refire 1.5
 set g_balance_campingrifle_secondary_animtime 1.4
 set g_balance_campingrifle_secondary_ammo 10
-set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
+set g_balance_campingrifle_secondary_bulletconstant 110 // 15.5qu
 set g_balance_campingrifle_secondary_burstcost 0
 set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot
 // }}}