float autocvar_cl_hidewaypoints;
float autocvar_cl_lockview;
float autocvar_cl_nogibs;
+float autocvar_cl_orthoview;
+float autocvar_cl_orthoview_nofog;
float autocvar_cl_particlegibs;
float autocvar_cl_particles_oldnexbeam;
float autocvar_cl_particles_quality;
float autocvar_cl_reticle_item_nex;
float autocvar_cl_reticle_item_normal;
float autocvar_cl_reticle_stretch;
+float autocvar_cl_spawn_event_particles;
+var float autocvar_cl_spawn_event_sound = 1;
+// float autocvar_cl_spawn_point_model;
+float autocvar_cl_spawn_point_particles;
var float autocvar_cl_spawnzoom = 1;
var float autocvar_cl_spawnzoom_speed = 1;
var float autocvar_cl_spawnzoom_factor = 2;
var float autocvar_crosshair_dot_color_custom = 1;
float autocvar_crosshair_dot_size;
float autocvar_crosshair_effect_scalefade;
-float autocvar_crosshair_effect_speed;
+var float autocvar_crosshair_effect_time = 0.2;
var float autocvar_crosshair_enabled = 1;
float autocvar_crosshair_hitindication;
string autocvar_crosshair_hitindication_color;
float autocvar_hud_panel_weapons_timeout_effect;
float autocvar_hud_panel_weapons_timeout_fadebgmin;
float autocvar_hud_panel_weapons_timeout_fadefgmin;
-var float autocvar_hud_panel_weapons_timeout_speed_in = 0.25;
+var float autocvar_hud_panel_weapons_timeout_speed_in = 0.25;
var float autocvar_hud_panel_weapons_timeout_speed_out = 0.75;
float autocvar_hud_progressbar_alpha;
float autocvar_hud_showbinds;
float autocvar__cl_color;
float autocvar__cl_playerskin;
string autocvar__cl_playermodel;
-float autocvar_cl_precacheplayermodels;
float autocvar_cl_deathglow;
float autocvar_developer_csqcentities;
float autocvar_g_jetpack_attenuation;