float autocvar_cl_projectiles_sloppy;
float autocvar_cl_readpicture_force;
var float autocvar_cl_reticle = 1;
-var float autocvar_cl_reticle_normal_alpha = 1;
-var float autocvar_cl_reticle_weapon = 1;
-var float autocvar_cl_reticle_weapon_alpha = 1;
+float autocvar_cl_reticle_item_nex;
+float autocvar_cl_reticle_item_normal;
float autocvar_cl_reticle_stretch;
float autocvar_cl_spawn_event_particles;
var float autocvar_cl_spawn_event_sound = 1;
float autocvar_crosshair_ring_minelayer_alpha;
float autocvar_crosshair_ring_hagar;
float autocvar_crosshair_ring_hagar_alpha;
-float autocvar_crosshair_ring_vortex;
-float autocvar_crosshair_ring_vortex_alpha;
-float autocvar_crosshair_ring_vortex_currentcharge_movingavg_rate;
-float autocvar_crosshair_ring_vortex_currentcharge_scale;
-float autocvar_crosshair_ring_vortex_inner_alpha;
-float autocvar_crosshair_ring_vortex_inner_color_blue;
-float autocvar_crosshair_ring_vortex_inner_color_green;
-float autocvar_crosshair_ring_vortex_inner_color_red;
+float autocvar_crosshair_ring_nex;
+float autocvar_crosshair_ring_nex_alpha;
+float autocvar_crosshair_ring_nex_currentcharge_movingavg_rate;
+float autocvar_crosshair_ring_nex_currentcharge_scale;
+float autocvar_crosshair_ring_nex_inner_alpha;
+float autocvar_crosshair_ring_nex_inner_color_blue;
+float autocvar_crosshair_ring_nex_inner_color_green;
+float autocvar_crosshair_ring_nex_inner_color_red;
float autocvar_crosshair_ring_size;
float autocvar_crosshair_ring_reload;
float autocvar_crosshair_ring_reload_alpha;
float autocvar_hud_panel_weapons_ammo_alpha;
string autocvar_hud_panel_weapons_ammo_color;
float autocvar_hud_panel_weapons_ammo_full_cells;
-float autocvar_hud_panel_weapons_ammo_full_plasma;
float autocvar_hud_panel_weapons_ammo_full_fuel;
float autocvar_hud_panel_weapons_ammo_full_nails;
float autocvar_hud_panel_weapons_ammo_full_rockets;
float autocvar_vid_pixelheight;
float autocvar_viewsize;
float autocvar_cl_hitsound;
+var float autocvar_cl_hitsound_min_pitch = 0.75; // minimal difference in minsta
+var float autocvar_cl_hitsound_max_pitch = 1.5;
+var float autocvar_cl_hitsound_nom_damage = 25;
float autocvar_cl_hitsound_antispam_time;
var float autocvar_cl_eventchase_death = 1;
var float autocvar_cl_eventchase_nexball = 1;