]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
simplify even more :P
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index 04f300703ca5da0e28b3361849c436bc24333c18..3c1b699fbba541a9337bfe6db822ed142e8bef76 100644 (file)
@@ -338,7 +338,7 @@ void CSQC_common_hud(void);
 
 void PostInit(void);
 void CSQC_Demo_Camera();
-float HUD_WouldDrawScoreboard ();
+float HUD_WouldDrawScoreboard();
 float view_set;
 float camera_mode;
 float reticle_type;
@@ -349,6 +349,8 @@ void CSQC_RAPTOR_HUD();
 vector freeze_pmove_org, freeze_input_angles;
 entity nightvision_noise, nightvision_noise2;
 
+float pickup_crosshair_time, pickup_crosshair_size;
+
 void CSQC_UpdateView(float w, float h)
 {
        entity e;
@@ -356,6 +358,7 @@ void CSQC_UpdateView(float w, float h)
        float f, i, j;
        vector v, vo;
        vector vf_size, vf_min;
+       float a;
 
        vf_size = R_SetView3fv(VF_SIZE);
        vf_min = R_SetView3fv(VF_MIN);
@@ -382,7 +385,7 @@ void CSQC_UpdateView(float w, float h)
        input_angles = warpzone_fixview_cl_viewangles;
        view_angles = warpzone_fixview_angles;
 
-       if(cvar("cl_lockview") || autocvar__hud_configure)
+       if(cvar("cl_lockview") || (autocvar__hud_configure && spectatee_status <= 0))
        {
                pmove_org = freeze_pmove_org;
                input_angles = view_angles = freeze_input_angles;
@@ -468,7 +471,6 @@ void CSQC_UpdateView(float w, float h)
                }
        }
 
-       hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
        ColorTranslateMode = cvar("cl_stripcolorcodes");
        activeweapon = getstati(STAT_SWITCHWEAPON);
        f = cvar("teamplay");
@@ -534,8 +536,6 @@ void CSQC_UpdateView(float w, float h)
        }
 
        // Draw the Crosshair
-       float scoreboard_active;
-       scoreboard_active = HUD_WouldDrawScoreboard();
        R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
 
        // Draw the Engine Status Bar (the default Quake HUD)
@@ -566,11 +566,10 @@ void CSQC_UpdateView(float w, float h)
        // next R_RenderScene call
        drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
 
-       if(cvar("r_fakelight") >= 2)
+       if(cvar("r_fakelight") == 2 || cvar("r_fullbright") == 1)
        {
                // apply night vision effect
                vector rgb, tc_00, tc_01, tc_10, tc_11;
-               float a;
 
                if(!nightvision_noise)
                {
@@ -622,6 +621,8 @@ void CSQC_UpdateView(float w, float h)
        // the view to go back to normal, so reticle_type would become 0 as we fade out)
        if(spectatee_status || getstati(STAT_HEALTH) <= 0)
                reticle_type = 0; // prevent reticle from showing during the respawn zoom effect or for spectators
+       else if(activeweapon == WEP_NEX && (button_zoom || zoomscript_caught) || activeweapon == WEP_CAMPINGRIFLE && (button_zoom || zoomscript_caught) || activeweapon == WEP_MINSTANEX && (button_zoom || zoomscript_caught))
+               reticle_type = 2; // nex zoom
        else if(button_zoom || zoomscript_caught)
                reticle_type = 1; // normal zoom
        else if(activeweapon == WEP_NEX && button_attack2 || activeweapon == WEP_CAMPINGRIFLE && button_attack2)
@@ -681,12 +682,12 @@ void CSQC_UpdateView(float w, float h)
                        self.draw2d();
        self = e;
 
+       scoreboard_active = HUD_WouldDrawScoreboard();
+
        float hud;
        hud = getstati(STAT_HUD);
        if(hud == HUD_SPIDERBOT)
-       {
                CSQC_SPIDER_HUD();
-       }
        else if(hud == HUD_WAKIZASHI)
         CSQC_WAKIZASHI_HUD();
     else if(hud == HUD_RAPTOR)
@@ -697,49 +698,20 @@ void CSQC_UpdateView(float w, float h)
                        if(cvar("viewsize") < 120)
                                CSQC_common_hud();
 
