]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/csqcmodel_hooks.qc
Merge remote-tracking branch 'origin/master' into terencehill/hud_code_restructure
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / csqcmodel_hooks.qc
index 9c87d13addf9949c671a4319da1e5c91f2f69b45..109b83d166f11a8efe597f1173c76c5cda1aef59 100644 (file)
@@ -1,4 +1,4 @@
-void CSQCModel_Hook_PreDraw();
+void CSQCModel_Hook_PreDraw(float isplayer);
 
 .float isplayermodel;
 
@@ -218,7 +218,7 @@ void CSQCPlayer_ForceModel_Apply(float islocalplayer)
                entity tm;
 
                for(tm = teams.sort_next; tm; tm = tm.sort_next)
-                       if(tm.team != COLOR_SPECTATOR)
+                       if(tm.team != NUM_SPECTATOR)
                                ++teams_count;
 
                if(autocvar_cl_forcemyplayercolors)
@@ -270,8 +270,10 @@ void CSQCPlayer_ForceModel_Apply(float islocalplayer)
 // FEATURE: fallback frames
 .float csqcmodel_saveframe;
 .float csqcmodel_saveframe2;
+#ifdef CSQCMODEL_HAVE_TWO_FRAMES
 .float csqcmodel_saveframe3;
 .float csqcmodel_saveframe4;
+#endif
 .float csqcmodel_framecount;
 
 #define IS_DEAD_FRAME(f) ((f) == 0 || (f) == 1)
@@ -279,15 +281,19 @@ void CSQCPlayer_FallbackFrame_PreUpdate(void)
 {
        self.frame = self.csqcmodel_saveframe;
        self.frame2 = self.csqcmodel_saveframe2;
+#ifdef CSQCMODEL_HAVE_TWO_FRAMES
        self.frame3 = self.csqcmodel_saveframe3;
        self.frame4 = self.csqcmodel_saveframe4;
+#endif
 }
 void CSQCPlayer_FallbackFrame_PostUpdate(float isnew)
 {
        self.csqcmodel_saveframe = self.frame;
        self.csqcmodel_saveframe2 = self.frame2;
+#ifdef CSQCMODEL_HAVE_TWO_FRAMES
        self.csqcmodel_saveframe3 = self.frame3;
        self.csqcmodel_saveframe4 = self.frame4;
+#endif
 
        // hack for death animations: set their frametime to zero in case a
        // player "pops in"
@@ -300,11 +306,17 @@ void CSQCPlayer_FallbackFrame_PostUpdate(float isnew)
                }
                FIX_FRAMETIME(frame, frame1time)
                FIX_FRAMETIME(frame2, frame2time)
+#ifdef CSQCMODEL_HAVE_TWO_FRAMES
                FIX_FRAMETIME(frame3, frame3time)
                FIX_FRAMETIME(frame4, frame4time)
+#endif
        }
        self.csqcmodel_isdead = IS_DEAD_FRAME(self.frame);
 }
+void CSQCPlayer_AnimDecide_PostUpdate(float isnew)
+{
+       self.csqcmodel_isdead = !!(self.anim_state & (ANIMSTATE_DEAD1 | ANIMSTATE_DEAD2));
+}
 float CSQCPlayer_FallbackFrame(float f)
 {
        if(frameduration(self.modelindex, f) > 0)
@@ -329,8 +341,10 @@ void CSQCPlayer_FallbackFrame_Apply(void)
 {
        self.frame = CSQCPlayer_FallbackFrame(self.frame);
        self.frame2 = CSQCPlayer_FallbackFrame(self.frame2);
+#ifdef CSQCMODEL_HAVE_TWO_FRAMES
        self.frame3 = CSQCPlayer_FallbackFrame(self.frame3);
        self.frame4 = CSQCPlayer_FallbackFrame(self.frame4);
+#endif
 }
 
