int autocvar_hud_panel_weapons_label;
float autocvar_hud_panel_weapons_label_scale = 0.5;
bool autocvar_hud_panel_weapons_onlyowned;
-float autocvar_hud_panel_weapons_onlyowned_icon_maxscale = 1.5;
float autocvar_hud_panel_weapons_timeout;
int autocvar_hud_panel_weapons_timeout_effect;
float autocvar_hud_panel_weapons_timeout_fadebgmin;
float autocvar_cl_deathglow;
bool autocvar_developer_csqcentities;
float autocvar_g_jetpack_attenuation;
+bool autocvar_cl_showspectators;
string autocvar_crosshair_hmg = "";
vector autocvar_crosshair_hmg_color = '0.2 1.0 0.2';
float autocvar_crosshair_hmg_alpha = 1;