]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
Replace `vector_[xyz]` with `vector.[xyz]` where possible
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index 59382a80e3d16600aee425696f5b55b4e1549c54..b87cef402677e13b17f3d7e431451d371d6e1e7c 100644 (file)
@@ -47,7 +47,7 @@ void Porto_Draw()
                        continue;
                ++portal_number;
                ang = vectoangles2(trace_plane_normal, dir);
-               ang_x = -ang_x;
+               ang_x = -ang.x;
                makevectors(ang);
                if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
                        return;
@@ -202,8 +202,8 @@ vector GetCurrentFov(float fov)
 vector GetOrthoviewFOV(vector ov_worldmin, vector ov_worldmax, vector ov_mid, vector ov_org)
 {
        float fovx, fovy;
-       float width = (ov_worldmax_x - ov_worldmin_x);
-       float height = (ov_worldmax_y - ov_worldmin_y);
+       float width = (ov_worldmax.x - ov_worldmin.x);
+       float height = (ov_worldmax.y - ov_worldmin.y);
        float distance_to_middle_of_world = vlen(ov_mid - ov_org);
        fovx = atan2(width/2, distance_to_middle_of_world) / M_PI * 360.0;
        fovy = atan2(height/2, distance_to_middle_of_world) / M_PI * 360.0;
@@ -328,16 +328,16 @@ float TrueAimCheck()
        if(vlen(trueaimpoint - traceorigin) < g_trueaim_minrange)
                trueaimpoint = traceorigin + view_forward * g_trueaim_minrange;
 
-       if(vecs_x > 0)
-               vecs_y = -vecs_y;
+       if(vecs.x > 0)
+               vecs_y = -vecs.y;
        else
                vecs = '0 0 0';
 
-       dv = view_right * vecs_y + view_up * vecs_z;
+       dv = view_right * vecs.y + view_up * vecs.z;
        w_shotorg = traceorigin + dv;
 
        // now move the vecs forward as much as requested if possible
-       tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
+       tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs.x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
        w_shotorg = trace_endpos - view_forward * nudge;
 
        tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
@@ -552,8 +552,8 @@ void UpdateCrosshair()
                        if(shottype == SHOTTYPE_HITWORLD)
                        {
                                v = wcross_origin - wcross_oldorigin;
-                               v_x /= vid_conwidth;
-                               v_y /= vid_conheight;
+                               v.x /= vid_conwidth;
+                               v.y /= vid_conheight;
                                if(vlen(v) > 0.01)
                                        shottype = SHOTTYPE_HITOBSTRUCTION;
                        }
@@ -708,9 +708,9 @@ void UpdateCrosshair()
                                hitindication_crosshair_size = 0;
 
                        wcross_scale += sin(hitindication_crosshair_size) * autocvar_crosshair_hitindication;
-                       wcross_color_x += sin(hitindication_crosshair_size) * hitindication_color_x;
-                       wcross_color_y += sin(hitindication_crosshair_size) * hitindication_color_y;
-                       wcross_color_z += sin(hitindication_crosshair_size) * hitindication_color_z;
+                       wcross_color.x += sin(hitindication_crosshair_size) * hitindication_color.x;
+                       wcross_color.y += sin(hitindication_crosshair_size) * hitindication_color.y;
+                       wcross_color.z += sin(hitindication_crosshair_size) * hitindication_color.z;
                }
 
                if(shottype == SHOTTYPE_HITENEMY)
@@ -883,10 +883,10 @@ void UpdateCrosshair()
                                }
 
                                if (autocvar_crosshair_ring_inner && ring_inner_value) // lets draw a ring inside a ring so you can ring while you ring
-                                       DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, ring_inner_image, ring_inner_value, ring_inner_rgb, wcross_alpha * ring_inner_alpha, DRAWFLAG_ADDITIVE);
+                                       DrawCircleClippedPic(wcross_origin, wcross_size.x * ring_scale, ring_inner_image, ring_inner_value, ring_inner_rgb, wcross_alpha * ring_inner_alpha, DRAWFLAG_ADDITIVE);
 
