_cl_name Player
_cl_playermodel models/player/umbra.iqm
_cl_playerskin 0
-seta crosshair 3
+seta crosshair 16
seta crosshair_color "0.6 0.8 1"
-seta crosshair_alpha 1
-seta crosshair_size 0.35
+seta crosshair_alpha 0.3
+seta crosshair_size 0.5
seta crosshair_dot 1
seta crosshair_dot_alpha 1
-seta crosshair_dot_size 1
+seta crosshair_dot_size 0.6
+seta crosshair_dot_color "1 0 0" "when != 0, use custom color for the crosshair dot"
seta crosshair_pickup 0.25
seta crosshair_pickup_speed 4
seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair"
alias lsmaps "cmd lsmaps" // lists all maps on server (for vmap, suggestmap, vnextmap)
alias lsnewmaps "cmd lsnewmaps" // lists all maps on server that do not yet have a record set (race/cts)
-bind F1 vyes
-bind F2 vno
+bind F1 cl_cmd vyes
+bind F2 cl_cmd vno
//used for spectate/observer mode
alias spec "cmd spectate"
seta hud_panel_weapons_timeout "3" "panel disappears if you don't switch weapon for this amount of seconds"
seta hud_panel_weapons_timeout_effect "1" "disappearance effect: 0) no effect; 1) panel moves out of screen; 2) panel fades out"
+seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full"
+
+seta hud_panel_healtharmor_maxhealth "250" "when you have this much health, the health status bar is full"
+seta hud_panel_healtharmor_maxarmor "150" "when you have this much armor, the armor status bar is full"
+
seta hud_panel_notify_time 10 "time that a new entry stays until it fades out"
seta hud_panel_notify_fadetime 3 "fade out time"
seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited"
seta hud_damage 1 "an improved version of gl_polyblend, draw an image instead when hurt"
+seta hud_damage_gentle_alpha_multiplier 0.25 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version"
+seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version"
seta hud_damage_color "1 0 0" "color of flash"
-seta hud_damage_factor 0.05 "(damage * factor) = how much to add to the alpha value"
+seta hud_damage_factor 0.025 "(damage * factor) = how much to add to the alpha value"
seta hud_damage_fade_rate 1 "how much to subtract from the alpha value each second"
seta hud_damage_maxalpha 2 "how much to limit the alpha value to"
-seta hud_damage_pain_treshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)"
-seta hud_damage_pain_treshold_lower 1 "how much we lower pain_treshold with when nearing 0 health (if pain_treshold gets negative then we always draw a flash at alpha = fabs(pain_treshold)"
-seta hud_damage_pain_treshold_lower_health 50 "at which health we start lowering pain_treshold"
-seta hud_damage_pain_treshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))"
-seta hud_damage_pain_treshold_pulsating_period 0.8 "one pulse every X seconds"
+seta hud_damage_pain_threshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)"
+seta hud_damage_pain_threshold_lower 1.25 "how much we lower pain_threshold with when nearing 0 health (if pain_threshold gets negative then we always draw a flash at alpha = fabs(pain_threshold)"
+seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowering pain_threshold"
+seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))"
+seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds"
// scoreboard
seta scoreboard_columns default
seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages"
seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)"
+seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomily colored flash is used instead"
seta cl_racetimer_position 0.25 "Y-axis positioning of the race timer (from 0 to 1)"
seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always"
seta cl_showacceleration 0 "show the XY acceleration of the player"
seta cl_showacceleration_z 0 "include the speed on the Z-axis"
seta cl_showacceleration_size 40 "height of the bar"
-seta cl_showacceleration_scale 5 "X-axis scale of the bar"
+seta cl_showacceleration_scale 1 "X-axis scale of the bar"
seta cl_showacceleration_alpha 0.5 "alpha of the bar"
seta cl_showacceleration_color_custom 0 "0 = dynamic color depending on acceleration, 1 = use custom color"
seta cl_showacceleration_color "1 0 0" "color of the bar, needs cl_showacceleration_color_custom to be 1"
set g_forced_team_pink "" "list of player IDs for pink team"
set g_forced_team_otherwise "default" "action if a non listed player joins (can be default for default action, spectate for forcing to spectate, or red, blue, yellow, pink)"
+// player statistics server URI
+set g_playerstats_uri ""
+
// other config files
exec balanceXonotic.cfg
exec ctfscoring-ai.cfg
exec effects-normal.cfg
-exec physicsNoQWBunny-xpmbased.cfg
+exec physicsX0.cfg
exec turrets.cfg
// hud cvar descriptions