]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
fix electro beam drawing through warpzone
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index e363e893e65a5d8fc72b2b57d1b9f62df97f6305..2059527cdbe55425ecd09bc09db83af3522cc2e8 100644 (file)
@@ -79,11 +79,11 @@ void Porto_Draw()
                        p = p - view_up * 16;
                if(idx-1 >= portal1_idx)
                {
-                       Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
+                       Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL, view_origin);
                }
                else
                {
-                       Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
+                       Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL, view_origin);
                }
                --idx;
        }
@@ -137,7 +137,7 @@ vector GetCurrentFov(float fov)
                        zoomspeed = 3.5;
 
        zoomdir = button_zoom;
-       if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
+       if((getstati(STAT_ACTIVEWEAPON) == WEP_NEX && nex_scope) || (getstati(STAT_ACTIVEWEAPON) == WEP_CAMPINGRIFLE && campingrifle_scope)) // do NOT use switchweapon here
                zoomdir += button_attack2;
        if(spectatee_status > 0 || isdemo())
        {
@@ -375,7 +375,7 @@ void CSQC_UpdateView(float w, float h)
        input_angles = warpzone_fixview_cl_viewangles;
        view_angles = warpzone_fixview_angles;
 
-       if(cvar("cl_lockview") || hud_configure)
+       if(cvar("cl_lockview") || autocvar__hud_configure)
        {
                pmove_org = freeze_pmove_org;
                input_angles = view_angles = freeze_input_angles;
@@ -435,7 +435,7 @@ void CSQC_UpdateView(float w, float h)
        if(intermission && !isdemo() && !(calledhooks & HOOK_END))
                if(calledhooks & HOOK_START)
                {
-                       localcmd("\ncl_hook_gameend;");
+                       localcmd("\ncl_hook_gameend\n");
                        calledhooks |= HOOK_END;
                }
 
@@ -477,6 +477,12 @@ void CSQC_UpdateView(float w, float h)
        if(last_weapon != activeweapon) {
                weapontime = time;
                last_weapon = activeweapon;
+
+               e = get_weaponinfo(activeweapon);
+               if(e.netname != "")
+                       localcmd(strcat("\ncl_hook_activeweapon ", e.netname), "\n");
+               else
+                       localcmd("\ncl_hook_activeweapon none\n");
        }
 
        // ALWAYS Clear Current Scene First
@@ -552,23 +558,46 @@ void CSQC_UpdateView(float w, float h)
        // next R_RenderScene call
        drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
 
-       // draw the aiming reticle for weapons that use it (eg. Nex)
-       // reticle_type is changed to the item we are zooming or aiming with, to decide which reticle to use
-       if(button_zoom)
-               reticle_type = 0; // normal zoom
-       else if(activeweapon == WEP_NEX && button_attack2)
-               reticle_type = 1; // nex zoom
-
-       reticle_size_x = max(vid_conwidth, vid_conheight);
-       reticle_size_y = max(vid_conwidth, vid_conheight);
-       reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
-       reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
+       // Draw the aiming reticle for weapons that use it
+       // reticle_type is changed to the item we are zooming / aiming with, to decide which reticle to use
+       // It must be a persisted float for fading out to work properly (you let go of the zoom button for
+       // the view to go back to normal, so reticle_type would become 0 as we fade out)
+       if(spectatee_status || getstati(STAT_HEALTH) <= 0)
+               reticle_type = 0; // prevent reticle from showing during the respawn zoom effect or for spectators
+       else if(button_zoom || zoomscript_caught)
+               reticle_type = 1; // normal zoom
+       else if(activeweapon == WEP_NEX && button_attack2 || activeweapon == WEP_CAMPINGRIFLE && button_attack2)
+               reticle_type = 2; // nex zoom
+
+       if(cvar("cl_reticle_stretch"))
+       {
+               reticle_size_x = vid_conwidth;
+               reticle_size_y = vid_conheight;
+               reticle_pos_x = 0;
+               reticle_pos_y = 0;
+       }
+       else
+       {
+               reticle_size_x = max(vid_conwidth, vid_conheight);
+               reticle_size_y = max(vid_conwidth, vid_conheight);
+               reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
+               reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
+       }
 
