float autocvar_cl_spawnzoom_speed = 1;
float autocvar_cl_spawnzoom_factor = 2;
bool autocvar_cl_stripcolorcodes;
-bool autocvar_cl_vehicles_alarm = true;
+bool autocvar_cl_vehicles_alarm = false;
bool autocvar_cl_vehicles_hud_tactical = true;
float autocvar_cl_vehicles_hudscale = 0.5;
float autocvar_cl_vehicles_notify_time = 15;
float autocvar_hud_panel_weapons_selection_speed = 10;
float autocvar_hud_panel_weapons_timeout;
int autocvar_hud_panel_weapons_timeout_effect;
+bool autocvar_hud_panel_weapons_orderbyimpulse = true;
float autocvar_hud_panel_weapons_timeout_fadebgmin;
float autocvar_hud_panel_weapons_timeout_fadefgmin;
float autocvar_hud_panel_weapons_timeout_speed_in = 0.25;