]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
Update some cvars and comments
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index 934209143937b6134a3d0cf66885302d146906f7..d3bbf79cb73bd16705cc5697ae6073185079837a 100644 (file)
@@ -306,6 +306,9 @@ float TrueAimCheck()
        traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
        trueaimpoint = trace_endpos;
 
+       if(vlen(trueaimpoint - view_origin) < g_trueaim_minrange)
+               trueaimpoint = view_origin + view_forward * g_trueaim_minrange;
+
        if(vecs_x > 0)
                vecs_y = -vecs_y;
        else
@@ -357,7 +360,8 @@ float myhealth_flash;
 
 vector myhealth_gentlergb;
 
-float contentavgalpha;
+float contentavgalpha, liquidalpha_prev;
+vector liquidcolor_prev;
 
 void CSQC_UpdateView(float w, float h)
 {
@@ -668,13 +672,12 @@ void CSQC_UpdateView(float w, float h)
                        drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', f * autocvar_cl_reticle_item_nex, DRAWFLAG_NORMAL);
        }
 
-       // improved polyblend with post processing effects
+
+       // improved polyblend
        vector rgb;
-       vector damage_blurpostprocess;
-       vector content_blurpostprocess;
        if(autocvar_hud_contents)
        {
-               float contentalpha_temp, incontent, liquidalpha;
+               float contentalpha_temp, incontent, liquidalpha, contentfadetime;
                vector liquidcolor;
                
                switch(pointcontents(view_origin))
@@ -704,28 +707,20 @@ void CSQC_UpdateView(float w, float h)
                                break;
                }
                
-               contentalpha_temp = bound(0, drawframetime / max(0.0001, autocvar_hud_contents_fadetime), 1);
+               if(incontent) // fade in/out at different speeds so you can do e.g. instant fade when entering water and slow when leaving it.
+               { // also lets delcare previous values for blending properties, this way it isn't reset until after you have entered a different content
+                       contentfadetime = autocvar_hud_contents_fadeintime;
+                       liquidalpha_prev = liquidalpha;
+                       liquidcolor_prev = liquidcolor;
+               }
+               else
+                       contentfadetime = autocvar_hud_contents_fadeouttime;
+                       
+               contentalpha_temp = bound(0, drawframetime / max(0.0001, contentfadetime), 1);
                contentavgalpha = contentavgalpha * (1 - contentalpha_temp) + incontent * contentalpha_temp;
-               //contentalpha_temp = contentavgalpha;
-               
-               if(incontent)
-                       drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, liquidcolor, contentavgalpha * liquidalpha, DRAWFLAG_NORMAL);
                
-               if(autocvar_hud_postprocessing)
-               {
-                       if(autocvar_hud_contents_blur)
-                       {
-                               content_blurpostprocess_x = 1;
-                               content_blurpostprocess_y = contentavgalpha * autocvar_hud_contents_blur;
-                               content_blurpostprocess_z = contentavgalpha * autocvar_hud_contents_blur_alpha;
-                       }
-                       else
-                       {
-                               content_blurpostprocess_x = 0;
-                               content_blurpostprocess_y = 0;
-                               content_blurpostprocess_z = 0;
-                       }
-               }
+               if(contentavgalpha)
+                       drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, liquidcolor_prev, contentavgalpha * liquidalpha_prev, DRAWFLAG_NORMAL);
        }
        
        if(autocvar_hud_damage)
@@ -785,42 +780,9 @@ void CSQC_UpdateView(float w, float h)
 
                        drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, myhealth_gentlergb, autocvar_hud_damage_gentle_alpha_multiplier * bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
                }
-               else if(autocvar_hud_damage_image)
-                       drawpic(reticle_pos, "gfx/blood", reticle_size, stov(autocvar_hud_damage_color), bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
-                       
-               if(autocvar_hud_postprocessing)
-               {
-                       if(autocvar_hud_damage_blur)
-                       {
-                               damage_blurpostprocess_x = 1;
-                               damage_blurpostprocess_y = bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage_blur;
-                               damage_blurpostprocess_z = bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage_blur_alpha;
-                       }
-                       else
-                       {
-                               damage_blurpostprocess_x = 0;
-                               damage_blurpostprocess_y = 0;
-                               damage_blurpostprocess_z = 0;
-                       }
-               }
-       }
-       
-       if(autocvar_hud_postprocessing)
-       { // lets apply the postprocess effects from the previous two functions if needed
-               if(damage_blurpostprocess_x || content_blurpostprocess_x)
-               {
-                       float blurradius = bound(0, damage_blurpostprocess_y + content_blurpostprocess_y, autocvar_hud_postprocessing_maxblurradius);
-                       float bluralpha = bound(0, damage_blurpostprocess_z + content_blurpostprocess_z, autocvar_hud_postprocessing_maxbluralpha);
-                       cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(blurradius), " ", ftos(bluralpha), " 0 0"));
-                       cvar_set("r_glsl_postprocess_uservec1_enable", "1");
-               }
                else
-               {
-                       cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
-                       cvar_set("r_glsl_postprocess_uservec1_enable", "0");
-               }
+                       drawpic(reticle_pos, "gfx/blood", reticle_size, stov(autocvar_hud_damage_color), bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
        }
-       
 
        // Draw the mouse cursor
        // NOTE: drawpic must happen after R_RenderScene for some reason