Code cleanups + keepaway powerups, this one might be questionable and might require...
[xonotic/xonotic-data.pk3dir.git] / defaultXonotic.cfg
index 5951e7b..7a61616 100644 (file)
@@ -1250,17 +1250,16 @@ set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_
 set g_keepaway_bckillscore 1 "enable scoring points (y/n) for ball carrier kills"
 set g_keepaway_pointlimit      -1      "total amount of points you can get, -1 for unlimited"
 set g_keepaway_pointleadlimit  -1      "mercy rule, -1 for unlimited"
-set g_keepaway_powerup 0       "powerup while holding the ball"
-set g_keepaway_powerup_damage  1.5     "damage multiplier while having powerup"
-set g_keepaway_powerup_force   1.5     "force multiplier while having powerup"
-set g_keepaway_powerup_selfdamage      1       "self damage multiplier while having powerup"
-set g_keepaway_powerup_selfforce       1.5     "self force multiplier while having powerup"
+set g_keepaway_ballcarrier_highspeed 1.5 "speed multiplier done to the person holding the ball"
+set g_keepaway_ballcarrier_damage      1.5     "damage multiplier while having powerup"
+set g_keepaway_ballcarrier_force       1.5     "force multiplier while having powerup"
+set g_keepaway_ballcarrier_selfdamage  1       "self damage multiplier while having powerup"
+set g_keepaway_ballcarrier_selfforce   1.5     "self force multiplier while having powerup"
 set g_keepaway_noncarrier_warn 0       "warn players when they kill without holding the ball"
 set g_keepaway_noncarrier_damage       0.5     "damage done to other players if both you and they don't have the ball"
 set g_keepaway_noncarrier_force        0.5     "force done to other players if both you and they don't have the ball"
 set g_keepaway_noncarrier_selfdamage   1       "self damage if you don't have the ball"
 set g_keepaway_noncarrier_selfforce    1       "self force if you don't have the ball"
-seta g_keepaway_win_mode       0       "win mode for keepaway: 0 = time, 1 = kills as carrier (KAC)"
 set g_keepawayball_trail_color 254     "particle trail color from player/ball"
 set g_keepawayball_damageforcescale    2 "Scale of force which is applied to the ball by weapons/explosions/etc"
 set g_keepawayball_respawntime 15      "if no one picks up the ball, how long to wait until the ball respawns"