]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - physicsQ.cfg
Nades code: don't use booleans as array indexes for m_projectile, optimize spawn_held...
[xonotic/xonotic-data.pk3dir.git] / physicsQ.cfg
index 1eb53ab38321b709375486f6d3a8307323275901..9a5becaa3cb1c30a8024670a46a7296374b4e0c0 100644 (file)
@@ -1,4 +1,6 @@
+g_mod_physics Q
 // Quake 1
+
 sv_gravity 800
 sv_maxspeed 320
 sv_maxairspeed 30
@@ -10,6 +12,7 @@ sv_friction 4
 edgefriction 1
 sv_stepheight 18
 sv_jumpvelocity 270
+sv_jumpvelocity_crouch 0
 sv_wateraccelerate -1
 sv_waterfriction -1
 sv_airaccel_sideways_friction 0
@@ -22,6 +25,8 @@ sv_airstrafeaccel_qw 0
 sv_aircontrol 0
 sv_aircontrol_penalty 0
 sv_aircontrol_power 2
+sv_aircontrol_backwards 0
+sv_aircontrol_sidewards 0
 sv_airspeedlimit_nonqw 0
 sv_warsowbunny_turnaccel 0
 sv_warsowbunny_accel 0.1593
@@ -33,3 +38,7 @@ sv_jumpspeedcap_min ""
 sv_jumpspeedcap_max ""
 sv_jumpspeedcap_max_disable_on_ramps 0
 g_teleport_maxspeed 0
+g_teleport_minspeed 0
+sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
+g_movement_highspeed_q3_compat 0