]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - physicsQ2a.cfg
Fix FL_WEAPON flag overlapping FL_JUMPRELEASED. This unintentional change was introdu...
[xonotic/xonotic-data.pk3dir.git] / physicsQ2a.cfg
index 2d223a2051ea58977e84391c7d8f20059b3dba38..7fe21756f74015e5efe5f890c84aaf6cad44d6f7 100644 (file)
@@ -1,4 +1,6 @@
+g_mod_physics Q2a
 // Quake 2 if pm_airaccelerate were set to 10 and not 0 (Q1-like)
+
 sv_gravity 800
 sv_maxspeed 300
 sv_maxairspeed 30
@@ -10,6 +12,7 @@ sv_friction 6
 edgefriction 1
 sv_stepheight 18
 sv_jumpvelocity 270
+sv_jumpvelocity_crouch 0
 sv_wateraccelerate -1
 sv_waterfriction 1
 sv_airaccel_sideways_friction 0
@@ -22,14 +25,21 @@ sv_airstrafeaccel_qw 0
 sv_aircontrol 0
 sv_aircontrol_penalty 0
 sv_aircontrol_power 2
+sv_aircontrol_backwards 0
+sv_aircontrol_sidewards 0
 sv_airspeedlimit_nonqw 0
 sv_warsowbunny_turnaccel 0
 sv_warsowbunny_accel 0.1593
 sv_warsowbunny_topspeed 925
 sv_warsowbunny_backtosideratio 0.8
 sv_friction_on_land 0
+sv_friction_slick 0
 sv_doublejump 1
 sv_jumpspeedcap_min ""
 sv_jumpspeedcap_max ""
 sv_jumpspeedcap_max_disable_on_ramps 0
 g_teleport_maxspeed 0
+g_teleport_minspeed 0
+sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
+g_movement_highspeed_q3_compat 0