float ClientProgsDB;
vector hook_shotorigin[4];
vector electro_shotorigin[4];
+vector gauntlet_shotorigin[4];
#ifdef BLURTEST
float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power;
vector w_org, w_backoff;
float campingrifle_scope;
+float nex_scope;
+
+float nex_minvelocity;
+float nex_maxvelocity;
+float nex_speed_falloff_factor;
+float nex_speed;
+
+float cr_maxbullets;