]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
Merge remote branch 'origin/master' into fruitiex/gamemode_freezetag
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index c2e6ea52b8e657077ba28d26ddbfd2fbd8d9b592..7cf5ee6e5766999c552f8b75c334ad1705a495fe 100644 (file)
@@ -350,10 +350,13 @@ vector freeze_pmove_org, freeze_input_angles;
 entity nightvision_noise, nightvision_noise2;
 
 float pickup_crosshair_time, pickup_crosshair_size;
+float use_nex_charge_pool;
 
 float myhealth, myhealth_prev;
 float myhealth_flash;
 
+vector myhealth_gentlergb;
+
 void CSQC_UpdateView(float w, float h)
 {
        entity e;
@@ -664,48 +667,67 @@ void CSQC_UpdateView(float w, float h)
        }
 
        // improved polyblend
-       float myhealth_flash_temp;
-       myhealth = getstati(STAT_HEALTH);
+       vector rgb;
+       if(cvar("hud_damage"))
+       {
+               float myhealth_flash_temp;
+               myhealth = getstati(STAT_HEALTH);
 
-       // fade out
-       myhealth_flash = max(0, myhealth_flash - cvar("hud_damage_fade_rate") * frametime);
-       // add new damage
-       myhealth_flash = bound(0, myhealth_flash + max(0, myhealth_prev - myhealth) * cvar("hud_damage_factor"), cvar("hud_damage_maxalpha"));
+               // fade out
+               myhealth_flash = max(0, myhealth_flash - cvar("hud_damage_fade_rate") * frametime);
+               // add new damage
+               myhealth_flash = bound(0, myhealth_flash + max(0, myhealth_prev - myhealth) * cvar("hud_damage_factor"), cvar("hud_damage_maxalpha"));
 
-       float pain_treshold, pain_treshold_lower, pain_treshold_lower_health;
-       pain_treshold = cvar("hud_damage_pain_treshold");
-       pain_treshold_lower = cvar("hud_damage_pain_treshold_lower");
-       pain_treshold_lower_health = cvar("hud_damage_pain_treshold_lower_health");
+               float pain_threshold, pain_threshold_lower, pain_threshold_lower_health;
+               pain_threshold = cvar("hud_damage_pain_threshold");
+               pain_threshold_lower = cvar("hud_damage_pain_threshold_lower");
+               pain_threshold_lower_health = cvar("hud_damage_pain_threshold_lower_health");
 
-       if(pain_treshold_lower && myhealth < pain_treshold_lower_health)
-       {
-               pain_treshold = pain_treshold - max(cvar("hud_damage_pain_treshold_pulsating_min"), fabs(sin(M_PI * time / cvar("hud_damage_pain_treshold_pulsating_period")))) * pain_treshold_lower * (1 - max(0, myhealth)/pain_treshold_lower_health);
-       }
+               if(pain_threshold_lower && myhealth < pain_threshold_lower_health)
+               {
+                       pain_threshold = pain_threshold - max(cvar("hud_damage_pain_threshold_pulsating_min"), fabs(sin(M_PI * time / cvar("hud_damage_pain_threshold_pulsating_period")))) * pain_threshold_lower * (1 - max(0, myhealth)/pain_threshold_lower_health);
+               }
 
-       myhealth_flash_temp = bound(0, myhealth_flash - pain_treshold, 1);
+               myhealth_flash_temp = bound(0, myhealth_flash - pain_threshold, 1);
 
-       if(myhealth_prev < 1)
-       {
-               if(myhealth >= 1)
+               if(myhealth_prev < 1)
                {
-                       myhealth_flash = 0; // just spawned, clear the flash immediately
-                       myhealth_flash_temp = 0;
+                       if(myhealth >= 1)
+                       {
+                               myhealth_flash = 0; // just spawned, clear the flash immediately
+                               myhealth_flash_temp = 0;
+                       }
+                       else
+                       {
+                               myhealth_flash += cvar("hud_damage_fade_rate") * frametime; // dead
+                       }
                }
-               else
+
+               if(spectatee_status == -1 || intermission)
                {
-                       myhealth_flash += cvar("hud_damage_fade_rate") * frametime; // dead
+                       myhealth_flash = 0; // observing, or match ended
+                       myhealth_flash_temp = 0;
                }
-       }
 
