if(intermission && !isdemo() && !(calledhooks & HOOK_END))
if(calledhooks & HOOK_START)
{
- localcmd("\ncl_hook_gameend;");
+ localcmd("\ncl_hook_gameend\n");
calledhooks |= HOOK_END;
}
entity e;
e = get_weaponinfo(activeweapon);
if(e.netname != "")
- localcmd(strcat("\ncl_hook_activeweapon ", e.netname), ";");
+ localcmd(strcat("\ncl_hook_activeweapon ", e.netname), "\n");
else
- localcmd("\ncl_hook_activeweapon none;");
+ localcmd("\ncl_hook_activeweapon none\n");
}
// ALWAYS Clear Current Scene First