-
-               // ring around crosshair representing velocity-dependent damage for the nex
-               if (activeweapon == WEP_NEX)
-               {
-                       float x, y;
-                       vector ringorigin, ringsize, t;
-                       ringorigin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
-                       ringsize = 64 * '1 1 0'; // testing only
-
-                       // TODO send from server
-                       float maxvel, minvel, curvel;
-                       minvel = 400;
-                       maxvel = 1000;
-                       curvel = vlen(pmove_vel);
-
-                       f = bound(0, (curvel - minvel) / (maxvel - minvel), 1);
-                       x = cos(f * M_2_PI);
-                       y = sin(f * M_2_PI);
-                       f = fabs(x) + fabs(y);
-                       x /= f;
-                       y /= f;
-                       print("x:", ftos(x), " y:", ftos(y), "\n");
-                       if(x >= 0 && y >= 0) // first quadrant
-                       {
-                               R_BeginPolygon("gfx/nex_ring.tga", DRAWFLAG_ADDITIVE);
-
-                               v = ringorigin;                 t = '0.5 0.5 0';
-                               R_PolygonVertex(v, t, '1 1 1', 1);
-
-                               v = ringorigin;                 t = '0.5 0.5 0';
-                               v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
-                               R_PolygonVertex(v, t, '1 1 1', 1);
-
-                               v = ringorigin;                 t = '0.5 0.5 0';
-                               v_x += x * 0.5 * ringsize_x;    t += x * '0.5 0.5 0';
-                               v_y += y * 0.5 * ringsize_y;    t += y * '0.5 -0.5 0';
-                               R_PolygonVertex(v, t, '1 1 1', 1);
-                               R_EndPolygon();
-                       }
-               }
-
                // crosshair goes VERY LAST
                if(!scoreboard_active && !camera_active && intermission != 2) {
+                       string wcross_style;
+                       float wcross_alpha, wcross_resolution;
+                       wcross_style = cvar_string("crosshair");
+                       if (wcross_style == "0")
+                               return;
+                       wcross_resolution = cvar("crosshair_size");
+                       if (wcross_resolution == 0)
+                               return;
+                       wcross_alpha = cvar("crosshair_alpha");
+                       if (wcross_alpha == 0)
+                               return;
+
                        // TrueAim check
                        float shottype;
                        float bullets, ring_scale;
@@ -765,160 +737,195 @@ void CSQC_UpdateView(float w, float h)
                        else
                                shottype = SHOTTYPE_HITWORLD;
 
-                       string wcross_style;
-                       wcross_style = cvar_string("crosshair");
+                       vector wcross_color, wcross_size;
+                       string wcross_wep, wcross_name;
+                       float wcross_scale, wcross_blur;
 
-                       if (wcross_style != "0") {
-                               vector wcross_color, wcross_size;
-                               string wcross_wep, wcross_name;
-                               float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
-
-                               wcross_color_x = cvar("crosshair_color_red");
-                               wcross_color_y = cvar("crosshair_color_green");
-                               wcross_color_z = cvar("crosshair_color_blue");
-                               wcross_alpha = cvar("crosshair_color_alpha");
-                               wcross_resolution = cvar("crosshair_size");
-                               if (cvar("crosshair_per_weapon")) {
-                                       e = get_weaponinfo(activeweapon);
-                                       if (e && e.netname != "")
+                       wcross_color_x = cvar("crosshair_color_red");
+                       wcross_color_y = cvar("crosshair_color_green");
+                       wcross_color_z = cvar("crosshair_color_blue");
+                       if (cvar("crosshair_per_weapon")) {
+                               e = get_weaponinfo(activeweapon);
+                               if (e && e.netname != "")
+                               {
+                                       wcross_wep = e.netname;
+                                       wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
+                                       if (wcross_resolution == 0)
+                                               return;
+                                       wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_alpha"));
+                                       if (wcross_alpha == 0)
+                                               return;
+
+                                       wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
+                                       if(wcross_style == "")
+                                               wcross_style = e.netname;
+
+                                       if(!cvar("crosshair_color_override"))
                                        {
-                                               wcross_wep = e.netname;
-                                               wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
-                                               if(wcross_style == "")
-                                                       wcross_style = e.netname;
-
-                                               if(!cvar("crosshair_color_override"))
-                                               {
-                                                       wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
-                                                       wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
-                                                       wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
-                                               }
-
-                                               wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
-                                               wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
+                                               wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
+                                               wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
+                                               wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
                                        }
                                }
+                       }
 