 // FEATURE: auto tag_index
@@ -357,7 +371,7 @@ void CSQCModel_AutoTagIndex_Apply(void)
                {
                        entity oldself = self;
                        self = self.tag_entity;
-                       CSQCModel_Hook_PreDraw();
+                       CSQCModel_Hook_PreDraw((self.entnum >= 1 && self.entnum <= maxclients));
                        self = oldself;
                }
 
@@ -388,11 +402,8 @@ void CSQCModel_AutoTagIndex_Apply(void)
                                        }
                                        else if(self.tag_entity.isplayermodel)
                                        {
-                                               self.tag_index = gettagindex(self.tag_entity, "weapon");
-                                               if(!self.tag_index)
-                                                       self.tag_index = gettagindex(self.tag_entity, "tag_weapon");
-                                               if(!self.tag_index)
-                                                       self.tag_index = gettagindex(self.tag_entity, "bip01 r hand");
+                                               skeleton_loadinfo(self.tag_entity);
+                                               self.tag_index = self.tag_entity.bone_weapon;
                                        }
                                }
 
@@ -419,6 +430,8 @@ float EF_DIMLIGHT   = 8;
 float EF_DOUBLESIDED = 32768;
 float EF_NOSELFSHADOW = 65536;
 float EF_DYNAMICMODELLIGHT = 131072;
+float EF_RESTARTANIM_BIT = 1048576;
+float EF_TELEPORT_BIT = 2097152;
 float MF_ROCKET  =   1; // leave a trail
 float MF_GRENADE =   2; // leave a trail
 float MF_GIB     =   4; // leave a trail
@@ -443,6 +456,7 @@ void CSQCModel_Effects_PostUpdate(void)
        if(self.csqcmodel_teleported)
                Projectile_ResetTrail(self.origin);
 }
+.float snd_looping;
 void CSQCModel_Effects_Apply(void)
 {
        float eff = self.csqcmodel_effects;
@@ -514,6 +528,28 @@ void CSQCModel_Effects_Apply(void)
        if(self.csqcmodel_effects & CSQCMODEL_EF_RESPAWNGHOST)
                self.renderflags |= RF_ADDITIVE;
                // also special in CSQCPlayer_GlowMod_Apply
+
+       if(self.csqcmodel_modelflags & MF_ROCKET)
+       {
+               if(!self.snd_looping)
+               {
+                       sound(self, CH_TRIGGER_SINGLE, "misc/jetpack_fly.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
+                       self.snd_looping = CH_TRIGGER_SINGLE;
+               }
+       }
+       else
+       {
+               if(self.snd_looping)
+               {
+                       sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
+                       self.snd_looping = 0;
+               }
+       }
+}
+
+void CSQCPlayer_Precache()
+{
+       precache_sound("misc/jetpack_fly.wav");
 }
 
 // FEATURE: auto glowmod
@@ -543,7 +579,16 @@ void CSQCPlayer_GlowMod_Apply(void)
 