-       if(cvar("cl_reticle_nex"))
+       f = current_zoomfraction;
+       if(zoomscript_caught)
+               f = 1;
+       if(cvar("cl_reticle_item_normal"))
+       {
+               precache_pic("gfx/reticle_normal");
+               if(reticle_type == 1 && f)
+                       drawpic(reticle_pos, "gfx/reticle_normal", reticle_size, '1 1 1', f * cvar("cl_reticle_item_normal"), DRAWFLAG_NORMAL);
+       }
+       if(cvar("cl_reticle_item_nex"))
        {
-               precache_pic("textures/reticle_nex");
-               if(reticle_type == 1)
-                       drawpic(reticle_pos, "textures/reticle_nex", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_nex"), DRAWFLAG_NORMAL);
+               precache_pic("gfx/reticle_nex");
+               if(reticle_type == 2 && f)
+                       drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', f * cvar("cl_reticle_item_nex"), DRAWFLAG_NORMAL);
        }
 
        // Draw the mouse cursor
@@ -594,11 +623,6 @@ void CSQC_UpdateView(float w, float h)
                        self.draw2d();
        self = e;
 
-       // draw hud
-       if(cvar("r_letterbox") == 0) {
-               HUD_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
-       }
-
        float hud;
        hud = getstati(STAT_HUD);
        if(hud == HUD_SPIDERBOT)
@@ -616,7 +640,7 @@ void CSQC_UpdateView(float w, float h)
                                CSQC_common_hud();
 
                // crosshair goes VERY LAST
-               if(!scoreboard_active && !camera_active) {
+               if(!scoreboard_active && !camera_active && intermission != 2) {
                        // TrueAim check
                        float shottype;
                        float bullets, ring_scale;
@@ -746,13 +770,13 @@ void CSQC_UpdateView(float w, float h)
                                if (activeweapon == WEP_CAMPINGRIFLE)
                                {
                                        ring_scale = cvar("crosshair_campingrifle_ring_size");
-                                       bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
+                                       bullets = bound(0, getstati(STAT_BULLETS_LOADED), 4);
                                }
                                else
                                        bullets = 0;
 
 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
-                               drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/", cvar_string("hud_skin"), "/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
+                               drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
 
 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
                                do \
@@ -852,7 +876,7 @@ void CSQC_UpdateView(float w, float h)
                cvar_set("vid_conheight", h0);
        }
 
-       if(hud_configure)
+       if(autocvar__hud_configure)
                HUD_Panel_Mouse();
        // be safe against triggerbots until everyone has the fixed engine
        // this call is meant to overwrite the trace globals by something
@@ -1163,23 +1187,41 @@ void CSQC_common_hud(void)
        switch(hud)
        {
                case HUD_NORMAL:
-                       // hud first
-                       HUD_Main();
+                       // do some accuracy var caching
+                       float i;
+                       if(!(gametype == GAME_RACE || gametype == GAME_CTS))
+                       {
+                               acc_levels = tokenize(cvar_string("hud_panel_weapons_accuracy_color_levels"));
+                               if (acc_levels > MAX_ACCURACY_LEVELS)
+                                       acc_levels = MAX_ACCURACY_LEVELS;
+
+                               for (i = 0; i < acc_levels; ++i)
+                                       acc_lev[i] = stof(argv(i));
+                       }
 
-                       // scoreboard/accuracy
-                       if (intermission == 2 && !scoreboard_showaccuracy && !scoreboard_showscores) // map voting screen
+                       HUD_Main(); // always run these functions for alpha checks
+                       HUD_DrawScoreboard();
+
+                       if (scoreboard_showscores || scoreboard_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1) // scoreboard/accuracy
+                       {       
+                               HUD_Reset();
+                               // HUD_DrawScoreboard takes care of centerprint_start
+                       }
+                       else if (intermission == 2) // map voting screen
                        {
                                HUD_FinaleOverlay();
                                HUD_Reset();
-                       }
-                       else if(scoreboard_showaccuracy && spectatee_status != -1)
-                               HUD_DrawAccuracyStats();
-                       else
-                               HUD_DrawScoreboard();
 
-                       if (scoreboard_showscores || scoreboard_showaccuracy || scoreboard_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
-                               HUD_Reset();
+                               centerprint_start_x = 0;
+                               centerprint_start_y = cvar("scr_centerpos") * vid_conheight;
+                       }
+                       else // hud
+                       {
+                               centerprint_start_x = 0;
+                               centerprint_start_y = cvar("scr_centerpos") * vid_conheight;
+                       }
 
+                       HUD_DrawCenterPrint();
                        break;
 
                case HUD_SPIDERBOT: