float autocvar_crosshair_dot_size;
float autocvar_crosshair_effect_scalefade;
float autocvar_crosshair_effect_speed;
+float autocvar_crosshair_hitindication;
+string autocvar_crosshair_hitindication_color;
+float autocvar_crosshair_hitindication_speed;
float autocvar_crosshair_hittest;
float autocvar_crosshair_hittest_blur;
float autocvar_crosshair_hittest_showimpact;