]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
Add a visual indicator for when you hit someone. Maybe could be expanded later, or...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index 160ad063f17744ef89c96c6480fa08c36ad82b81..6feab40b7ba2daebc26423a53996de2a591ad572 100644 (file)
@@ -306,6 +306,9 @@ float TrueAimCheck()
        traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
        trueaimpoint = trace_endpos;
 
+       if(vlen(trueaimpoint - view_origin) < g_trueaim_minrange)
+               trueaimpoint = view_origin + view_forward * g_trueaim_minrange;
+
        if(vecs_x > 0)
                vecs_y = -vecs_y;
        else
@@ -350,6 +353,7 @@ vector freeze_pmove_org, freeze_input_angles;
 entity nightvision_noise, nightvision_noise2;
 
 float pickup_crosshair_time, pickup_crosshair_size;
+float hitindication_crosshair_time, hitindication_crosshair_size;
 float use_nex_chargepool;
 
 float myhealth, myhealth_prev;
@@ -357,6 +361,9 @@ float myhealth_flash;
 
 vector myhealth_gentlergb;
 
+float contentavgalpha, liquidalpha_prev;
+vector liquidcolor_prev;
+
 void CSQC_UpdateView(float w, float h)
 {
        entity e;
@@ -572,7 +579,7 @@ void CSQC_UpdateView(float w, float h)
        // next R_RenderScene call
        drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
 
-       if(autocvar_r_fakelight >= 2 || autocvar_r_fullbright >= 1)
+       if(autocvar_r_fakelight >= 2 || autocvar_r_fullbright)
        if not(serverflags & SERVERFLAG_ALLOW_FULLBRIGHT)
        {
                // apply night vision effect
@@ -666,8 +673,57 @@ void CSQC_UpdateView(float w, float h)
                        drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', f * autocvar_cl_reticle_item_nex, DRAWFLAG_NORMAL);
        }
 
+
        // improved polyblend
        vector rgb;
+       if(autocvar_hud_contents)
+       {
+               float contentalpha_temp, incontent, liquidalpha, contentfadetime;
+               vector liquidcolor;
+               
+               switch(pointcontents(view_origin))
+               {
+                       case CONTENT_WATER:
+                               liquidalpha = autocvar_hud_contents_water_alpha;
+                               liquidcolor = stov(autocvar_hud_contents_water_color);
+                               incontent = 1;
+                               break;
+                               
+                       case CONTENT_LAVA:
+                               liquidalpha = autocvar_hud_contents_lava_alpha;
+                               liquidcolor = stov(autocvar_hud_contents_lava_color);
+                               incontent = 1;
+                               break;  
+                                                       
+                       case CONTENT_SLIME:
+                               liquidalpha = autocvar_hud_contents_slime_alpha;
+                               liquidcolor = stov(autocvar_hud_contents_slime_color);
+                               incontent = 1;
+                               break;
+                               
+                       default:
+                               liquidalpha = 0;
+                               liquidcolor = '0 0 0';
+                               incontent = 0;
+                               break;
+               }
+               
+               if(incontent) // fade in/out at different speeds so you can do e.g. instant fade when entering water and slow when leaving it.
+               { // also lets delcare previous values for blending properties, this way it isn't reset until after you have entered a different content
+                       contentfadetime = autocvar_hud_contents_fadeintime;
+                       liquidalpha_prev = liquidalpha;
+                       liquidcolor_prev = liquidcolor;
+               }
+               else
+                       contentfadetime = autocvar_hud_contents_fadeouttime;
+                       
+               contentalpha_temp = bound(0, drawframetime / max(0.0001, contentfadetime), 1);
+               contentavgalpha = contentavgalpha * (1 - contentalpha_temp) + incontent * contentalpha_temp;
+               
+               if(contentavgalpha)
+                       drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, liquidcolor_prev, contentavgalpha * liquidalpha_prev, DRAWFLAG_NORMAL);
+       }
+       
        if(autocvar_hud_damage)
        {
                float myhealth_flash_temp;
@@ -844,6 +900,50 @@ void CSQC_UpdateView(float w, float h)
                        }
                        if(wcross_wep != "" && autocvar_crosshair_color_per_weapon)
                                wcross_color = stov(cvar_string(strcat("crosshair_", wcross_wep, "_color")));
+                       else if(autocvar_crosshair_color_by_health)
+                       {
+                               local float x = getstati(STAT_HEALTH);
+                               
+                               //x = red
+                               //y = green
+                               //z = blue
+                               
+                               wcross_color_z = 0;
+                               
+                               if(x > 200)
+                               {
+                                       wcross_color_x = 0;
+                                       wcross_color_y = 1;
+                               }
+                               else if(x > 150)
+                               {
+                                       wcross_color_x = 0.4 - (x-150)*0.02 * 0.4;
+                                       wcross_color_y = 0.9 + (x-150)*0.02 * 0.1;
+                               }
+                               else if(x > 100)
+                               {
+                                       wcross_color_x = 1 - (x-100)*0.02 * 0.6;
+                                       wcross_color_y = 1 - (x-100)*0.02 * 0.1;
+                                       wcross_color_z = 1 - (x-100)*0.02;
+                               }
+                               else if(x > 50)
+                               {
+                                       wcross_color_x = 1;
+                                       wcross_color_y = 1;
+                                       wcross_color_z = 0.2 + (x-50)*0.02 * 0.8;  
+                               }
+                               else if(x > 20)
+                               {
+                                       wcross_color_x = 1;
+                                       wcross_color_y = (x-20)*90/27/100;
+                                       wcross_color_z = (x-20)*90/27/100 * 0.2;
+                               }
+                               else
+                               {
+                                       wcross_color_x = 1;
+                                       wcross_color_y = 0;
+                               }
+                       }
                        else
                                wcross_color = stov(autocvar_crosshair_color);
 
@@ -874,6 +974,27 @@ void CSQC_UpdateView(float w, float h)
 
                                wcross_scale += sin(pickup_crosshair_size) * autocvar_crosshair_pickup;
                        }
+                       
+                       vector hitindication_color;
+                       if(autocvar_crosshair_hitindication)
+                       {
+                               hitindication_color = stov(autocvar_crosshair_hitindication_color);
+                               if(hitindication_crosshair_time < getstatf(STAT_HIT_TIME))
+                               {
+                                       hitindication_crosshair_size = 1;
+                                       hitindication_crosshair_time = getstatf(STAT_HIT_TIME);
+                               }
+
+                               if(hitindication_crosshair_size > 0)
+                                       hitindication_crosshair_size -= autocvar_crosshair_hitindication_speed * frametime;
+                               else
+                                       hitindication_crosshair_size = 0;
+
+                               wcross_scale += sin(hitindication_crosshair_size) * autocvar_crosshair_hitindication;
+                               wcross_color_x += sin(hitindication_crosshair_size) * hitindication_color_x;
+                               wcross_color_y += sin(hitindication_crosshair_size) * hitindication_color_y;
+                               wcross_color_z += sin(hitindication_crosshair_size) * hitindication_color_z;
+                       }
 
                        if(shottype == SHOTTYPE_HITENEMY)
                                wcross_scale *= autocvar_crosshair_hittest; // is not queried if hittest is 0
@@ -1484,7 +1605,7 @@ void CSQC_Demo_Camera()
        else
        {
                tmp = getmousepos() * 0.1;
-               if(vlen(tmp)>autocvar_camera_mouse_treshold)
+               if(vlen(tmp)>autocvar_camera_mouse_threshold)
                {
                        mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
                        mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));