float autocvar_cl_projectiles_sloppy;
float autocvar_cl_readpicture_force;
var float autocvar_cl_reticle = 1;
-float autocvar_cl_reticle_item_nex;
-float autocvar_cl_reticle_item_normal;
+var float autocvar_cl_reticle_normal_alpha = 1;
+var float autocvar_cl_reticle_weapon = 1;
+var float autocvar_cl_reticle_weapon_alpha = 1;
float autocvar_cl_reticle_stretch;
float autocvar_cl_spawn_event_particles;
var float autocvar_cl_spawn_event_sound = 1;
float autocvar_crosshair_ring_minelayer_alpha;
float autocvar_crosshair_ring_hagar;
float autocvar_crosshair_ring_hagar_alpha;
-float autocvar_crosshair_ring_nex;
-float autocvar_crosshair_ring_nex_alpha;
-float autocvar_crosshair_ring_nex_currentcharge_movingavg_rate;
-float autocvar_crosshair_ring_nex_currentcharge_scale;
-float autocvar_crosshair_ring_nex_inner_alpha;
-float autocvar_crosshair_ring_nex_inner_color_blue;
-float autocvar_crosshair_ring_nex_inner_color_green;
-float autocvar_crosshair_ring_nex_inner_color_red;
+float autocvar_crosshair_ring_vortex;
+float autocvar_crosshair_ring_vortex_alpha;
+float autocvar_crosshair_ring_vortex_currentcharge_movingavg_rate;
+float autocvar_crosshair_ring_vortex_currentcharge_scale;
+float autocvar_crosshair_ring_vortex_inner_alpha;
+float autocvar_crosshair_ring_vortex_inner_color_blue;
+float autocvar_crosshair_ring_vortex_inner_color_green;
+float autocvar_crosshair_ring_vortex_inner_color_red;
float autocvar_crosshair_ring_size;
float autocvar_crosshair_ring_reload;
float autocvar_crosshair_ring_reload_alpha;
float autocvar_hud_panel_notify_flip;
float autocvar_hud_panel_notify_fontsize;
float autocvar_hud_panel_notify_time;
+float autocvar_hud_panel_notify_icon_aspect;
float autocvar_hud_panel_physics;
float autocvar_hud_panel_physics_acceleration_progressbar_mode;
float autocvar_hud_panel_physics_acceleration_progressbar_scale;
float autocvar_cl_hitsound;
float autocvar_cl_hitsound_antispam_time;
var float autocvar_cl_eventchase_death = 1;
+var float autocvar_cl_eventchase_nexball = 1;
var float autocvar_cl_eventchase_distance = 140;
var float autocvar_cl_eventchase_speed = 1.3;
var vector autocvar_cl_eventchase_maxs = '12 12 8';