]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - physicsX07.cfg
Fix FL_WEAPON flag overlapping FL_JUMPRELEASED. This unintentional change was introdu...
[xonotic/xonotic-data.pk3dir.git] / physicsX07.cfg
index e2a3ef648087b64716ae7b5a7153a9663995ec67..b3936901c42eb87da825eaed8ca1cb3de676e162 100644 (file)
@@ -1,5 +1,5 @@
 g_mod_physics Xonotic
-// current Xonotic physics
+// Xonotic 0.7 physics
 
 sv_gravity 800
 sv_maxspeed 360
@@ -24,6 +24,7 @@ sv_stepheight 26
 // this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in
 // the 16 grid, and the 8th unit used for wall/floor) just lets a player jump!
 sv_jumpvelocity 260
+sv_jumpvelocity_crouch 0
 sv_wateraccelerate -1
 sv_waterfriction -1
 sv_airaccel_sideways_friction 0
@@ -37,14 +38,21 @@ sv_airstrafeaccel_qw -0.95
 sv_aircontrol 125
 sv_aircontrol_penalty 180
 sv_aircontrol_power 2
+sv_aircontrol_backwards 0
+sv_aircontrol_sidewards 0
 sv_airspeedlimit_nonqw 800
 sv_warsowbunny_turnaccel 0
 sv_warsowbunny_accel 0.1593
 sv_warsowbunny_topspeed 925
 sv_warsowbunny_backtosideratio 0.8
 sv_friction_on_land 0
+sv_friction_slick 0.5
 sv_doublejump 0
 sv_jumpspeedcap_min ""
 sv_jumpspeedcap_max ""
 sv_jumpspeedcap_max_disable_on_ramps 1
 g_teleport_maxspeed 0
+g_teleport_minspeed 0
+sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 400
+g_movement_highspeed_q3_compat 0