                                if (ring_value)
-                                       DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, ring_image, ring_value, ring_rgb, wcross_alpha * ring_alpha, DRAWFLAG_ADDITIVE);
+                                       DrawCircleClippedPic(wcross_origin, wcross_size.x * ring_scale, ring_image, ring_value, ring_rgb, wcross_alpha * ring_alpha, DRAWFLAG_ADDITIVE);
                        }
 
 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
@@ -906,7 +906,7 @@ void UpdateCrosshair()
                        while(0)
 
 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
-                       drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
+                       drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size.x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size.y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
 
 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
                        CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
@@ -1008,8 +1008,8 @@ void CSQC_UpdateView(float w, float h)
 
        vf_size = getpropertyvec(VF_SIZE);
        vf_min = getpropertyvec(VF_MIN);
-       vid_width = vf_size_x;
-       vid_height = vf_size_y;
+       vid_width = vf_size.x;
+       vid_height = vf_size.y;
 
        vector reticle_pos = '0 0 0', reticle_size = '0 0 0';
        vector splash_pos = '0 0 0', splash_size = '0 0 0';
@@ -1061,9 +1061,9 @@ void CSQC_UpdateView(float w, float h)
                        // detect maximum viewoffset and use it
                        if(autocvar_cl_eventchase_viewoffset)
                        {
-                               WarpZone_TraceLine(current_view_origin, current_view_origin + autocvar_cl_eventchase_viewoffset + ('0 0 1' * autocvar_cl_eventchase_maxs_z), MOVE_WORLDONLY, self);
+                               WarpZone_TraceLine(current_view_origin, current_view_origin + autocvar_cl_eventchase_viewoffset + ('0 0 1' * autocvar_cl_eventchase_maxs.z), MOVE_WORLDONLY, self);
                                if(trace_fraction == 1) { current_view_origin += autocvar_cl_eventchase_viewoffset; }
-                               else { current_view_origin_z += max(0, (trace_endpos_z - current_view_origin_z) - autocvar_cl_eventchase_maxs_z); }
+                               else { current_view_origin.z += max(0, (trace_endpos.z - current_view_origin.z) - autocvar_cl_eventchase_maxs.z); }
                        }
 
                        // We must enable chase_active to get a third person view (weapon viewmodel hidden and own player model showing).
@@ -1087,7 +1087,7 @@ void CSQC_UpdateView(float w, float h)
                        {
                                eventchase_target_origin = (current_view_origin - (v_forward * eventchase_current_distance));
                                WarpZone_TraceLine(current_view_origin, eventchase_target_origin, MOVE_WORLDONLY, self);
-                               setproperty(VF_ORIGIN, (trace_endpos - (v_forward * autocvar_cl_eventchase_mins_z)));
+                               setproperty(VF_ORIGIN, (trace_endpos - (v_forward * autocvar_cl_eventchase_mins.z)));
                        }
                        else { setproperty(VF_ORIGIN, trace_endpos); }
 
@@ -1132,30 +1132,30 @@ void CSQC_UpdateView(float w, float h)
                ov_worldmin = mi_picmin;
                ov_worldmax = mi_picmax;
 
-               float ov_width = (ov_worldmax_x - ov_worldmin_x);
-               float ov_height = (ov_worldmax_y - ov_worldmin_y);
+               float ov_width = (ov_worldmax.x - ov_worldmin.x);
+               float ov_height = (ov_worldmax.y - ov_worldmin.y);
                float ov_distance = (max(vid_width, vid_height) * max(ov_width, ov_height));
 
                ov_mid = ((ov_worldmax + ov_worldmin) * 0.5);
-               ov_org = vec3(ov_mid_x, ov_mid_y, (ov_mid_z + ov_distance));
+               ov_org = vec3(ov_mid.x, ov_mid.y, (ov_mid.z + ov_distance));
 
                float ov_nearest = vlen(ov_org - vec3(
-                       bound(ov_worldmin_x, ov_org_x, ov_worldmax_x),
-                       bound(ov_worldmin_y, ov_org_y, ov_worldmax_y),
-                       bound(ov_worldmin_z, ov_org_z, ov_worldmax_z)
+                       bound(ov_worldmin.x, ov_org.x, ov_worldmax.x),
+                       bound(ov_worldmin.y, ov_org.y, ov_worldmax.y),
+                       bound(ov_worldmin.z, ov_org.z, ov_worldmax.z)
                ));
 
                float ov_furthest = 0;
                float dist = 0;
 
