]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/announcer.qc
Merge branch 'master' into martin-t/globals
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / announcer.qc
index 4287b7e0ad75f01f2a66173b9af039d7c861b682..4ad25b3fd865618c2027922f6cb6b1d5f009a551 100644 (file)
@@ -1,6 +1,6 @@
 #include "announcer.qh"
 
-#include "mutators/events.qh"
+#include <client/mutators/_mod.qh>
 
 #include <common/notifications/all.qh>
 #include <common/stats.qh>
@@ -11,21 +11,20 @@ string AnnouncerOption()
 {
        string ret = autocvar_cl_announcer;
        MUTATOR_CALLHOOK(AnnouncerOption, ret);
-       ret = ret_string;
+       ret = M_ARGV(0, string);
        return ret;
 }
 
 entity announcer_countdown;
 
-void Announcer_Countdown()
+void Announcer_Countdown(entity this)
 {
-       SELFPARAM();
        float starttime = STAT(GAMESTARTTIME);
        float roundstarttime = STAT(ROUNDSTARTTIME);
        if(roundstarttime == -1)
        {
                Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTOP);
-               remove(this);
+               delete(this);
                announcer_countdown = NULL;
                return;
        }
@@ -41,7 +40,7 @@ void Announcer_Countdown()
        {
                Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN);
                Local_Notification(MSG_MULTI, MULTI_COUNTDOWN_BEGIN);
-               remove(this);
+               delete(this);
                announcer_countdown = NULL;
                return;
        }
@@ -59,7 +58,7 @@ void Announcer_Countdown()
                {
                        Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
                        Notification annce_num = Announcer_PickNumber(CNT_GAMESTART, countdown_rounded);
-                       if(annce_num != NULL)           
+                       if(annce_num != NULL)
                                Local_Notification(MSG_ANNCE, annce_num);
                }
 
@@ -88,7 +87,7 @@ void Announcer_Gamestart()
                        centerprint_kill(ORDINAL(CPID_ROUND));
                        if(announcer_countdown)
                        {
-                               remove(announcer_countdown);
+                               delete(announcer_countdown);
                                announcer_countdown = NULL;
                        }
                }
@@ -102,7 +101,7 @@ void Announcer_Gamestart()
                        if (!announcer_countdown)
                        {
                                announcer_countdown = new(announcer_countdown);
-                               announcer_countdown.think = Announcer_Countdown;
+                               setthink(announcer_countdown, Announcer_Countdown);
                        }
 
                        if(time + 5.0 < startTime) // if connecting to server while restart was active don't always play prepareforbattle
@@ -116,13 +115,24 @@ void Announcer_Gamestart()
        previous_game_starttime = startTime;
 }
 
+#define ANNOUNCER_CHECKMINUTE(minute) MACRO_BEGIN \
+       if(announcer_##minute##min) { \
+               if(timeleft > minute * 60) \
+                       announcer_##minute##min = false; \
+       } else { \
+               if(timeleft < minute * 60 && timeleft > minute * 60 - 1) { \
+                       announcer_##minute##min = true; \
+                       Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_##minute); \
+               } \
+       } \
+MACRO_END
 
-// Plays the 1 minute or 5 minutes (of maptime) remaining sound, if client wants it
 void Announcer_Time()
 {
-       float timelimit = STAT(TIMELIMIT);
-       float timeleft = max(0, timelimit * 60 + STAT(GAMESTARTTIME) - time);
+       if(intermission)
+               return;
 
+       float timeleft;
        if(warmup_stage)
        {
                float warmup_timelimit = STAT(WARMUP_TIMELIMIT);
@@ -131,43 +141,14 @@ void Announcer_Time()
                else
                        timeleft = 0;
        }
+       else
+               timeleft = max(0, STAT(TIMELIMIT) * 60 + STAT(GAMESTARTTIME) - time);
 
-       // 5 minute check
        if(autocvar_cl_announcer_maptime >= 2)
-       {
-               // make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
-               if(announcer_5min)
-               {
-                       if(timeleft > 300)
-                               announcer_5min = false;
-               }
-               else
-               {
-                       if(timeleft < 300 && timeleft > 299)
-                       {
-                               announcer_5min = true;
-                               Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_5);
-                       }
-               }
-       }
+               ANNOUNCER_CHECKMINUTE(5);
 
-       // 1 minute check
        if((autocvar_cl_announcer_maptime == 1) || (autocvar_cl_announcer_maptime == 3))
-       {
-               if(announcer_1min)
-               {
-                       if(timeleft > 60)
-                               announcer_1min = false;
-               }
-               else
-               {
-                       if(timeleft < 60 && timeleft > 59)
-                       {
-                               announcer_1min = true;
-                               Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_1);
-                       }
-               }
-       }
+               ANNOUNCER_CHECKMINUTE(1);
 }
 
 void Announcer()