faster animtime (no effect on animation, only delays switching after shooting)
[xonotic/xonotic-data.pk3dir.git] / physicsFruit.cfg
index 1afb263..8c034b8 100644 (file)
@@ -1,4 +1,6 @@
+g_mod_physics Fruit
 // physicsNoQWBunny.cfg vs physicsXPM.cfg
+
 sv_gravity 800
 sv_maxspeed 320
 sv_maxairspeed 320
@@ -9,6 +11,7 @@ sv_friction 8
 edgefriction 1
 sv_stepheight 34
 sv_jumpvelocity 270
+sv_jumpvelocity_crouch 0
 sv_wateraccelerate -1
 sv_waterfriction -1
 sv_airaccel_sideways_friction 0 // breaks strafing?
@@ -20,6 +23,8 @@ sv_maxairstrafespeed 100
 sv_airstrafeaccel_qw -0.97
 sv_aircontrol 125
 sv_aircontrol_power 2.5
+sv_aircontrol_backwards 0
+sv_aircontrol_sidewards 0
 sv_airspeedlimit_nonqw 0
 sv_warsowbunny_turnaccel 0
 sv_warsowbunny_accel 0.1593
@@ -31,3 +36,4 @@ sv_jumpspeedcap_min 0 // need predicting? (it should already be in CSQC predicti
 sv_jumpspeedcap_max 0.35
 sv_jumpspeedcap_max_disable_on_ramps 1
 g_teleport_maxspeed 0
+sv_track_canjump 0