-       if(spectatee_status == -1)
-       {
-               myhealth_flash = 0; // observing
-               myhealth_flash_temp = 0;
-       }
+               myhealth_prev = myhealth;
 
-       myhealth_prev = myhealth;
+               if(autocvar_cl_gentle_damage || cvar("cl_gentle"))
+               {
+                       if(autocvar_cl_gentle_damage == 2)
+                       {
+                               if(myhealth_flash < pain_threshold) // only randomize when the flash is gone
+                               {
+                                       myhealth_gentlergb = eX * random() + eY * random() + eZ * random();
+                               }
+                       }
+                       else
+                               myhealth_gentlergb = stov(cvar_string("hud_damage_gentle_color"));
 
-       drawpic(reticle_pos, "gfx/blood", reticle_size, '1 0 0', bound(0, myhealth_flash_temp, 1), DRAWFLAG_NORMAL);
+                       drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, myhealth_gentlergb, cvar("hud_damage_gentle_alpha_multiplier") * bound(0, myhealth_flash_temp, 1), DRAWFLAG_NORMAL);
+               }
+               else
+                       drawpic(reticle_pos, "gfx/blood", reticle_size, stov(cvar_string("hud_damage_color")), bound(0, myhealth_flash_temp, 1), DRAWFLAG_NORMAL);
+       }
 
        // Draw the mouse cursor
        // NOTE: drawpic must happen after R_RenderScene for some reason
@@ -742,6 +764,17 @@ void CSQC_UpdateView(float w, float h)
         CSQC_RAPTOR_HUD();
        else
        {
+               if(gametype == GAME_FREEZETAG)
+               {
+                       if(getstati(STAT_FROZEN))
+                               drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, '0.25 0.90 1', cvar_or("hud_colorflash_alpha", 0.5), DRAWFLAG_ADDITIVE);
+                       if(getstatf(STAT_REVIVE_PROGRESS))
+                       {
+                               DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", getstatf(STAT_REVIVE_PROGRESS), '0.25 0.90 1', cvar("hud_colorflash_alpha"), DRAWFLAG_ADDITIVE);
+                               drawstring_aspect(eY * 0.64 * vid_conheight, "Revival progress", eX * vid_conwidth + eY * 0.025 * vid_conheight, '1 1 1', 1, DRAWFLAG_NORMAL);
+                       }
+               }
+
                if(cvar("r_letterbox") == 0)
                        if(cvar("viewsize") < 120)
                                CSQC_common_hud();
@@ -900,8 +933,9 @@ void CSQC_UpdateView(float w, float h)
 
                        wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
 
-                       float nex_charge;
+                       float nex_charge, nex_charge_pool;
                        nex_charge = getstatf(STAT_NEX_CHARGE);
+                       nex_charge_pool = getstatf(STAT_NEX_CHARGEPOOL);
 
                        if(nex_charge_movingavg == 0) // this should only happen if we have just loaded up the game
                                nex_charge_movingavg = nex_charge;
@@ -912,21 +946,31 @@ void CSQC_UpdateView(float w, float h)
                                bullets = getstati(STAT_BULLETS_LOADED);
                                f = bound(0, bullets / cr_maxbullets, 1);
 
