}
}
-/**
- * Checks whether the server initiated a map restart (stat_game_starttime changed)
- *
- * TODO: Use a better solution where a common shared entitiy is used that contains
- * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
- * and STAT_FRAGLIMIT to be auto-sent)
- */
-void CheckForGamestartChange() {
- float startTime;
- startTime = getstatf(STAT_GAMESTARTTIME);
- if (previous_game_starttime != startTime) {
- if ((time + 5.0) < startTime) {
- //if connecting to server while restart was active don't always play prepareforbattle
- sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
- }
- if (time < startTime) {
- restartAnnouncer = spawn();
- restartAnnouncer.think = restartAnnouncer_Think;
- restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
- }
- }
- previous_game_starttime = startTime;
-}
-
void Porto_Init()
{
porto = spawn();
float avgspeed;
vector GetCurrentFov(float fov)
{
- float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
+ float zoomsensitivity, zoomspeed, zoomfactor, zoomdir;
+ float velocityzoom, curspeed;
zoomsensitivity = autocvar_cl_zoomsensitivity;
zoomfactor = autocvar_cl_zoomfactor;
setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
else
setsensitivityscale(1);
+
+ makevectors(view_angles);
- if (autocvar_cl_velocityzoom)
+ if(autocvar_cl_velocityzoom)
{
- velocityzoom = bound(0, drawframetime / max(0.000000001, autocvar_cl_velocityzoomtime), 1);
- avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
+ switch(autocvar_cl_velocityzoom_type)
+ {
+ case 3: curspeed = max(0, v_forward * pmove_vel); break;
+ case 2: curspeed = (v_forward * pmove_vel); break;
+ case 1: default: curspeed = vlen(pmove_vel); break;
+ }
+
+ velocityzoom = bound(0, drawframetime / max(0.000000001, autocvar_cl_velocityzoom_time), 1); // speed at which the zoom adapts to player velocity
+ avgspeed = avgspeed * (1 - velocityzoom) + (curspeed / autocvar_cl_velocityzoom_speed) * velocityzoom;
velocityzoom = exp(float2range11(avgspeed * -autocvar_cl_velocityzoom / 1) * 1);
- //print(ftos(avgspeed), " avgspeed, ", ftos(autocvar_cl_velocityzoom), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
+
+ //print(ftos(avgspeed), " avgspeed, ", ftos(curspeed), " curspeed, ", ftos(velocityzoom), " return\n"); // for debugging
}
else
velocityzoom = 1;
CHECKFAIL_ASSERT(3, cvar, "\{114}\{95}\{115}\{104}\{111}\{119}\{111}\{118}\{101}\{114}\{100}\{114}\{97}\{119}", 0);
CHECKFAIL_ASSERT(4, cvar, "\{114}\{95}\{115}\{104}\{111}\{119}\{108}\{105}\{103}\{104}\{116}", 0);
CHECKFAIL_ASSERT(5, cvar, "\{114}\{95}\{115}\{104}\{111}\{119}\{115}\{104}\{97}\{100}\{111}\{119}\{118}\{111}\{108}\{117}\{109}\{101}\{115}", 0);
+ CHECKFAIL_ASSERT(6, cvar, "\{114}\{95}\{115}\{104}\{111}\{119}\{111}\{118}\{101}\{114}\{100}\{114}\{97}\{119}", 0);
vf_size = R_SetView3fv(VF_SIZE);
vf_min = R_SetView3fv(VF_MIN);
}
// do lockview after event chase camera so that it still applies whenever necessary.
- if(autocvar_cl_lockview || (autocvar__hud_configure && spectatee_status <= 0) || intermission > 1)
+ if(autocvar_cl_lockview || intermission > 1)
{
R_SetView(VF_ORIGIN, freeze_org);
R_SetView(VF_ANGLES, freeze_ang);
PostInit();
if(intermission && !isdemo() && !(calledhooks & HOOK_END))
+ {
if(calledhooks & HOOK_START)
{
localcmd("\ncl_hook_gameend\n");
calledhooks |= HOOK_END;
}
-
- CheckForGamestartChange();
- serverAnnouncer();
- maptimeAnnouncer();
- carrierAnnouncer();
+ }
+
+ Announcer();
fov = autocvar_fov;
if(fov <= 59.5)
else if(activeweapon == WEP_NEX && button_attack2 || activeweapon == WEP_RIFLE && button_attack2)
reticle_type = 2; // nex zoom
- if (reticle_type)
+ if(reticle_type && autocvar_cl_reticle)
{
if(autocvar_cl_reticle_stretch)
{
drawpic(splash_pos, "gfx/blood", splash_size, stov(autocvar_hud_damage_color), bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
}
- if(autocvar_hud_postprocessing)
+ if(autocvar_hud_postprocessing) // we still need to set this anyway even when chase_active is set, this way it doesn't get stuck on.
{
if(autocvar_hud_damage_blur && myhealth_flash_temp)
{
if(acc_color_levels)
strunzone(acc_color_levels);
acc_color_levels = strzone(autocvar_accuracy_color_levels);
- acc_levels = tokenize(acc_color_levels);
+ acc_levels = tokenize_console(acc_color_levels);
if (acc_levels > MAX_ACCURACY_LEVELS)
acc_levels = MAX_ACCURACY_LEVELS;