]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/Main.qc
Merge branch 'master' into Mario/weapons_new
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / Main.qc
index 2a97056a43d21b7568ea143c620e911b6e7d41c5..cbc1247cc8a5ae9b881862d6f140a3290bc74f58 100644 (file)
@@ -127,7 +127,6 @@ void CSQC_Init(void)
        Hook_Precache();
        GibSplash_Precache();
        Casings_Precache();
-       DamageInfo_Precache();
        Vehicles_Precache();
        turrets_precache();
        Tuba_Precache();
@@ -135,8 +134,8 @@ void CSQC_Init(void)
 
        if(autocvar_cl_reticle)
        {
-               if(autocvar_cl_reticle_item_normal) { precache_pic("gfx/reticle_normal"); }
-               if(autocvar_cl_reticle_item_nex) { precache_pic("gfx/reticle_nex"); }
+               precache_pic("gfx/reticle_normal");
+               // weapon reticles are precached in weapon files
        }
 
        get_mi_min_max_texcoords(1); // try the CLEVER way first
@@ -845,8 +844,7 @@ void CSQC_Ent_Update(float bIsNewEntity)
                case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
                case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
                case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
-               case ENT_CLIENT_LGBEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_LGBEAM); break;
-               case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break;
+               case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
                case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
                case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
                case ENT_CLIENT_TURRET: ent_turret(); break;
@@ -990,14 +988,10 @@ void Ent_Init()
        hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
        hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
        hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
-       electro_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
-       electro_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
-       electro_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
-       electro_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
-       gauntlet_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
-       gauntlet_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
-       gauntlet_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
-       gauntlet_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
+       arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
+       arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
+       arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
+       arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
 
        if(forcefog)
                strunzone(forcefog);
@@ -1005,12 +999,12 @@ void Ent_Init()
 
        armorblockpercent = ReadByte() / 255.0;
 
-       g_balance_grenadelauncher_bouncefactor = ReadCoord();
-       g_balance_grenadelauncher_bouncestop = ReadCoord();
+       g_balance_mortar_bouncefactor = ReadCoord();
+       g_balance_mortar_bouncestop = ReadCoord();
        g_balance_electro_secondary_bouncefactor = ReadCoord();
        g_balance_electro_secondary_bouncestop = ReadCoord();
 
-       nex_scope = !ReadByte();
+       vortex_scope = !ReadByte();
        rifle_scope = !ReadByte();
 
        serverflags = ReadByte();
@@ -1207,7 +1201,7 @@ void Net_WeaponComplain()
 
        if(complain_weapon_name)
                strunzone(complain_weapon_name);
-       complain_weapon_name = strzone(ReadString());
+       complain_weapon_name = strzone(WEP_NAME(complain_weapon));
 
        complain_weapon_type = ReadByte();
 
@@ -1251,16 +1245,16 @@ float CSQC_Parse_TempEntity()
                        Net_ReadRace();
                        bHandled = true;
                        break;
-               case TE_CSQC_NEXGUNBEAMPARTICLE:
-                       Net_ReadNexgunBeamParticle();
+               case TE_CSQC_VORTEXBEAMPARTICLE:
+                       Net_ReadVortexBeamParticle();
                        bHandled = true;
                        break;
                case TE_CSQC_TEAMNAGGER:
                        Net_TeamNagger();
                        bHandled = true;
                        break;
-               case TE_CSQC_LIGHTNINGARC:
-                       Net_ReadLightningarc();
+               case TE_CSQC_ARC:
+                       Net_ReadArc();
                        bHandled = true;
                        break;
                case TE_CSQC_PINGPLREPORT:
@@ -1279,6 +1273,10 @@ float CSQC_Parse_TempEntity()
                        cl_notice_read();
                        bHandled = true;
                        break;
+               case TE_CSQC_SHOCKWAVEPARTICLE:
+                       Net_ReadShockwaveParticle();
+                       bHandled = true;
+                       break;
                default:
                        // No special logic for this temporary entity; return 0 so the engine can handle it
                        bHandled = false;