float autocvar_cl_deathglow;
bool autocvar_developer_csqcentities;
float autocvar_g_jetpack_attenuation;
+bool autocvar_cl_showspectators;
string autocvar_crosshair_hmg = "";
vector autocvar_crosshair_hmg_color = '0.2 1.0 0.2';
float autocvar_crosshair_hmg_alpha = 1;