 // general functions
 .float csqcmodel_predraw_run;
-void CSQCModel_Hook_PreDraw()
+.float anim_frame;
+.float anim_frame1time;
+.float anim_frame2;
+.float anim_frame2time;
+.float anim_saveframe;
+.float anim_saveframe1time;
+.float anim_saveframe2;
+.float anim_saveframe2time;
+.float anim_prev_pmove_flags;
+void CSQCModel_Hook_PreDraw(float isplayer)
 {
        if(self.csqcmodel_predraw_run == framecount)
                return;
@@ -562,7 +607,65 @@ void CSQCModel_Hook_PreDraw()
                CSQCPlayer_ForceModel_Apply(self.entnum == player_localnum + 1);
                CSQCPlayer_GlowMod_Apply();
                CSQCPlayer_LOD_Apply();
-               CSQCPlayer_FallbackFrame_Apply();
+               if(!isplayer)
+                       CSQCPlayer_FallbackFrame_Apply();
+               else
+               {
+                       // we know that frame3 and frame4 fields, used by InterpolateAnimation, are left alone - but that is all we know!
+                       skeleton_loadinfo(self);
+                       float doblend = (self.bone_upperbody >= 0);
+                       float onground = 0;
+                       if(self == csqcplayer)
+                       {
+                               if(self.pmove_flags & PMF_ONGROUND)
+                                       onground = 1;
+                               self.anim_prev_pmove_flags = self.pmove_flags;
+                               if(self.pmove_flags & PMF_DUCKED)
+                                       animdecide_setstate(self, self.anim_state | ANIMSTATE_DUCK, FALSE);
+                               else if(self.anim_state & ANIMSTATE_DUCK)
+                                       animdecide_setstate(self, self.anim_state - ANIMSTATE_DUCK, FALSE);
+                       }
+                       else
+                       {
+                               tracebox(self.origin + '0 0 1', self.mins, self.maxs, self.origin - '0 0 4', MOVE_NORMAL, self);
+                               if(trace_startsolid || trace_fraction < 1)
+                                       onground = 1;
+                       }
+                       animdecide_init(self);
+                       animdecide_setimplicitstate(self, onground);
+                       animdecide_setframes(self, doblend, anim_frame, anim_frame1time, anim_frame2, anim_frame2time);
+                       float sf = 0;
+                       if(self.anim_saveframe != self.anim_frame || self.anim_saveframe1time != self.anim_frame1time)
+                               sf |= CSQCMODEL_PROPERTY_FRAME;
+                       if(self.anim_saveframe2 != self.anim_frame2 || self.anim_saveframe2time != self.anim_frame2time)
+                               sf |= CSQCMODEL_PROPERTY_FRAME2;
+                       self.anim_saveframe = self.anim_frame;
+                       self.anim_saveframe1time = self.anim_frame1time;
+                       self.anim_saveframe2 = self.anim_frame2;
+                       self.anim_saveframe2time = self.anim_frame2time;
+                       if(sf)
+                       {
+                               CSQCModel_InterpolateAnimation_2To4_PreNote(sf | CSQCMODEL_PROPERTY_LERPFRAC);
+                               self.lerpfrac = (doblend ? 0.5 : 0);
+                               self.frame = self.anim_frame;
+                               self.frame1time = self.anim_frame1time;
+                               self.frame2 = self.anim_frame2;
+                               self.frame2time = self.anim_frame2time;
+                               CSQCModel_InterpolateAnimation_2To4_Note(sf | CSQCMODEL_PROPERTY_LERPFRAC, FALSE);
+                       }
+                       CSQCModel_InterpolateAnimation_2To4_Do();
+                       if(doblend)
+                       {
+                               skeleton_from_frames(self, self.csqcmodel_isdead);
+                       }
+                       else
+                       {
+                               free_skeleton_from_frames(self);
+                               // just in case, clear these (we're animating in frame and frame3)
+                               self.lerpfrac = 0;
+                               self.lerpfrac4 = 0;
+                       }
+               }
        }
 
        CSQCModel_AutoTagIndex_Apply();
@@ -572,11 +675,14 @@ void CSQCModel_Hook_PreDraw()
 
 void CSQCModel_Hook_PreUpdate(float isnew, float isplayer, float islocalplayer)
 {
+       // interpolate v_angle
+       self.iflags |= IFLAG_V_ANGLE_X;
        // revert to values from server
        CSQCModel_Effects_PreUpdate();
        if(self.isplayermodel)
        {
-               CSQCPlayer_FallbackFrame_PreUpdate();
+               if(!isplayer)
+                       CSQCPlayer_FallbackFrame_PreUpdate();
                CSQCPlayer_ForceModel_PreUpdate();
        }
 }
@@ -590,7 +696,10 @@ void CSQCModel_Hook_PostUpdate(float isnew, float isplayer, float islocalplayer)
        if(self.isplayermodel)
        {
                CSQCPlayer_ForceModel_PostUpdate();
-               CSQCPlayer_FallbackFrame_PostUpdate(isnew);
+               if(isplayer)
+                       CSQCPlayer_AnimDecide_PostUpdate(isnew);
+               else
+                       CSQCPlayer_FallbackFrame_PostUpdate(isnew);
        }
        CSQCModel_Effects_PostUpdate();
 }