+#if defined(CSQC)
+ #include "movetypes.qh"
+ #include "prandom.qh"
+ #include "rubble.qh"
+
+ .float cnt;
+ .float alpha;
+ .int state;
+#elif defined(MENUQC)
+#elif defined(SVQC)
+#endif
+
+
.bool silent;
void Casing_Delete()
void Casing_Damage(float thisdmg, int hittype, vector org, vector thisforce)
{
- if(thisforce_z < 0)
- thisforce_z = 0;
+ if(thisforce.z < 0)
+ thisforce.z = 0;
self.move_velocity = self.move_velocity + thisforce + '0 0 100';
self.move_flags &= ~FL_ONGROUND;
}