if(eff & EF_FULLBRIGHT)
this.renderflags |= RF_FULLBRIGHT;
if(eff & EF_FLAME)
- pointparticles(EFFECT_EF_FLAME, this.origin, '0 0 0', bound(0, frametime, 0.1));
+ {
+ boxparticles(particleeffectnum(EFFECT_EF_FLAME), this, this.absmin, this.absmax, this.velocity, this.velocity, bound(0, frametime, 0.1), 0);
+ //pointparticles(EFFECT_EF_FLAME, this.origin, '0 0 0', bound(0, frametime, 0.1));
+ }
if(eff & EF_STARDUST)
- pointparticles(EFFECT_EF_STARDUST, this.origin, '0 0 0', bound(0, frametime, 0.1));
+ {
+ boxparticles(particleeffectnum(EFFECT_EF_STARDUST), this, this.absmin, this.absmax, this.velocity, this.velocity, bound(0, frametime, 0.1), 0);
+ //pointparticles(EFFECT_EF_STARDUST, this.origin, '0 0 0', bound(0, frametime, 0.1));
+ }
if(eff & EF_NOSHADOW)
this.renderflags |= RF_NOSHADOW;
if(eff & EF_NODEPTHTEST)