]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - physicsLeeStricklinOld.cfg
Nades code: don't use booleans as array indexes for m_projectile, optimize spawn_held...
[xonotic/xonotic-data.pk3dir.git] / physicsLeeStricklinOld.cfg
index 6a24567a93e518f68b347c6292d2e962c4279130..13d059108cf6cdae15154a8b59eaf17bd01e7421 100644 (file)
@@ -13,6 +13,7 @@ sv_friction 9.6 // higher values make you slide less
 edgefriction 1 // div0 says no! lol
 sv_stepheight 26
 sv_jumpvelocity 304
+sv_jumpvelocity_crouch 0
 sv_wateraccelerate -1
 sv_waterfriction -1
 sv_airaccel_sideways_friction 0 // pain in the ass to tweak without screwing up the strafing
@@ -27,6 +28,7 @@ sv_aircontrol 0
 sv_aircontrol_penalty 0
 sv_aircontrol_power 2
 sv_aircontrol_backwards 0
+sv_aircontrol_sidewards 0
 sv_airspeedlimit_nonqw 0
 sv_warsowbunny_turnaccel 0
 sv_warsowbunny_accel 0.1593
@@ -38,4 +40,7 @@ sv_jumpspeedcap_min ""
 sv_jumpspeedcap_max 0.38
 sv_jumpspeedcap_max_disable_on_ramps 0
 g_teleport_maxspeed 0
+g_teleport_minspeed 0
 sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
+g_movement_highspeed_q3_compat 0