]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balancetZork.cfg
try renaming charge_pool to chargepool to make the cvar name a bit shorter
[xonotic/xonotic-data.pk3dir.git] / balancetZork.cfg
index 7a5e209521eeb8bee4381290aa055607f3955232..f8745d2d9e801f50e3827965ecad8929ff5e8522 100644 (file)
@@ -130,29 +130,29 @@ set g_balance_health_regenlinear 0
 set g_balance_pause_health_regen 5
 set g_balance_pause_health_regen_spawn 0
 set g_balance_health_rot 0.1
-set g_balance_health_rotlinear 0
-set g_balance_pause_health_rot 5
-set g_balance_pause_health_rot_spawn 10
+set g_balance_health_rotlinear 2.5
+set g_balance_pause_health_rot 4
+set g_balance_pause_health_rot_spawn 8
 set g_balance_health_regenstable 100
 set g_balance_health_rotstable 100
-set g_balance_health_limit 300
+set g_balance_health_limit 999
 set g_balance_armor_regen 0
 set g_balance_armor_regenlinear 0
-set g_balance_armor_rot 0.05
-set g_balance_armor_rotlinear 0
-set g_balance_pause_armor_rot 5
-set g_balance_pause_armor_rot_spawn 10
+set g_balance_armor_rot 0.1
+set g_balance_armor_rotlinear 2.5
+set g_balance_pause_armor_rot 4
+set g_balance_pause_armor_rot_spawn 8
 set g_balance_armor_regenstable 100
 set g_balance_armor_rotstable 100
-set g_balance_armor_limit 300
+set g_balance_armor_limit 999
 set g_balance_armor_blockpercent 0.7
 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
 set g_balance_fuel_regenlinear 0
 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
 set g_balance_fuel_rot 0.05
 set g_balance_fuel_rotlinear 0
-set g_balance_pause_fuel_rot 5
-set g_balance_pause_fuel_rot_spawn 10
+set g_balance_pause_fuel_rot 4
+set g_balance_pause_fuel_rot_spawn 8
 set g_balance_fuel_regenstable 50
 set g_balance_fuel_rotstable 100
 set g_balance_fuel_limit 999
@@ -191,8 +191,8 @@ set g_projectiles_spread_style 7
 // 7: forward + circle with (1-r)(2-r) falloff
 set g_balance_falldamage_deadminspeed 150
 set g_balance_falldamage_minspeed 800
-set g_balance_falldamage_factor 0.20
-set g_balance_falldamage_maxdamage 15
+set g_balance_falldamage_factor 0.02 // maxspeed = minspeed + maxdamage / factor = 4550
+set g_balance_falldamage_maxdamage 75
 // }}}
 
 // {{{ powerups
@@ -228,8 +228,8 @@ set g_balance_grapplehook_health 130
 // {{{ weapon properties
 // {{{ laser
 set g_balance_laser_primary_damage 20 
-set g_balance_laser_primary_edgedamage 20
-set g_balance_laser_primary_force 240
+set g_balance_laser_primary_edgedamage 10
+set g_balance_laser_primary_force 230
 set g_balance_laser_primary_radius 60
 set g_balance_laser_primary_speed 9000
 set g_balance_laser_primary_spread 0
@@ -239,7 +239,7 @@ set g_balance_laser_primary_lifetime 5
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0
 set g_balance_laser_primary_gauntlet 0
-set g_balance_laser_primary_force_zscale 1.4
+set g_balance_laser_primary_force_zscale 1.2
 set g_balance_laser_primary_force_velocitybias 0
 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
 set g_balance_laser_secondary_damage 35
@@ -260,7 +260,7 @@ set g_balance_laser_secondary_force_velocitybias 0
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 10
 set g_balance_shotgun_primary_damage 5
-set g_balance_shotgun_primary_force 60
+set g_balance_shotgun_primary_force 5
 set g_balance_shotgun_primary_spread 0.07
 set g_balance_shotgun_primary_refire 0.8
 set g_balance_shotgun_primary_animtime 0.2
@@ -282,12 +282,12 @@ set g_balance_shotgun_secondary_animtime 1
 set g_balance_uzi_mode 1                               // Activates varible spread for sustained & burst mode secondary
 set g_balance_uzi_spread_min 0.02
 set g_balance_uzi_spread_max 0.6
-set g_balance_uzi_spread_add 0.012
+set g_balance_uzi_spread_add 0.008
 
