r_motionblur 0 // motion blur value, default is 0
r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic)
-r_bloom_blur 6
-r_bloom_brighten 1.5
-r_bloom_colorexponent 2
-r_bloom_colorscale 1.75
-r_bloom_colorsubtract 0.1
-r_bloom_resolution 320
-
seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display"
// This can have three possible settings:
// "" run as usual
set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
set g_weapon_stay 0 "if set to 1 or 2, weapons stay after they were picked up (1: weapons you don't have yet give you ammo of their type and they can not be dropped, 2: weapons don't give ammo, but instead players start with one pickup-load of ammo by default, 3: weapons give ammo, weapons only stay as ammo-less ghosts)"
set g_weapon_throwable 1 "if set to 1, weapons can be dropped"
-set g_powerup_superhealth 1 "if set to 0 the mega health powerup will not spawn on the map"
-set g_powerup_strength 1 "if set to 0 the strength powerup will not spawn on the map"
-set g_powerup_shield 1 "if set to 0 the shield (invincibility) powerup will not spawn on the map"
-set g_balance_powerup_timer 1 "if set to 0 the powerups dont wear off"
+set g_powerups -1 "if set to 0 the strength and shield (invincibility) will not spawn on the map, if 1 they will spawn in all game modes, -1 is game mode default"
set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition"
-set g_pickup_items 1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map"
+set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map, if 1 they are forced to spawn"
set g_minstagib 0 "enable minstagib"
set g_minstagib_extralives 2 "how many extra lives you will get per powerup"
set g_minstagib_ammo_start 10 "starting ammo"
// common team values
set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins"
+set g_tdm_on_dm_maps 0 "when this is set, all DM maps automatically support TDM"
seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars"
seta g_mirrordamage 0.700000 "for teamplay 4: mirror damage factor"
seta g_teamdamage_threshold 40 "for teamplay 4: threshold over which to apply mirror damage"
seta g_teamdamage_resetspeed 20 "for teamplay 4: how fast player's teamdamage count decreases"
-set deathmatch_force_teamplay 0 "Always play TDM instead of DM"
seta g_balance_teams 0 "automatically balance out players entering instead of asking them for their preferred team"
seta g_balance_teams_force 0 "automatically balance out teams when players move or disconnect"
seta g_balance_teams_prevent_imbalance 0 "prevent players from changing to larger teams"
set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)"
set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies"
set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches"
-set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), which are removed by default"
// ca
set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round."
alias weapon_group_8 "impulse 8"
alias weapon_group_9 "impulse 9"
alias weapon_group_0 "impulse 14" // cycles the superweapons
+exec weapons.cfg
bind 0 weapon_group_0
bind 1 weapon_group_1
bind 2 weapon_group_2
alias allready "sv_cmd allready"
-seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher minelayer fireball hlac hagar seeker crylink rifle uzi electro tuba shotgun laser hook porto" "weapon priority list"
+seta cl_weaponpriority "minstanex nex fireball grenadelauncher uzi hagar rifle electro rocketlauncher crylink minelayer shotgun hlac tuba laser porto seeker hook" "weapon priority list"
seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"