]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/announcer.qc
Merge branch 'master' into Mario/showspecs
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / announcer.qc
index 7a4ed9223ad090d0549c5453e3e930819e9281c7..116dba7d3cc5898bf6acc70f13772e810babdd6c 100644 (file)
@@ -1,19 +1,17 @@
-void Announcer_Play(string announcement)
-{
-       /*if((announcement != previous_announcement) || (time >= (previous_announcement_time + autocvar_cl_announcer_antispam)))
-       {
-               sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announcement, ".wav"), VOL_BASEVOICE, ATTN_NONE);
-
-               if(previous_announcement) { strunzone(previous_announcement); }
-               
-               previous_announcement = strzone(announcement);
-               previous_announcement_time = time;
-       }*/
-}
+#if defined(CSQC)
+       #include "../dpdefs/csprogsdefs.qh"
+    #include "../common/stats.qh"
+    #include "../common/util.qh"
+    #include "autocvars.qh"
+    #include "../common/notifications.qh"
+    #include "main.qh"
+#elif defined(MENUQC)
+#elif defined(SVQC)
+#endif
 
-float announcer_1min;
-float announcer_5min;
-void Announcer_Countdown() 
+bool announcer_1min;
+bool announcer_5min;
+void Announcer_Countdown()
 {
        float starttime = getstatf(STAT_GAMESTARTTIME);
        float roundstarttime = getstatf(STAT_ROUNDSTARTTIME);
@@ -26,30 +24,30 @@ void Announcer_Countdown()
        if(roundstarttime >= starttime)
                starttime = roundstarttime;
        if(starttime <= time && roundstarttime != starttime) // game start time has passed
-               announcer_5min = announcer_1min = FALSE; // reset maptime announcers now as well
+               announcer_5min = announcer_1min = false; // reset maptime announcers now as well
 
        float countdown = (starttime - time);
        float countdown_rounded = floor(0.5 + countdown);
 
        if(countdown <= 0) // countdown has finished, starttime is now
        {
-               Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN); 
-               Local_Notification(MSG_MULTI, MULTI_COUNTDOWN_BEGIN); 
+               Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN);
+               Local_Notification(MSG_MULTI, MULTI_COUNTDOWN_BEGIN);
                remove(self);
                return;
        }
        else // countdown is still going
        {
+               // if concomitant countdown to round start overrides countdown to game start
                if(roundstarttime == starttime)
+               {
                        Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, countdown_rounded);
+                       Local_Notification(MSG_ANNCE, Announcer_PickNumber(CNT_ROUNDSTART, countdown_rounded));
+               }
                else
-                       Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
-
-               switch(countdown_rounded)
                {
-                       case 1: Local_Notification(MSG_ANNCE, ANNCE_NUM_1); break;
-                       case 2: Local_Notification(MSG_ANNCE, ANNCE_NUM_2); break;
-                       case 3: Local_Notification(MSG_ANNCE, ANNCE_NUM_3); break;
+                       Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
+                       Local_Notification(MSG_ANNCE, Announcer_PickNumber(CNT_GAMESTART, countdown_rounded));
                }
 
                self.nextthink = (starttime - (countdown - 1));
@@ -64,65 +62,67 @@ void Announcer_Countdown()
  * and STAT_FRAGLIMIT to be auto-sent)
  */
  float previous_game_starttime;
-void Announcer_Gamestart() 
+void Announcer_Gamestart()
 {
        float startTime = getstatf(STAT_GAMESTARTTIME);
        float roundstarttime = getstatf(STAT_ROUNDSTARTTIME);
        if(roundstarttime > startTime)
                startTime = roundstarttime;
 
-       if(previous_game_starttime != startTime) 
+       if(previous_game_starttime != startTime)
        {
-               if((time + 5.0) < startTime) // if connecting to server while restart was active don't always play prepareforbattle
-                       Local_Notification(MSG_ANNCE, ANNCE_PREPARE);
-
-               if(time < startTime) 
+               if(time < startTime)
                {
                        entity e = find(world, classname, "announcer_countdown");
-                       if not(e)
+                       if (!e)
                        {
                                e = spawn();
                                e.classname = "announcer_countdown";
                                e.think = Announcer_Countdown;
                        }
+
+                       if(time + 5.0 < startTime) // if connecting to server while restart was active don't always play prepareforbattle
+                       if(time > e.nextthink) // don't play it again if countdown was already going
+                               Local_Notification(MSG_ANNCE, ANNCE_PREPARE);
+
                        e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
                }
        }
-       
+
        previous_game_starttime = startTime;
 }
 
 
 // Plays the 1 minute or 5 minutes (of maptime) remaining sound, if client wants it
-void Announcer_Time() 
+void Announcer_Time()
 {
        float timelimit = getstatf(STAT_TIMELIMIT);
        float timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
        float warmup_timeleft = 0;
-       
-       if(warmup_stage) 
+
+       if(warmup_stage)
                if(autocvar_g_warmup_limit > 0)
-                       warmup_timeleft = max(0, autocvar_g_warmup_limit + getstatf(STAT_GAMESTARTTIME) - time); 
+                       warmup_timeleft = max(0, autocvar_g_warmup_limit + getstatf(STAT_GAMESTARTTIME) - time);
 
        // 5 minute check
-       if(autocvar_cl_announcer_maptime >= 2) 
+       if(autocvar_cl_announcer_maptime >= 2)
        {
                // make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
                if(announcer_5min)
                {
-                       if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 300) 
+                       if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 300)
                                || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 300))
-                                       announcer_5min = FALSE;
+                                       announcer_5min = false;
                }
-               else 
+               else
                {
-                       if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) 
+                       if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299)
                                || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 300 && warmup_timeleft > 299))
                        {
                                //if we're in warmup mode, check whether there's a warmup timelimit
-                               if not(autocvar_g_warmup_limit == -1 && warmup_stage) 
+                               if(!(autocvar_g_warmup_limit == -1 && warmup_stage))
                                {
-                                       announcer_5min = TRUE;
+                                       announcer_5min = true;
                                        Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_5);
                                }
                        }
@@ -134,17 +134,17 @@ void Announcer_Time()
        {
                if (announcer_1min)
                {
-                       if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 60) 
+                       if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 60)
                                || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 60))
-                                       announcer_1min = FALSE;
+                                       announcer_1min = false;
                }
-               else if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 60) 
+               else if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 60)
                        || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 60))
                {
                        // if we're in warmup mode, check whether there's a warmup timelimit
-                       if not(autocvar_g_warmup_limit == -1 && warmup_stage) 
+                       if(!(autocvar_g_warmup_limit == -1 && warmup_stage))
                        {
-                               announcer_1min = TRUE;
+                               announcer_1min = true;
                                Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_1);
                        }
                }