-                               a = cvar("crosshair_campingrifle_bulletcounter_alpha");
+                               a = cvar("crosshair_ring_campingrifle_alpha");
                                DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring.tga", f, wcross_color, wcross_alpha * a, DRAWFLAG_ADDITIVE);
                        }
                        else if (activeweapon == WEP_NEX && nex_charge) // ring around crosshair representing velocity-dependent damage for the nex
                        {
-                               vector rgb;
-                               // indicate how much we're charging right now with an inner circle
-                               a = cvar("crosshair_nexvelocity_currentcharge_alpha");
-                               nex_charge_movingavg = (1 - cvar("crosshair_nexvelocity_currentcharge_movingavg_rate")) * nex_charge_movingavg + cvar("crosshair_nexvelocity_currentcharge_movingavg_rate") * nex_charge;
+                               if(nex_charge_pool || use_nex_charge_pool)
+                               {
+                                       use_nex_charge_pool = 1;
 
-                               rgb = eX * cvar("crosshair_nexvelocity_currentcharge_color_red") + eY * cvar("crosshair_nexvelocity_currentcharge_color_green") + eZ * cvar("crosshair_nexvelocity_currentcharge_color_blue");
-                               DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring_inner.tga", bound(0, cvar("crosshair_nexvelocity_currentcharge_scale") * (nex_charge - nex_charge_movingavg), 1), rgb, wcross_alpha * a, DRAWFLAG_ADDITIVE);
+                                       a = cvar("crosshair_ring_nex_inner_alpha");
+                                       rgb = eX * cvar("crosshair_ring_nex_inner_color_red") + eY * cvar("crosshair_ring_nex_inner_color_green") + eZ * cvar("crosshair_ring_nex_inner_color_blue");
+                                       DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring_inner.tga", nex_charge_pool, rgb, wcross_alpha * a, DRAWFLAG_ADDITIVE);
+                               }
+                               else
+                               {
+                                       // indicate how much we're charging right now with an inner circle
+                                       a = cvar("crosshair_ring_nex_inner_alpha");
+                                       nex_charge_movingavg = (1 - cvar("crosshair_ring_nex_currentcharge_movingavg_rate")) * nex_charge_movingavg + cvar("crosshair_ring_nex_currentcharge_movingavg_rate") * nex_charge;
+
+                                       rgb = eX * cvar("crosshair_ring_nex_inner_color_red") + eY * cvar("crosshair_ring_nex_inner_color_green") + eZ * cvar("crosshair_ring_nex_inner_color_blue");
+                                       DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring_inner.tga", bound(0, cvar("crosshair_ring_nex_currentcharge_scale") * (nex_charge - nex_charge_movingavg), 1), rgb, wcross_alpha * a, DRAWFLAG_ADDITIVE);
+                               }
 
                                // draw the charge
-                               a = cvar("crosshair_nexvelocity_alpha");
+                               a = cvar("crosshair_ring_nex_outer_alpha");
                                DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring.tga", nex_charge, wcross_color, wcross_alpha * a, DRAWFLAG_ADDITIVE);
                        }
 
@@ -968,7 +1012,14 @@ void CSQC_UpdateView(float w, float h)
                        CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
 
                        if(cvar("crosshair_dot"))
-                               CROSSHAIR_DRAW(wcross_resolution * cvar("crosshair_dot_size"), "gfx/crosshairdot.tga", wcross_alpha * f * cvar("crosshair_dot_alpha"));
+            {
+                vector wcross_color_old;
+                wcross_color_old = wcross_color;
+                if(cvar_string("crosshair_dot_color") != "0")
+                    wcross_color = stov(cvar_string("crosshair_dot_color"));
+                               CROSSHAIR_DRAW(wcross_resolution * cvar("crosshair_dot_size"), "gfx/crosshairdot.tga", f * cvar("crosshair_dot_alpha"));
+                wcross_color = wcross_color_old;
+            }
 
                        wcross_name_alpha_goal_prev = f;
                }
@@ -1352,7 +1403,7 @@ void CSQC_common_hud(void)
                                                acc_levels = MAX_ACCURACY_LEVELS;
 
                                        for (i = 0; i < acc_levels; ++i)
-                                               acc_lev[i] = stof(argv(i));
+                                               acc_lev[i] = stof(argv(i)) / 100.0;
                                }
                                // let know that acc_col[] needs to be loaded
                                acc_col_x[0] = -1;