]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/announcer.qc
Manual riddance of remaining "if not".
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / announcer.qc
index 6258377b14930acd6ed0f577fbbd1657faa958e7..24be944d288ecb15fe1ef02f8b2f3eb3741317e6 100644 (file)
@@ -1,24 +1,5 @@
-float previous_announcement_time;
-float previous_game_starttime;
-string previous_announcement;
-
-// remaining maptime announcer sounds, true when sound was already played
 float announcer_1min;
 float announcer_5min;
-
-void Announcer_Play(string announcement)
-{
-       if((announcement != previous_announcement) || (time >= (previous_announcement_time + autocvar_cl_announcer_antispam)))
-       {
-               sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announcement, ".wav"), VOL_BASEVOICE, ATTN_NONE);
-
-               if(previous_announcement) { strunzone(previous_announcement); }
-               
-               previous_announcement = strzone(announcement);
-               previous_announcement_time = time;
-       }
-}
-
 void Announcer_Countdown() 
 {
        float starttime = getstatf(STAT_GAMESTARTTIME);
@@ -40,20 +21,22 @@ void Announcer_Countdown()
        if(countdown <= 0) // countdown has finished, starttime is now
        {
                Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN); 
-
-               Announcer_Play("begin");
+               Local_Notification(MSG_MULTI, MULTI_COUNTDOWN_BEGIN); 
                remove(self);
                return;
        }
        else // countdown is still going
        {
                if(roundstarttime == starttime)
+               {
                        Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, countdown_rounded);
+                       Local_Notification(MSG_ANNCE, Announcer_PickNumber(CNT_ROUNDSTART, countdown_rounded));
+               }
                else
+               {
                        Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
-
-               if(countdown_rounded <= 3 && countdown_rounded >= 1) 
-                       Announcer_Play(ftos(countdown_rounded));
+                       Local_Notification(MSG_ANNCE, Announcer_PickNumber(CNT_GAMESTART, countdown_rounded));
+               }
 
                self.nextthink = (starttime - (countdown - 1));
        }
@@ -66,6 +49,7 @@ void Announcer_Countdown()
  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
  * and STAT_FRAGLIMIT to be auto-sent)
  */
+ float previous_game_starttime;
 void Announcer_Gamestart() 
 {
        float startTime = getstatf(STAT_GAMESTARTTIME);
@@ -76,12 +60,12 @@ void Announcer_Gamestart()
        if(previous_game_starttime != startTime) 
        {
                if((time + 5.0) < startTime) // if connecting to server while restart was active don't always play prepareforbattle
-                       Announcer_Play("prepareforbattle");
+                       Local_Notification(MSG_ANNCE, ANNCE_PREPARE);
 
                if(time < startTime) 
                {
                        entity e = find(world, classname, "announcer_countdown");
-                       if not(e)
+                       if (!e)
                        {
                                e = spawn();
                                e.classname = "announcer_countdown";
@@ -122,10 +106,10 @@ void Announcer_Time()
                                || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 300 && warmup_timeleft > 299))
                        {
                                //if we're in warmup mode, check whether there's a warmup timelimit
-                               if not(autocvar_g_warmup_limit == -1 && warmup_stage) 
+                               if(!(autocvar_g_warmup_limit == -1 && warmup_stage))
                                {
                                        announcer_5min = TRUE;
-                                       Announcer_Play("5minutesremain");
+                                       Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_5);
                                }
                        }
                }
@@ -144,10 +128,10 @@ void Announcer_Time()
                        || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 60))
                {
                        // if we're in warmup mode, check whether there's a warmup timelimit
-                       if not(autocvar_g_warmup_limit == -1 && warmup_stage) 
+                       if(!(autocvar_g_warmup_limit == -1 && warmup_stage))
                        {
                                announcer_1min = TRUE;
-                               Announcer_Play("1minuteremains");
+                               Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_1);
                        }
                }
        }
@@ -158,50 +142,3 @@ void Announcer()
        Announcer_Gamestart();
        Announcer_Time();
 }
-
-void Announcer_Precache () 
-{
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));
-}