-                               wcross_name = strcat("gfx/crosshair", wcross_style);
+                       wcross_name = strcat("gfx/crosshair", wcross_style);
 
-                               if(cvar("crosshair_effect_scalefade"))
+                       if(cvar("crosshair_effect_scalefade"))
+                       {
+                               wcross_scale = wcross_resolution;
+                               wcross_resolution = 1;
+                       }
+                       else
+                       {
+                               wcross_scale = 1;
+                       }
+
+                       if(cvar("crosshair_pickup"))
+                       {
+                               if(pickup_crosshair_time < getstatf(STAT_LAST_PICKUP))
                                {
-                                       wcross_scale = wcross_resolution;
-                                       wcross_resolution = 1;
+                                       pickup_crosshair_size = 1;
+                                       pickup_crosshair_time = getstatf(STAT_LAST_PICKUP);
                                }
+
+                               if(pickup_crosshair_size > 0)
+                                       pickup_crosshair_size -= cvar("crosshair_pickup_speed") * frametime;
                                else
-                               {
-                                       wcross_scale = 1;
-                               }
+                                       pickup_crosshair_size = 0;
 
-                               if(shottype == SHOTTYPE_HITENEMY)
-                                       wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
-                               if(shottype == SHOTTYPE_HITTEAM)
-                                       wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
+                               wcross_scale += sin(pickup_crosshair_size) * cvar("crosshair_pickup");
+                       }
 
-                               f = cvar("crosshair_effect_speed");
-                               if(f < 0)
-                                       f *= -2 * g_weaponswitchdelay;
-                               if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
-                               {
-                                       wcross_changedonetime = time + f;
-                               }
-                               if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
-                               {
-                                       wcross_name_changestarttime = time;
-                                       wcross_name_changedonetime = time + f;
-                                       if(wcross_name_goal_prev_prev)
-                                               strunzone(wcross_name_goal_prev_prev);
-                                       wcross_name_goal_prev_prev = wcross_name_goal_prev;
-                                       wcross_name_goal_prev = strzone(wcross_name);
-                                       wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
-                                       wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
-                                       wcross_resolution_goal_prev = wcross_resolution;
-                               }
+                       if(shottype == SHOTTYPE_HITENEMY)
+                               wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
+                       if(shottype == SHOTTYPE_HITTEAM)
+                               wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
+
+                       f = cvar("crosshair_effect_speed");
+                       if(f < 0)
+                               f *= -2 * g_weaponswitchdelay;
+                       if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
+                       {
+                               wcross_changedonetime = time + f;
+                       }
+                       if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
+                       {
+                               wcross_name_changestarttime = time;
+                               wcross_name_changedonetime = time + f;
+                               if(wcross_name_goal_prev_prev)
+                                       strunzone(wcross_name_goal_prev_prev);
+                               wcross_name_goal_prev_prev = wcross_name_goal_prev;
+                               wcross_name_goal_prev = strzone(wcross_name);
+                               wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
+                               wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
+                               wcross_resolution_goal_prev = wcross_resolution;
+                       }
 
-                               wcross_scale_goal_prev = wcross_scale;
-                               wcross_alpha_goal_prev = wcross_alpha;
-                               wcross_color_goal_prev = wcross_color;
+                       wcross_scale_goal_prev = wcross_scale;
+                       wcross_alpha_goal_prev = wcross_alpha;
+                       wcross_color_goal_prev = wcross_color;
 
