]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
don't run any of the nex-ring stuff if nexspeed <= minspeed
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index c6d86520d4a86912e2bddac4a6653a8c5e353c6f..5f422a03eb0a4b3db660a7ce8b6e13b66ee8acbf 100644 (file)
@@ -838,7 +838,7 @@ void CSQC_UpdateView(float w, float h)
                                else
                                        nex_speed = max(nex_minvelocity, nex_speed - nex_speed_falloff_rate * frametime);
 
-                               if (activeweapon == WEP_NEX && button_attack2 && nex_charge)
+                               if (activeweapon == WEP_NEX && button_attack2 && nex_charge && getstati(GetAmmoStat(3)))
                                        nex_speed = min(nex_maxvelocity, nex_speed + nex_charge_rate * frametime);
 
                                // ring around crosshair representing bullets left in camping rifle clip
@@ -850,7 +850,7 @@ void CSQC_UpdateView(float w, float h)
                                        a = cvar("crosshair_campingrifle_bulletcounter_alpha");
                                        DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring.tga", f, wcross_color, wcross_alpha * a, DRAWFLAG_ADDITIVE);
                                }
-                               else if (activeweapon == WEP_NEX) // ring around crosshair representing velocity-dependent damage for the nex
+                               else if (activeweapon == WEP_NEX && nex_velocitydependent && nex_speed > nex_minvelocity) // ring around crosshair representing velocity-dependent damage for the nex
                                {
                                        f = bound(0, (nex_speed - nex_minvelocity) / (nex_maxvelocity - nex_minvelocity), 1);