-set g_balance_uzi_burst 5                              // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst 3                              // # of bullets in a burst (if set to 2 or more)
 set g_balance_uzi_burst_refire 0.05            // refire between burst bullets
-set g_balance_uzi_burst_refire2 0.75   // refire after burst
-set g_balance_uzi_burst_spread 0.04
+set g_balance_uzi_burst_refire2 0.   // refire after burst
+set g_balance_uzi_burst_spread 0.03
 set g_balance_uzi_burst_damage 18              // 90 dps (but 90 dmg deliverd in .25s)
 set g_balance_uzi_burst_force 50
 set g_balance_uzi_burst_ammo 3
@@ -296,12 +296,12 @@ set g_balance_uzi_first 1
 set g_balance_uzi_first_damage 30
 set g_balance_uzi_first_force 50
 set g_balance_uzi_first_spread 0.015
-set g_balance_uzi_first_refire 0.3
+set g_balance_uzi_first_refire 0.2
 set g_balance_uzi_first_ammo 1
 
-set g_balance_uzi_sustained_damage 12  // 120 dps
-set g_balance_uzi_sustained_force 10
-set g_balance_uzi_sustained_spread 0.08
+set g_balance_uzi_sustained_damage 14  // 120 dps
+set g_balance_uzi_sustained_force 12
+set g_balance_uzi_sustained_spread 0.02
 set g_balance_uzi_sustained_refire 0.1
 set g_balance_uzi_sustained_ammo 1
 
@@ -325,8 +325,6 @@ set g_balance_grenadelauncher_primary_animtime 0.3
 set g_balance_grenadelauncher_primary_ammo 2
 set g_balance_grenadelauncher_primary_health 25
 set g_balance_grenadelauncher_primary_damageforcescale 4
-set g_balance_grenadelauncher_primary_bouncefactor 0.5
-set g_balance_grenadelauncher_primary_bouncestop 0.075
 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
 
 set g_balance_grenadelauncher_secondary_type 1
@@ -345,9 +343,10 @@ set g_balance_grenadelauncher_secondary_animtime 0.3
 set g_balance_grenadelauncher_secondary_ammo 2
 set g_balance_grenadelauncher_secondary_health 10
 set g_balance_grenadelauncher_secondary_damageforcescale 4
-set g_balance_grenadelauncher_secondary_bouncefactor 0.5
-set g_balance_grenadelauncher_secondary_bouncestop 0.075
 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
+
+set g_balance_grenadelauncher_bouncefactor 0.5
+set g_balance_grenadelauncher_bouncestop 0.075
 // }}}
 // {{{ minelayer // TODO
 set g_balance_minelayer_damage 35
@@ -373,16 +372,16 @@ set g_balance_minelayer_remote_force 300
 // }}}
 // {{{ electro
 set g_balance_electro_lightning 0
-set g_balance_electro_primary_damage 50
+set g_balance_electro_primary_damage 35
 set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 200
+set g_balance_electro_primary_force 150
 set g_balance_electro_primary_force_up 0
-set g_balance_electro_primary_radius 150
+set g_balance_electro_primary_radius 155
 set g_balance_electro_primary_comboradius 0
 set g_balance_electro_primary_speed 2000
 set g_balance_electro_primary_spread 0
 set g_balance_electro_primary_lifetime 30
-set g_balance_electro_primary_refire 0.5
+set g_balance_electro_primary_refire 0.65
 set g_balance_electro_primary_animtime 0.3
 set g_balance_electro_primary_ammo 2
 set g_balance_electro_primary_range 0
@@ -392,46 +391,53 @@ set g_balance_electro_primary_falloff_halflifedist 425
 
 set g_balance_electro_secondary_damage 25
 set g_balance_electro_secondary_edgedamage 0
-set g_balance_electro_secondary_force 100
-set g_balance_electro_secondary_radius 100
-set g_balance_electro_secondary_speed 900
-set g_balance_electro_secondary_speed_up 200
+set g_balance_electro_secondary_force 50
+set g_balance_electro_secondary_radius 25
+set g_balance_electro_secondary_speed 750
+set g_balance_electro_secondary_speed_up 150
 set g_balance_electro_secondary_speed_z 0
 set g_balance_electro_secondary_spread 0.025
 set g_balance_electro_secondary_lifetime 5
 set g_balance_electro_secondary_refire 0.1
 set g_balance_electro_secondary_refire2 2
-set g_balance_electro_secondary_animtime 0.2
+set g_balance_electro_secondary_animtime 0.15
 set g_balance_electro_secondary_ammo 2
 set g_balance_electro_secondary_health 10
 set g_balance_electro_secondary_damageforcescale 2
 set g_balance_electro_secondary_count 3
+set g_balance_electro_secondary_bouncefactor 0.5
+set g_balance_electro_secondary_bouncestop 0.075
 
