float autocvar_camera_free;
float autocvar_camera_look_attenuation;
float autocvar_camera_look_player;
-float autocvar_camera_mouse_treshold;
+float autocvar_camera_mouse_threshold;
float autocvar_camera_reset;
float autocvar_camera_speed_attenuation;
float autocvar_camera_speed_chase;
float autocvar_crosshair_dot_size;
float autocvar_crosshair_effect_scalefade;
float autocvar_crosshair_effect_speed;
+float autocvar_crosshair_hitindication;
+string autocvar_crosshair_hitindication_color;
+float autocvar_crosshair_hitindication_speed;
float autocvar_crosshair_hittest;
float autocvar_crosshair_hittest_blur;
float autocvar_crosshair_hittest_showimpact;
float autocvar_hud_configure_grid_ysize;
float autocvar_hud_configure_teamcolorforced;
float autocvar_hud_contents;
-float autocvar_hud_contents_blur;
-float autocvar_hud_contents_blur_alpha;
float autocvar_hud_contents_factor;
-float autocvar_hud_contents_fadetime;
+float autocvar_hud_contents_fadeintime;
+float autocvar_hud_contents_fadeouttime;
float autocvar_hud_contents_lava_alpha;
string autocvar_hud_contents_lava_color;
float autocvar_hud_contents_slime_alpha;
float autocvar_hud_contents_water_alpha;
string autocvar_hud_contents_water_color;
float autocvar_hud_damage;
-float autocvar_hud_damage_blur;
-float autocvar_hud_damage_blur_alpha;
string autocvar_hud_damage_color;
float autocvar_hud_damage_factor;
float autocvar_hud_damage_fade_rate;
float autocvar_hud_damage_gentle_alpha_multiplier;
string autocvar_hud_damage_gentle_color;
-float autocvar_hud_damage_image;
float autocvar_hud_damage_maxalpha;
float autocvar_hud_damage_pain_threshold;
float autocvar_hud_damage_pain_threshold_lower;
float autocvar_hud_panel_weapons_label;
float autocvar_hud_panel_weapons_timeout;
float autocvar_hud_panel_weapons_timeout_effect;
-float autocvar_hud_postprocessing;
-float autocvar_hud_postprocessing_maxbluralpha;
-float autocvar_hud_postprocessing_maxblurradius;
float autocvar_hud_progressbar_alpha;
float autocvar_hud_showbinds;
float autocvar_hud_showbinds_limit;
float autocvar_vid_conwidth;
float autocvar_vid_pixelheight;
float autocvar_viewsize;
+float autocvar_crosshair_color_by_health;