-                               if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
-                               {
-                                       wcross_blur = 1;
-                                       wcross_alpha *= 0.75;
-                               }
-                               else
-                                       wcross_blur = 0;
-                               // *_prev is at time-frametime
-                               // * is at wcross_changedonetime+f
-                               // what do we have at time?
-                               if(time < wcross_changedonetime)
-                               {
-                                       f = frametime / (wcross_changedonetime - time + frametime);
-                                       wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
-                                       wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
-                                       wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
-                               }
+                       if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
+                       {
+                               wcross_blur = 1;
+                               wcross_alpha *= 0.75;
+                       }
+                       else
+                               wcross_blur = 0;
+                       // *_prev is at time-frametime
+                       // * is at wcross_changedonetime+f
+                       // what do we have at time?
+                       if(time < wcross_changedonetime)
+                       {
+                               f = frametime / (wcross_changedonetime - time + frametime);
+                               wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
+                               wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
+                               wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
+                       }
 
-                               wcross_scale_prev = wcross_scale;
-                               wcross_alpha_prev = wcross_alpha;
-                               wcross_color_prev = wcross_color;
+                       wcross_scale_prev = wcross_scale;
+                       wcross_alpha_prev = wcross_alpha;
+                       wcross_color_prev = wcross_color;
 
-                               wcross_scale *= 1 - cvar("_menu_alpha");
-                               wcross_alpha *= 1 - cvar("_menu_alpha");
+                       wcross_scale *= 1 - cvar("_menu_alpha");
+                       wcross_alpha *= 1 - cvar("_menu_alpha");
 
-                               // ring around crosshair representing bullets left in camping rifle clip
-                               if (activeweapon == WEP_CAMPINGRIFLE)
-                               {
-                                       ring_scale = cvar("crosshair_campingrifle_ring_size");
-                                       bullets = bound(0, getstati(STAT_BULLETS_LOADED), 4);
-                               }
-                               else
-                                       bullets = 0;
+                       ring_scale = cvar("crosshair_ring_size");
+
+                       wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
+
+                       float nex_charge;
+                       nex_charge = getstatf(STAT_NEX_CHARGE);
+
+                       if(nex_charge_movingavg == 0) // this should only happen if we have just loaded up the game
+                               nex_charge_movingavg = nex_charge;
+
+                       // ring around crosshair representing bullets left in camping rifle clip
+                       if (activeweapon == WEP_CAMPINGRIFLE && cr_maxbullets)
+                       {
+                               bullets = getstati(STAT_BULLETS_LOADED);
+                               f = bound(0, bullets / cr_maxbullets, 1);
+
+                               a = cvar("crosshair_campingrifle_bulletcounter_alpha");
+                               DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring.tga", f, wcross_color, wcross_alpha * a, DRAWFLAG_ADDITIVE);
+                       }
+                       else if (activeweapon == WEP_NEX && nex_charge) // ring around crosshair representing velocity-dependent damage for the nex
+                       {
+                               vector rgb;
+                               // indicate how much we're charging right now with an inner circle
+                               a = cvar("crosshair_nexvelocity_currentcharge_alpha");
+                               nex_charge_movingavg = (1 - cvar("crosshair_nexvelocity_currentcharge_movingavg_rate")) * nex_charge_movingavg + cvar("crosshair_nexvelocity_currentcharge_movingavg_rate") * nex_charge;
+
+                               rgb = eX * cvar("crosshair_nexvelocity_currentcharge_color_red") + eY * cvar("crosshair_nexvelocity_currentcharge_color_green") + eZ * cvar("crosshair_nexvelocity_currentcharge_color_blue");
+                               DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring_inner.tga", bound(0, cvar("crosshair_nexvelocity_currentcharge_scale") * (nex_charge - nex_charge_movingavg), 1), rgb, wcross_alpha * a, DRAWFLAG_ADDITIVE);
 
-#define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
-                               drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
+                               // draw the charge
+                               a = cvar("crosshair_nexvelocity_alpha");
+                               DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring.tga", nex_charge, wcross_color, wcross_alpha * a, DRAWFLAG_ADDITIVE);
+                       }
 