 set g_balance_electro_combo_damage 80
 set g_balance_electro_combo_edgedamage 10
-set g_balance_electro_combo_force 80
+set g_balance_electro_combo_force 150
 set g_balance_electro_combo_radius 250
 set g_balance_electro_combo_comboradius 0
 set g_balance_electro_combo_speed 1000
 // }}}
 // {{{ crylink
 set g_balance_crylink_primary_damage 5
-set g_balance_crylink_primary_edgedamage 2.5
-set g_balance_crylink_primary_force 25
-set g_balance_crylink_primary_radius 50
-set g_balance_crylink_primary_speed 2500
-set g_balance_crylink_primary_spread 0.04
-set g_balance_crylink_primary_shots 12
+set g_balance_crylink_primary_edgedamage 3
+set g_balance_crylink_primary_force 10
+set g_balance_crylink_primary_radius 15
+set g_balance_crylink_primary_speed 1500
+set g_balance_crylink_primary_spread 0.1
+set g_balance_crylink_primary_shots 8
 set g_balance_crylink_primary_bounces 1
 set g_balance_crylink_primary_refire 1
 set g_balance_crylink_primary_animtime 0.4
 set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.2
-
-set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
-set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_star_lifetime 2 // range: 800 full, fades to 1300
-set g_balance_crylink_primary_star_fadetime 0.25
+set g_balance_crylink_primary_joinspread 0.1
+set g_balance_crylink_primary_jointime 0
+set g_balance_crylink_primary_joinexplode 1                            //if != 0 do a extra damage pass when projectiles join
+set g_balance_crylink_primary_joinexplode_damage 100   //Max demage (Determined by % of _primary_shots that joins)
+set g_balance_crylink_primary_joinexplode_edgedamage 20
+set g_balance_crylink_primary_joinexplode_radius 200
+set g_balance_crylink_primary_joinexplode_force 400
+set g_balance_crylink_primary_linkexplode 0
+set g_balance_crylink_primary_middle_lifetime 5 
+set g_balance_crylink_primary_middle_fadetime 0.25
 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
 set g_balance_crylink_primary_other_fadetime 0.25
 
@@ -448,6 +454,14 @@ set g_balance_crylink_secondary_refire 0.15
 set g_balance_crylink_secondary_animtime 0.15
 set g_balance_crylink_secondary_ammo 1
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joinspread 0
+set g_balance_crylink_secondary_jointime 0
+set g_balance_crylink_secondary_joinexplode 0                  
+set g_balance_crylink_secondary_joinexplode_damage 0   
+set g_balance_crylink_secondary_joinexplode_edgedamage 0
+set g_balance_crylink_secondary_joinexplode_radius 0
+set g_balance_crylink_secondary_joinexplode_force 0
+set g_balance_crylink_secondary_linkexplode 0
 
 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
 set g_balance_crylink_secondary_middle_fadetime 5
@@ -457,7 +471,7 @@ set g_balance_crylink_secondary_line_fadetime 2
 // {{{ nex
 set g_balance_nex_primary_damage 100
 set g_balance_nex_primary_force 600
-set g_balance_nex_primary_refire 0.75
+set g_balance_nex_primary_refire 1
 set g_balance_nex_primary_animtime 0.3
 set g_balance_nex_primary_ammo 5
 set g_balance_nex_primary_damagefalloff_mindist 0
@@ -467,7 +481,11 @@ set g_balance_nex_primary_damagefalloff_forcehalflife 0
 
