]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/announcer.qc
Manual riddance of remaining "if not".
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / announcer.qc
index 240d424c6a5ee255eb4eb8135ff4e7137733a0c1..24be944d288ecb15fe1ef02f8b2f3eb3741317e6 100644 (file)
@@ -1,47 +1,42 @@
-float previous_announcement_time;
-float previous_game_starttime;
-string previous_announcement;
-
-// remaining maptime announcer sounds, true when sound was already played
 float announcer_1min;
 float announcer_5min;
-
-void Announcer_Play(string announcement)
+void Announcer_Countdown() 
 {
-       if((announcement != previous_announcement) || (time >= (previous_announcement_time + autocvar_cl_announcer_antispam)))
+       float starttime = getstatf(STAT_GAMESTARTTIME);
+       float roundstarttime = getstatf(STAT_ROUNDSTARTTIME);
+       if(roundstarttime == -1)
        {
-               sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announcement, ".wav"), VOL_BASEVOICE, ATTN_NONE);
-
-               if(previous_announcement) { strunzone(previous_announcement); }
-               
-               previous_announcement = strzone(announcement);
-               previous_announcement_time = time;
+               Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTOP);
+               remove(self);
+               return;
        }
-}
+       if(roundstarttime >= starttime)
+               starttime = roundstarttime;
+       if(starttime <= time && roundstarttime != starttime) // game start time has passed
+               announcer_5min = announcer_1min = FALSE; // reset maptime announcers now as well
 
-void Announcer_Countdown() 
-{
-       float starttime = getstatf(STAT_GAMESTARTTIME);
        float countdown = (starttime - time);
        float countdown_rounded = floor(0.5 + countdown);
-       
+
        if(countdown <= 0) // countdown has finished, starttime is now
        {
-               if (!spectatee_status)
-                       Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN); 
-
-               Announcer_Play("begin");
-               announcer_5min = announcer_1min = FALSE; // reset maptime announcers now as well
+               Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN); 
+               Local_Notification(MSG_MULTI, MULTI_COUNTDOWN_BEGIN); 
                remove(self);
                return;
        }
        else // countdown is still going
        {
-               if (!spectatee_status)
+               if(roundstarttime == starttime)
+               {
+                       Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, countdown_rounded);
+                       Local_Notification(MSG_ANNCE, Announcer_PickNumber(CNT_ROUNDSTART, countdown_rounded));
+               }
+               else
+               {
                        Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
-
-               if(countdown_rounded <= 3 && countdown_rounded >= 1) 
-                       Announcer_Play(ftos(countdown_rounded));
+                       Local_Notification(MSG_ANNCE, Announcer_PickNumber(CNT_GAMESTART, countdown_rounded));
+               }
 
                self.nextthink = (starttime - (countdown - 1));
        }
@@ -54,20 +49,28 @@ void Announcer_Countdown()
  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
  * and STAT_FRAGLIMIT to be auto-sent)
  */
+ float previous_game_starttime;
 void Announcer_Gamestart() 
 {
        float startTime = getstatf(STAT_GAMESTARTTIME);
-       
+       float roundstarttime = getstatf(STAT_ROUNDSTARTTIME);
+       if(roundstarttime > startTime)
+               startTime = roundstarttime;
+
        if(previous_game_starttime != startTime) 
        {
                if((time + 5.0) < startTime) // if connecting to server while restart was active don't always play prepareforbattle
-                       Announcer_Play("prepareforbattle");
-               
+                       Local_Notification(MSG_ANNCE, ANNCE_PREPARE);
+
                if(time < startTime) 
                {
-                       entity e;
-                       e = spawn();
-                       e.think = Announcer_Countdown;
+                       entity e = find(world, classname, "announcer_countdown");
+                       if (!e)
+                       {
+                               e = spawn();
+                               e.classname = "announcer_countdown";
+                               e.think = Announcer_Countdown;
+                       }
                        e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
                }
        }
@@ -103,10 +106,10 @@ void Announcer_Time()
                                || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 300 && warmup_timeleft > 299))
                        {
                                //if we're in warmup mode, check whether there's a warmup timelimit
-                               if not(autocvar_g_warmup_limit == -1 && warmup_stage) 
+                               if(!(autocvar_g_warmup_limit == -1 && warmup_stage))
                                {
                                        announcer_5min = TRUE;
-                                       Announcer_Play("5minutesremain");
+                                       Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_5);
                                }
                        }
                }
@@ -125,10 +128,10 @@ void Announcer_Time()
                        || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 60))
                {
                        // if we're in warmup mode, check whether there's a warmup timelimit
-                       if not(autocvar_g_warmup_limit == -1 && warmup_stage) 
+                       if(!(autocvar_g_warmup_limit == -1 && warmup_stage))
                        {
                                announcer_1min = TRUE;
-                               Announcer_Play("1minuteremains");
+                               Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_1);
                        }
                }
        }
@@ -139,50 +142,3 @@ void Announcer()
        Announcer_Gamestart();
        Announcer_Time();
 }
-
-void Announcer_Precache () 
-{
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));
-}