remove gl_polyblend, and let a CSQC fullscreen image with blood splatter (thanks...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index 119941ad2c017ace633f6089070b4bca09ffa093..c2e6ea52b8e657077ba28d26ddbfd2fbd8d9b592 100644 (file)
@@ -351,6 +351,9 @@ entity nightvision_noise, nightvision_noise2;
 
 float pickup_crosshair_time, pickup_crosshair_size;
 
+float myhealth, myhealth_prev;
+float myhealth_flash;
+
 void CSQC_UpdateView(float w, float h)
 {
        entity e;
@@ -660,6 +663,50 @@ void CSQC_UpdateView(float w, float h)
                        drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', f * cvar("cl_reticle_item_nex"), DRAWFLAG_NORMAL);
        }
 
+       // improved polyblend
+       float myhealth_flash_temp;
+       myhealth = getstati(STAT_HEALTH);
+
+       // fade out
+       myhealth_flash = max(0, myhealth_flash - cvar("hud_damage_fade_rate") * frametime);
+       // add new damage
+       myhealth_flash = bound(0, myhealth_flash + max(0, myhealth_prev - myhealth) * cvar("hud_damage_factor"), cvar("hud_damage_maxalpha"));
+
+       float pain_treshold, pain_treshold_lower, pain_treshold_lower_health;
+       pain_treshold = cvar("hud_damage_pain_treshold");
+       pain_treshold_lower = cvar("hud_damage_pain_treshold_lower");
+       pain_treshold_lower_health = cvar("hud_damage_pain_treshold_lower_health");
+
+       if(pain_treshold_lower && myhealth < pain_treshold_lower_health)
+       {
+               pain_treshold = pain_treshold - max(cvar("hud_damage_pain_treshold_pulsating_min"), fabs(sin(M_PI * time / cvar("hud_damage_pain_treshold_pulsating_period")))) * pain_treshold_lower * (1 - max(0, myhealth)/pain_treshold_lower_health);
+       }
+
+       myhealth_flash_temp = bound(0, myhealth_flash - pain_treshold, 1);
+
+       if(myhealth_prev < 1)
+       {
+               if(myhealth >= 1)
+               {
+                       myhealth_flash = 0; // just spawned, clear the flash immediately
+                       myhealth_flash_temp = 0;
+               }
+               else
+               {
+                       myhealth_flash += cvar("hud_damage_fade_rate") * frametime; // dead
+               }
+       }
+
+       if(spectatee_status == -1)
+       {
+               myhealth_flash = 0; // observing
+               myhealth_flash_temp = 0;
+       }
+
+       myhealth_prev = myhealth;
+
+       drawpic(reticle_pos, "gfx/blood", reticle_size, '1 0 0', bound(0, myhealth_flash_temp, 1), DRAWFLAG_NORMAL);
+
        // Draw the mouse cursor
        // NOTE: drawpic must happen after R_RenderScene for some reason
        //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);