-               if((dist = vlen(vec3(ov_worldmin_x, ov_worldmin_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
-               if((dist = vlen(vec3(ov_worldmax_x, ov_worldmin_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
-               if((dist = vlen(vec3(ov_worldmin_x, ov_worldmax_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
-               if((dist = vlen(vec3(ov_worldmin_x, ov_worldmin_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
-               if((dist = vlen(vec3(ov_worldmax_x, ov_worldmax_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
-               if((dist = vlen(vec3(ov_worldmin_x, ov_worldmax_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
-               if((dist = vlen(vec3(ov_worldmax_x, ov_worldmin_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
-               if((dist = vlen(vec3(ov_worldmax_x, ov_worldmax_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmin.x, ov_worldmin.y, ov_worldmin.z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmax.x, ov_worldmin.y, ov_worldmin.z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmin.x, ov_worldmax.y, ov_worldmin.z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmin.x, ov_worldmin.y, ov_worldmax.z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmax.x, ov_worldmax.y, ov_worldmin.z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmin.x, ov_worldmax.y, ov_worldmax.z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmax.x, ov_worldmin.y, ov_worldmax.z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmax.x, ov_worldmax.y, ov_worldmax.z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
 
                cvar_settemp("r_nearclip", ftos(ov_nearest));
                cvar_settemp("r_farclip_base", ftos(ov_furthest));
@@ -1454,8 +1454,8 @@ void CSQC_UpdateView(float w, float h)
                        {
                                reticle_size_x = max(vid_conwidth, vid_conheight);
                                reticle_size_y = max(vid_conwidth, vid_conheight);
-                               reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
-                               reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
+                               reticle_pos_x = (vid_conwidth - reticle_size.x) / 2;
+                               reticle_pos_y = (vid_conheight - reticle_size.y) / 2;
                        }
 
                        if(zoomscript_caught)
@@ -1548,8 +1548,8 @@ void CSQC_UpdateView(float w, float h)
        {
                splash_size_x = max(vid_conwidth, vid_conheight);
                splash_size_y = max(vid_conwidth, vid_conheight);
-               splash_pos_x = (vid_conwidth - splash_size_x) / 2;
-               splash_pos_y = (vid_conheight - splash_size_y) / 2;
+               splash_pos_x = (vid_conwidth - splash_size.x) / 2;
+               splash_pos_y = (vid_conheight - splash_size.y) / 2;
 
                float myhealth_flash_temp;
                myhealth = getstati(STAT_HEALTH);
@@ -1639,10 +1639,10 @@ void CSQC_UpdateView(float w, float h)
                if(cvar("r_glsl_postprocess_uservec2_enable") != e2) { cvar_set("r_glsl_postprocess_uservec2_enable", ftos(e2)); }
 
                // blur postprocess handling done first (used by hud_damage and hud_contents)
-               if((damage_blurpostprocess_x || content_blurpostprocess_x))
+               if((damage_blurpostprocess.x || content_blurpostprocess.x))
                {
-                       float blurradius = bound(0, damage_blurpostprocess_y + content_blurpostprocess_y, autocvar_hud_postprocessing_maxblurradius);
-                       float bluralpha = bound(0, damage_blurpostprocess_z + content_blurpostprocess_z, autocvar_hud_postprocessing_maxbluralpha);
+                       float blurradius = bound(0, damage_blurpostprocess.y + content_blurpostprocess.y, autocvar_hud_postprocessing_maxblurradius);
+                       float bluralpha = bound(0, damage_blurpostprocess.z + content_blurpostprocess.z, autocvar_hud_postprocessing_maxbluralpha);
                        if(blurradius != old_blurradius || bluralpha != old_bluralpha) // reduce cvar_set spam as much as possible
                        {
                                cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(blurradius), " ", ftos(bluralpha), " 0 0"));
@@ -1794,9 +1794,9 @@ void CSQC_Demo_Camera()
                camera_offset = '0 0 0';
                current_angles = '0 0 0';
                camera_direction = '0 0 0';
-               camera_offset_z += 30;
-               camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
-               camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
+               camera_offset.z += 30;
+               camera_offset.x += 30 * -cos(current_angles.y * DEG2RAD);
+               camera_offset.y += 30 * -sin(current_angles.y * DEG2RAD);
                current_origin = view_origin;
                current_camera_offset  = camera_offset;
                cvar_set("camera_reset", "0");
@@ -1805,7 +1805,7 @@ void CSQC_Demo_Camera()
 
