-var float autocvar_cl_hitsound_min_pitch = 0.95; // minimal difference in minsta
-var float autocvar_cl_hitsound_max_pitch = 2;
-var float autocvar_cl_hitsound_nom_damage = 80;
+var float autocvar_cl_hitsound_min_pitch = 0.75; // minimal difference in minsta
+var float autocvar_cl_hitsound_max_pitch = 1.5;
+var float autocvar_cl_hitsound_nom_damage = 25;