]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - physicsX.cfg
Fix FL_WEAPON flag overlapping FL_JUMPRELEASED. This unintentional change was introdu...
[xonotic/xonotic-data.pk3dir.git] / physicsX.cfg
index 2ef0689755b7814c6913b67a73a623fb000cf42b..f0f984bfa5f397a4a481c0139a145e1dd3883353 100644 (file)
@@ -25,6 +25,7 @@ sv_stepheight 31
 // this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in
 // the 16 grid, and the 8th unit used for wall/floor) just lets a player jump!
 sv_jumpvelocity 260
+sv_jumpvelocity_crouch 0
 sv_wateraccelerate -1
 sv_waterfriction -1
 sv_airaccel_sideways_friction 0
@@ -39,6 +40,7 @@ sv_aircontrol 100
 sv_aircontrol_penalty 0
 sv_aircontrol_power 2
 sv_aircontrol_backwards 0
+sv_aircontrol_sidewards 0
 sv_airspeedlimit_nonqw 900
 sv_warsowbunny_turnaccel 0
 sv_warsowbunny_accel 0.1593
@@ -51,3 +53,7 @@ sv_jumpspeedcap_min ""
 sv_jumpspeedcap_max ""
 sv_jumpspeedcap_max_disable_on_ramps 1
 g_teleport_maxspeed 0
+g_teleport_minspeed 0
+sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 400
+g_movement_highspeed_q3_compat 0