]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - physicsNexuiz20.cfg
Nades code: don't use booleans as array indexes for m_projectile, optimize spawn_held...
[xonotic/xonotic-data.pk3dir.git] / physicsNexuiz20.cfg
index 1d15fe1d67be61adbdbf3c50b4fe89b8d6be3a72..d0c5e196a86736a266ed0143dd3854c73d4361d1 100644 (file)
@@ -1,4 +1,6 @@
-// Quake, Bunny Reintroduced (Xonotic 2.0 to 2.4.2 physics)
+g_mod_physics Nexuiz20
+// Quake, Bunny Reintroduced (Nexuiz 2.0 to 2.4.2 physics)
+
 sv_gravity 800
 sv_maxspeed 400
 sv_maxairspeed 220
@@ -9,10 +11,12 @@ sv_friction 5
 edgefriction 1
 sv_stepheight 34
 sv_jumpvelocity 300
+sv_jumpvelocity_crouch 0
 sv_wateraccelerate -1
 sv_waterfriction -1
 sv_airaccel_sideways_friction 0.3
 sv_airaccel_qw 0.93
+sv_airaccel_qw_stretchfactor 0
 sv_airstopaccelerate 0
 sv_airstrafeaccelerate 0
 sv_maxairstrafespeed 0
@@ -20,6 +24,8 @@ sv_airstrafeaccel_qw 0
 sv_aircontrol 0
 sv_aircontrol_penalty 0
 sv_aircontrol_power 2
+sv_aircontrol_backwards 0
+sv_aircontrol_sidewards 0
 sv_airspeedlimit_nonqw 0
 sv_warsowbunny_turnaccel 0
 sv_warsowbunny_accel 0.1593
@@ -31,3 +37,7 @@ sv_jumpspeedcap_min ""
 sv_jumpspeedcap_max ""
 sv_jumpspeedcap_max_disable_on_ramps 0
 g_teleport_maxspeed 0
+g_teleport_minspeed 0
+sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
+g_movement_highspeed_q3_compat 0