        // Camera angles
        if( camera_roll )
-               mouse_angles_z += camera_roll * autocvar_camera_speed_roll;
+               mouse_angles.z += camera_roll * autocvar_camera_speed_roll;
 
        if(autocvar_camera_look_player)
        {
@@ -1813,9 +1813,9 @@ void CSQC_Demo_Camera()
                float n;
 
                dir = normalize(view_origin - current_position);
-               n = mouse_angles_z;
+               n = mouse_angles.z;
                mouse_angles = vectoangles(dir);
-               mouse_angles_x = mouse_angles_x * -1;
+               mouse_angles_x = mouse_angles.x * -1;
                mouse_angles_z = n;
        }
        else
@@ -1823,21 +1823,21 @@ void CSQC_Demo_Camera()
                tmp = getmousepos() * 0.1;
                if(vlen(tmp)>autocvar_camera_mouse_threshold)
                {
-                       mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
-                       mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
+                       mouse_angles.x += tmp.y * cos(mouse_angles.z * DEG2RAD) + (tmp.x * sin(mouse_angles.z * DEG2RAD));
+                       mouse_angles.y -= tmp.x * cos(mouse_angles.z * DEG2RAD) + (tmp.y * -sin(mouse_angles.z * DEG2RAD));
                }
        }
 
-       while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
-       while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
-       while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
-       while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
+       while (mouse_angles.x < -180) mouse_angles_x = mouse_angles.x + 360;
+       while (mouse_angles.x > 180) mouse_angles_x = mouse_angles.x - 360;
+       while (mouse_angles.y < -180) mouse_angles_y = mouse_angles.y + 360;
+       while (mouse_angles.y > 180) mouse_angles_y = mouse_angles.y - 360;
 
        // Fix difference when angles don't have the same sign
        delta = '0 0 0';
-       if(mouse_angles_y < -60 && current_angles_y > 60)
+       if(mouse_angles.y < -60 && current_angles.y > 60)
                delta = '0 360 0';
-       if(mouse_angles_y > 60 && current_angles_y < -60)
+       if(mouse_angles.y > 60 && current_angles.y < -60)
                delta = '0 -360 0';
 
        if(autocvar_camera_look_player)
@@ -1848,35 +1848,35 @@ void CSQC_Demo_Camera()
        attenuation = 1 / max(1, attenuation);
        current_angles += (mouse_angles - current_angles + delta) * attenuation;
 
-       while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
-       while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
-       while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
-       while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
+       while (current_angles.x < -180) current_angles_x = current_angles.x + 360;
+       while (current_angles.x > 180) current_angles_x = current_angles.x - 360;
+       while (current_angles.y < -180) current_angles_y = current_angles.y + 360;
+       while (current_angles.y > 180) current_angles_y = current_angles.y - 360;
 
        // Camera position
        tmp = '0 0 0';
        dimensions = 0;
 
-       if( camera_direction_x )
+       if( camera_direction.x )
        {
-               tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
-               tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
+               tmp_x = camera_direction.x * cos(current_angles.y * DEG2RAD);
+               tmp_y = camera_direction.x * sin(current_angles.y * DEG2RAD);
                if( autocvar_camera_forward_follows && !autocvar_camera_look_player )
-                       tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
+                       tmp_z = camera_direction.x * -sin(current_angles.x * DEG2RAD);
                ++dimensions;
        }
 
-       if( camera_direction_y )
+       if( camera_direction.y )
        {
-               tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
-               tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
-               tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
+               tmp.x += camera_direction.y * -sin(current_angles.y * DEG2RAD);
+               tmp.y += camera_direction.y * cos(current_angles.y * DEG2RAD) * cos(current_angles.z * DEG2RAD);
+               tmp.z += camera_direction.y * sin(current_angles.z * DEG2RAD);
                ++dimensions;
        }
 
-       if( camera_direction_z )
+       if( camera_direction.z )
        {
-               tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
+               tmp.z += camera_direction.z * cos(current_angles.z * DEG2RAD);
                ++dimensions;
        }