 set g_balance_nex_secondary 1
 set g_balance_nex_secondary_charge 1
-set g_balance_nex_secondary_charge_rate 0.7
+set g_balance_nex_secondary_charge_rate 0.55
+set g_balance_nex_secondary_chargepool 0
+set g_balance_nex_secondary_chargepool_regen 0.15
+set g_balance_nex_secondary_chargepool_pause_regen 1
+set g_balance_nex_secondary_chargepool_pause_health_regen 1
 set g_balance_nex_secondary_damage 100
 set g_balance_nex_secondary_force 600
 set g_balance_nex_secondary_refire 1.5
@@ -496,12 +514,12 @@ set g_balance_minstanex_animtime 0.3
 set g_balance_minstanex_ammo 10
 // }}}
 // {{{ hagar
-set g_balance_hagar_primary_damage 30
-set g_balance_hagar_primary_edgedamage 10
-set g_balance_hagar_primary_force 60
-set g_balance_hagar_primary_radius 50
+set g_balance_hagar_primary_damage 25
+set g_balance_hagar_primary_edgedamage 5
+set g_balance_hagar_primary_force 70
+set g_balance_hagar_primary_radius 60
 set g_balance_hagar_primary_spread 0.010
-set g_balance_hagar_primary_speed 3000
+set g_balance_hagar_primary_speed 2500
 set g_balance_hagar_primary_lifetime 30
 set g_balance_hagar_primary_refire 0.2
 set g_balance_hagar_primary_ammo 1
@@ -532,16 +550,11 @@ set g_balance_rocketlauncher_ammo 3
 set g_balance_rocketlauncher_health 10
 set g_balance_rocketlauncher_damageforcescale 0
 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 18 // max degrees per second
+set g_balance_rocketlauncher_guiderate 25 // max degrees per second
 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
-set g_balance_rocketlauncher_laserguided_speed 1000 //650
-set g_balance_rocketlauncher_laserguided_speedaccel 0
-set g_balance_rocketlauncher_laserguided_speedstart 1000
-set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
-set g_balance_rocketlauncher_laserguided_allow_steal 1
 set g_balance_rocketlauncher_remote_damage 90
 set g_balance_rocketlauncher_remote_edgedamage 20
 set g_balance_rocketlauncher_remote_radius 125
@@ -610,16 +623,16 @@ set g_balance_hlac_secondary_shots 6
 // {{{ campingrifle
 set g_balance_campingrifle_magazinecapacity 8 // make it pretty much useless in close combat
 set g_balance_campingrifle_reloadtime 2 // matches reload anim
-set g_balance_campingrifle_auto_reload_after_changing_weapons 0
+set g_balance_campingrifle_auto_reload_on_switch 0
 set g_balance_campingrifle_bursttime 0
 set g_balance_campingrifle_primary_tracer 1
-set g_balance_campingrifle_primary_damage 60
-set g_balance_campingrifle_primary_headshotaddeddamage 90
+set g_balance_campingrifle_primary_damage 40
+set g_balance_campingrifle_primary_headshotaddeddamage 100
 set g_balance_campingrifle_primary_spread 0
 set g_balance_campingrifle_primary_force 2
 set g_balance_campingrifle_primary_speed 40000
 set g_balance_campingrifle_primary_lifetime 5
-set g_balance_campingrifle_primary_refire 0.5
+set g_balance_campingrifle_primary_refire 0.65
 set g_balance_campingrifle_primary_animtime 0.6
 set g_balance_campingrifle_primary_ammo 10
 set g_balance_campingrifle_primary_bulletconstant 110 // 62.2qu
@@ -704,13 +717,13 @@ set g_balance_seeker_flac_speed_up 500
 set g_balance_seeker_flac_speed_z 0
 set g_balance_seeker_flac_spread 0.25
 
-set g_balance_seeker_missile_accel 1.05
+set g_balance_seeker_missile_accel 3000
 set g_balance_seeker_missile_ammo 2
 set g_balance_seeker_missile_animtime 0.3
 set g_balance_seeker_missile_count 4
 set g_balance_seeker_missile_damage 50
 set g_balance_seeker_missile_damageforcescale 2
-set g_balance_seeker_missile_decel 0.9
+set g_balance_seeker_missile_decel 6000
 set g_balance_seeker_missile_delay 0.25
 set g_balance_seeker_missile_edgedamage 10
 set g_balance_seeker_missile_force 250
@@ -726,7 +739,6 @@ set g_balance_seeker_missile_smart_mindist 800
 set g_balance_seeker_missile_smart_trace_max 2500
 set g_balance_seeker_missile_smart_trace_min 1000
 set g_balance_seeker_missile_speed 700
-set g_balance_seeker_missile_speed_accel 0
 set g_balance_seeker_missile_speed_up 300
 set g_balance_seeker_missile_speed_z 0
 set g_balance_seeker_missile_speed_max 1250