casing.angles_x = ReadByte() * 360 / 256;
casing.angles_y = ReadByte() * 360 / 256;
casing.angles_z = ReadByte() * 360 / 256;
casing.angles_x = ReadByte() * 360 / 256;
casing.angles_y = ReadByte() * 360 / 256;
casing.angles_z = ReadByte() * 360 / 256;