entity nightvision_noise, nightvision_noise2;
float pickup_crosshair_time, pickup_crosshair_size;
+float hitindication_crosshair_time, hitindication_crosshair_size;
float use_nex_chargepool;
float myhealth, myhealth_prev;
wcross_scale += sin(pickup_crosshair_size) * autocvar_crosshair_pickup;
}
+
+ vector hitindication_color;
+ if(autocvar_crosshair_hitindication)
+ {
+ hitindication_color = stov(autocvar_crosshair_hitindication_color);
+ if(hitindication_crosshair_time < getstatf(STAT_HIT_TIME))
+ {
+ hitindication_crosshair_size = 1;
+ hitindication_crosshair_time = getstatf(STAT_HIT_TIME);
+ }
+
+ if(hitindication_crosshair_size > 0)
+ hitindication_crosshair_size -= autocvar_crosshair_hitindication_speed * frametime;
+ else
+ hitindication_crosshair_size = 0;
+
+ wcross_scale += sin(hitindication_crosshair_size) * autocvar_crosshair_hitindication;
+ wcross_color_x += sin(hitindication_crosshair_size) * hitindication_color_x;
+ wcross_color_y += sin(hitindication_crosshair_size) * hitindication_color_y;
+ wcross_color_z += sin(hitindication_crosshair_size) * hitindication_color_z;
+ }
if(shottype == SHOTTYPE_HITENEMY)
wcross_scale *= autocvar_crosshair_hittest; // is not queried if hittest is 0