.string model;
.float frame;
.float skin;
-.float effects;
+.int effects;
.vector mins, maxs; // bounding box extents reletive to origin
.vector size; // maxs - mins
.entity enemy;
-.float flags;
+.int flags;
-.float colormap;
+.int colormap;
.entity owner; // who launched a missile
float scoreboard_showscores;
float scoreboard_showaccuracy;
.string message;
-.float renderflags;
+.int renderflags;
// float coop;
// float deathmatch;
// Basic variables
.float enttype; // entity type sent from server
-.float sv_entnum; // entity number sent from server
+.int sv_entnum; // entity number sent from server
.float team;
.float team_size;
// weapons
.float silent;
-float w_deathtype, w_issilent, w_random;
+int w_deathtype;
+float w_issilent, w_random;
vector w_org, w_backoff;
float rifle_scope;
float vortex_charge_movingavg;
-float serverflags;
+int serverflags;
float uid2name_dialog;