seta cl_damagetext_format_hide_redundant 0 "hide {armor} if 0; hide {potential} and {potential_health} when same as actual"
seta cl_damagetext_color "1 1 0" "Damage text color"
seta cl_damagetext_color_per_weapon "0" "Damage text uses weapon color"
-seta cl_damagetext_size "8" "Damage text font size"
+seta cl_damagetext_size_min 8 "Damage text font size for small damage"
+seta cl_damagetext_size_min_damage 0 "How much damage is considered small"
+seta cl_damagetext_size_max 16 "Damage text font size for large damage"
+seta cl_damagetext_size_max_damage 100 "How much damage is considered large"
seta cl_damagetext_alpha_start "1" "Damage text initial alpha"
seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds"
seta cl_damagetext_velocity "0 0 20" "Damage text move direction"