set g_instagib_invis_alpha 0.15
set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup"
set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib"
+set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players"
+set g_instagib_blaster_keepforce 0 "allow secondary fire to push players"
// ==========
// =====================
// spawn near teammate
// =====================
+seta cl_spawn_near_teammate 1 "toggle for spawning near teammates (only effective if g_spawn_near_teammate_ignore_spawnpoint is 2)"
set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate"
set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate"
-set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates"
+set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates, if 2, clients can ignore this option"
set g_spawn_near_teammate_ignore_spawnpoint_delay 2.5 "how long to wait before its OK to spawn at a player after someone just spawned at this player"
set g_spawn_near_teammate_ignore_spawnpoint_delay_death 0 "how long to wait before its OK to spawn at a player after death"
set g_spawn_near_teammate_ignore_spawnpoint_check_health 1 "only allow spawn at this player if their health is full"
set g_buffs_medic_survive_chance 0.6 "multiplier chance of player surviving a fatal hit"
set g_buffs_medic_survive_health 5 "amount of health player survives with after taking a fatal hit"
set g_buffs_medic_rot 0.2 "health rot rate multiplier"
-set g_buffs_medic_max 2.5 "stable health medic limit multiplier"
+set g_buffs_medic_max 1.5 "stable health medic limit multiplier"
set g_buffs_medic_regen 1.7 "health medic rate multiplier"
+set g_buffs_medic_heal_amount 15 "health given to nearby players on a delay"
+set g_buffs_medic_heal_range 400 "furthest away players can be from carrier to get healed by medic buff"
+set g_buffs_medic_heal_delay 1 "delay between team healing"
set g_buffs_vengeance 1 "vengeance buff: attackers also take damage"
set g_buffs_vengeance_time 60 "vengeance buff carry time"
set g_buffs_vengeance_damage_multiplier 0.6 "amount of damage dealt the attacker takes when hitting a target with vengeance"
set g_buffs_flight_gravity 0.3 "player gravity multiplier while holding flight buff"
set g_buffs_invisible 1 "invisible buff: carrier becomes invisible"
set g_buffs_invisible_time 60 "invisible buff carry time"
-set g_buffs_invisible_alpha 0.4 "player invisibility multiplier while holding invisible buff"
+set g_buffs_invisible_alpha 0.15 "player invisibility multiplier while holding invisible buff"
set g_buffs_inferno 1 "inferno buff: targets damaged by player carrying inferno buff will also receive burning damage"
set g_buffs_inferno_time 60 "inferno buff carry time"
set g_buffs_inferno_damagemultiplier 0.05 "multiplier of damage dealt during burn"
// ===========
// multijump
// ===========
-seta cl_multijump 1 "allow multijump mutator"
+seta cl_multijump 0 "allow multijump mutator"
set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps"
set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity"
set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"