]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/Defs.qc
gradually fade out the "charge" on the nex so if you go fast but hit a wall, you...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / Defs.qc
index 67d4b1ff7e780918379e66e7b8999f43d7df4ca6..6798261eb3555f9dc1ae707973911428483f32c2 100644 (file)
@@ -149,8 +149,8 @@ void                end_sys_fields;                 // flag for structure dumping
 
 // Additional OPTIONAL Fields and Globals
 float          intermission;
-float          sb_showscores;
-float          sb_showaccuracy;
+float          scoreboard_showscores;
+float          scoreboard_showaccuracy;
 .string                message;
 .float renderflags;
 // float               coop;
@@ -211,7 +211,7 @@ float race_othercheckpointtime;
 float race_othercheckpointdelta;
 float race_othercheckpointlapsdelta;
 string race_othercheckpointenemy;
-float sb_showscores_force;
+float scoreboard_showscores_force;
 float race_status;
 string race_status_name;
 float race_myrank;
@@ -232,7 +232,9 @@ float announcer_5min;
 // database for misc stuff
 float tempdb;
 float ClientProgsDB;
-vector hook_shotorigin;
+vector hook_shotorigin[4];
+vector electro_shotorigin[4];
+vector gauntlet_shotorigin[4];
 
 #ifdef BLURTEST
 float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power;
@@ -248,3 +250,20 @@ float ticrate;
 // only for Porto
 float angles_held_status;
 vector angles_held;
+
+// weapons
+.float silent;
+
+float w_deathtype, w_issilent, w_random;
+string w_deathtypestring;
+vector w_org, w_backoff;
+
+float campingrifle_scope;
+float nex_scope;
+
+float nex_minvelocity;
+float nex_maxvelocity;
+float nex_speed_falloff_factor;
+float nex_speed;
+
+float cr_maxbullets;