]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - physicsLeeStricklin.cfg
Nades code: don't use booleans as array indexes for m_projectile, optimize spawn_held...
[xonotic/xonotic-data.pk3dir.git] / physicsLeeStricklin.cfg
index e4aef4440d6b5b173e141962d3e429077216ab31..5e4a81633b8d1f36e285786f8ffd47ee642aaf3b 100644 (file)
@@ -18,6 +18,7 @@ sv_stepheight 26
 // actually, what we want is 266.6666 for 180bpm
 // but 260 takes same amount of frames and is nicer to mappers
 sv_jumpvelocity 260
+sv_jumpvelocity_crouch 0
 sv_wateraccelerate -1
 sv_waterfriction -1
 sv_airaccel_sideways_friction 0
@@ -31,6 +32,8 @@ sv_airstrafeaccel_qw -0.95
 sv_aircontrol 125
 sv_aircontrol_penalty 150
 sv_aircontrol_power 2
+sv_aircontrol_backwards 0
+sv_aircontrol_sidewards 0
 sv_airspeedlimit_nonqw 800
 sv_warsowbunny_turnaccel 0
 sv_warsowbunny_accel 0.1593
@@ -42,3 +45,7 @@ sv_jumpspeedcap_min ""
 sv_jumpspeedcap_max ""
 sv_jumpspeedcap_max_disable_on_ramps 1
 g_teleport_maxspeed 0
+g_teleport_minspeed 0
+sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
+g_movement_highspeed_q3_compat 0