]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/csqc_constants.qc
Merge branch 'master' into terencehill/music_player
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / csqc_constants.qc
index 0016196bac4f615bb0df44c5893d771ec95f0d49..4d966476f3eb91d7ac835c62994ac296f1d005ad 100644 (file)
@@ -39,30 +39,7 @@ const float          VF_PERSPECTIVE                                  = 200;  //(float)
 const float            VF_CL_VIEWANGLES                                = 33;   //(vector)
 const float            VF_CL_VIEWANGLES_X                              = 34;   //(float)
 const float            VF_CL_VIEWANGLES_Y                              = 35;   //(float)
-const float            VF_CL_VIEWANGLES_Z                              = 36;   //(float) 
-
-// Server Autosent Stat Constants
-const float            STAT_HEALTH                                             = 0;
-const float            STAT_WEAPONMODEL                                = 2;
-const float            STAT_AMMO                                               = 3;
-const float            STAT_ARMOR                                              = 4;
-const float            STAT_WEAPONFRAME                                = 5;
-const float            STAT_SHELLS                                             = 6;
-const float            STAT_NAILS                                              = 7;
-const float            STAT_ROCKETS                                    = 8;
-const float            STAT_CELLS                                              = 9;
-const float            STAT_ACTIVEWEAPON                               = 10;
-const float            STAT_TOTALSECRETS                               = 11;
-const float            STAT_TOTALMONSTERS                              = 12;
-const float            STAT_SECRETS                                    = 13;
-const float            STAT_MONSTERS                                   = 14;
-const float            STAT_ITEMS                                              = 15;
-const float            STAT_VIEWHEIGHT                                 = 16;
-const float            STAT_MOVEVARS_TICRATE           = 240;
-const float            STAT_MOVEVARS_TIMESCALE         = 241;
-const float            STAT_FRAGLIMIT                                  = 235;
-const float            STAT_TIMELIMIT                                  = 236;
-const float     STAT_MOVEVARS_GRAVITY           = 242;
+const float            VF_CL_VIEWANGLES_Z                              = 36;   //(float)
 
 // Quake-style Point Contents
 const float            CONTENT_EMPTY                                   = -1;