 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
-                               do \
+                       do \
+                       { \
+                               if(wcross_blur > 0) \
                                { \
-                                       if(wcross_blur > 0) \
-                                       { \
-                                               for(i = -2; i <= 2; ++i) \
-                                                       for(j = -2; j <= 2; ++j) \
-                                                               M(i,j,sz,wcross_name,wcross_alpha*0.04); \
-                                       } \
-                                       else \
-                                       { \
-                                               M(0,0,sz,wcross_name,wcross_alpha); \
-                                       } \
+                                       for(i = -2; i <= 2; ++i) \
+                                               for(j = -2; j <= 2; ++j) \
+                                                       M(i,j,sz,wcross_name,wcross_alpha*0.04); \
                                } \
-                               while(0)
+                               else \
+                               { \
+                                       M(0,0,sz,wcross_name,wcross_alpha); \
+                               } \
+                       } \
+                       while(0)
 
 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
-                               drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
+                       drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
 
 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
-                               CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
-
-                               if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
-                               {
-                                       f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
-                                       wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
-                                       CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
-                                       f = 1 - f;
-                               }
-                               else
-                               {
-                                       f = 1;
-                               }
+                       CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
 
-                               wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
-                               if(bullets)
-                               {
-                                       CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
-                               }
-                               CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
-                               wcross_name_alpha_goal_prev = f;
+                       if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
+                       {
+                               f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
+                               wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
+                               CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
+                               f = 1 - f;
+                       }
+                       else
+                       {
+                               f = 1;
                        }
+
+                       wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
+                       CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
+
+                       if(cvar("crosshair_dot"))
+                               CROSSHAIR_DRAW(wcross_resolution * cvar("crosshair_dot_size"), "gfx/crosshairdot.tga", wcross_alpha * f * cvar("crosshair_dot_alpha"));
+
+                       wcross_name_alpha_goal_prev = f;
                }
                else
                {
@@ -981,11 +988,6 @@ void CSQC_UpdateView(float w, float h)
        // let's reset the view back to normal for the end
        R_SetView(VF_MIN, '0 0 0');
        R_SetView(VF_SIZE, '1 0 0' * w + '0 1 0' * h);
-
-       // be safe against triggerbots until everyone has the fixed engine
-       // this call is meant to overwrite the trace globals by something
-       // unsuspicious
-       traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
 }
 
 #define spider_h "gfx/vehicles/hud_bg.tga"
@@ -1111,7 +1113,7 @@ void CSQC_SPIDER_HUD()
 
 void CSQC_RAPTOR_HUD()
 {
-       float rockets, reload, heat, hp, shield, energy;
+       float reload, hp, shield, energy;
        vector picsize, hudloc;
 
     // Fetch health & ammo stats
@@ -1293,9 +1295,13 @@ void CSQC_common_hud(void)
                case HUD_NORMAL:
                        // do some accuracy var caching
                        float i;
+                       if(cvar_string("hud_panel_weapons_accuracy_color_levels") != acc_color_levels)
                        if(!(gametype == GAME_RACE || gametype == GAME_CTS))
                        {
-                               acc_levels = tokenize(cvar_string("hud_panel_weapons_accuracy_color_levels"));
+                               if(acc_color_levels)
+                                       strunzone(acc_color_levels);
+                               acc_color_levels = strzone(cvar_string("hud_panel_weapons_accuracy_color_levels"));
+                               acc_levels = tokenize(acc_color_levels);
                                if (acc_levels > MAX_ACCURACY_LEVELS)
                                        acc_levels = MAX_ACCURACY_LEVELS;
 
@@ -1306,7 +1312,7 @@ void CSQC_common_hud(void)
                        HUD_Main(); // always run these functions for alpha checks
                        HUD_DrawScoreboard();
 
-                       if (scoreboard_showscores || scoreboard_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1) // scoreboard/accuracy
+                       if (scoreboard_active) // scoreboard/accuracy
                        {       
                                HUD_Reset();
                                // HUD_DrawScoreboard takes care of centerprint_start